Mainstream review
Pros
Nothing
Cons
More than one button
Too confusing
2/10
"Lack of multiplayer"
Mainstream review
Pros
Nothing
Cons
More than one button
Too confusing
2/10
Would it's be possible to build a car-less city in this? A pedestrianised city, with public transport?
Not enough sparks. or Sonic friends.
So with some careful planning and routing it might be possible to get them down to a bare minimum. Would be tough but I like the idea.You need cars to deliver goods to the commercial buildings for them to sell. You need trucks to deliver goods for export, or import.
So with some careful planning and routing it might be possible to get them down to a bare minimum. Would be tough but I like the idea.
I guess you could on paper bare minimum and cut the highway connections but you would need a good train/ship/airway planning fo that.
Always been my aim to have a heavily pedestrianised urban city but never have been able to properly make one. Might have to try it again here!I guess you could on paper bare minimum and cut the highway connections but you would need a good train/ship/airway planning fo that.
This is my wet dream. Challenge accepted. I shall rebuild Hong Kong.
Always been my aim to have a heavily pedestrianised urban city but never have been able to properly make one. Might have to try it again here!
Is he on the latest build of the game? There are still major issues with cars not using all lanes properly, but I thought it was somewhat improved in Quill's stream this morning.he can't get the highway right and it's making my eye twitch
Is he on the latest build of the game? There are still major issues with cars not using all lanes properly, but I thought it was somewhat improved in Quill's stream this morning.
Finally watched a few videos of this. Probably going to pick it up. I didn't realize you had access to that many tiles to build with.
Assuming that the simulation can run without road connection, hopefully it can. I also hope that the water treatement plant has some uses because atleast on the maps that I have seen played, they are useless unless you don't want dark waters.
- edit -
Of course it won't work at the beginning because it's your only method of connecting to outside world but later? We need to try that.
I think they said you need an outside road connection....or it might be that you need any kind, so rail could replace it. But then even if that was the case, you'd still have cars being generated by the train station to deliver goods for your stores to sell.
So is there any kind of advanced tech/buildings etc when you get super far into the future?
So is there any kind of advanced tech/buildings etc when you get super far into the future?
Can't wait to play this game with the SimCity 3000 soundtrack in the background.
At work so I couldn't see the whole thing but city looks huge! Much excited!
http://community.simtropolis.com/to...ched-lets-plays-what-did-you-think/?p=1555157
Sorry if posted already.
Great looking city, but that framerate kills the video.At work so I couldn't see the whole thing but city looks huge! Much excited!
http://community.simtropolis.com/to...ched-lets-plays-what-did-you-think/?p=1555157
Sorry if posted already.
why is everyone obsessed with not having traffic lights
why is everyone obsessed with not having traffic lights
I did that in SimCity 4. SimCity 3000 has the best sim building soundtrack ever.
https://www.youtube.com/watch?v=vBszCIKYumk
I'm not sure if that's official. I think a bunch of fans just started calling it that.Well fuck me, in Skye's 9th video he just mentioned that the currency is supposed to be Cimoleons.
They are twisting the salted dagger really hard.
I'm not sure if that's official. I think a bunch of fans just started calling it that.
So is there any kind of advanced tech/buildings etc when you get super far into the future?
why is everyone obsessed with not having traffic lights
Unfortunately, this is only realistic in a video game where you can move entire stretches of road and buildings arbitrary for a negligible cost.
I wish hard mode wasn't a mod, so I could play it without having to disable my achievements.
Which is also populated by AI that doesn't get into accidents and perfectly observes the right of way. Woe be to the player if every car was controlled by an actual human.
Had the tracks that I most liked from SimCity 4 mixed with the ones of 3000.
I still prefer more the jazzy feel 3000 had.
BUT I haven't paid that close attention if the lights are smart or are they set length.
Yes. I haven't noticed that either. This is actually one aspect of the SimCity2013 road gameplay that worked well - right of way.
For example, if a medium density street intersected a low density street, only the low density street had stop signs, and the cars on the medium density street could just keep driving. The low density cars had to yield to the medium density street cars.
If a street intersected an avenue, the lights on the avenue would be green longer to give them a priority over the street.
How much space can a city take up and how tall can the buildings get?
Wasn't the SC 2013 simulation/ai garbage that makes the right of way somewhat pointless? I haven't played it or know if it got better over time but I've heard horror stories and seen some of the dreaded car-centipede traffic.
The idea itself is good and would be great in CSL also.
So, I'm about to start streaming the game here (http://www.twitch.tv/ingamechat) myself in just a few moments, but since we'll be giving away a copy of the game and probably have a lot of talk surrounding it, I was wondering if someone wouldn't mind putting together a music playlist for the show tomorrow. Music, of course, specifically from previous city builder games (likely all SimCity tracks, but that's fine too).
There are 7 places we'd use bumper cuts for going into and coming out of a commercial break. So, I'd need 7 tracks. Now, we may go long and not even break but once so feel free to list them in order of importance. I'll grab the tracks tomorrow before the show and use them during the broadcast. Just a thought.
Also, another reminder about tomorrow:
Giving away an extra "special" copy of this game tomorrow night during our live radio show, In-Game Chat (GAF Thread) (Website).
We broadcast from 4 to 6 central time every Saturday afternoon. We stream the show live on Twitch and you'll need to be in that chat room for the give away.
Also, be here in this thread BEFORE the show starts cause I'll be giving you folks here on GAF a head start to win the code. You'll need to have Steam open to win this contest, by the way.
I was wondering if someone wouldn't mind putting together a music playlist for the show tomorrow. Music, of course, specifically from previous city builder games (likely all SimCity tracks, but that's fine too).
I had a Sim City 4 track playing when I first discovered Keyhole Earthviewer (I think it was just Keyhole at the time, and required an Nvidia card).
This track in particular: https://www.youtube.com/watch?v=uwxztLVdU-4&list=PL5CB5FE51A449ADE2 and this one https://www.youtube.com/watch?v=lLxGZE82MBY&index=2&list=PL5CB5FE51A449ADE2
I did that in SimCity 4. SimCity 3000 has the best sim building soundtrack ever.
https://www.youtube.com/watch?v=vBszCIKYumk
The only good thing about Simcity 2013 is the soundtrack.