What exactly would the screen be useful for?
I had a feeling somebody would take issue with it, but it's a generic turn of phrase and I got lazy. I apologize.
What I'm saying is that Zelda hivemind across the net, when their suggestions are taken together, often make demands that Nintendo poorly interprets and implements in future games.
There was a strong push among the fanbase to bring back the "mature" style... which then received a strong re-evaluation as being "bland" and quickly outdated when TP was released. People wanted their sequel to OoT, and then didn't like it when MM and TWW followed it up in weird ways... but when they got the ultimate love letter to OoT in TP, there was a strong backlash against that as well. People clamor the games are getting stale, but then we got the DS Zeldas, which a vocal chunk of fans despise. This "overworld = dungeon = brilliant" movement has also had to re-evaluated itself with SS.
Of course, it's not as though everybody fits in one particular group (and some problems do get resolved satisfactorily, like the HUD problem in SS), but Nintendo's response to the predominant criticism of each of the latest Zeldas has usually only wrought more problems than it solves.
Wow. So to demonstrate this wonderful mod the guy:
- Runs around in circles and doesn't even combat a single enemy.
- Doesn't aim the bug or bow.
- Doesn't show moving while swinging.
- Constantly has unwanted button presses.
- Doesn't show it replicates all motion controls like throwing/rolling bombs.
Sure sold me on this mod.
The motion control was the only redeeming feature of an otherwise completely bland, boring and frustrating Zelda game.
Wiimote is the least of its problems, and even with good classic control Skyward Sword still have tons of other issues, it's just a horrible game.
I might have to give this a shot sometime. The controls in SS were completely awful for me. Not a single thing about the motion controls that I liked. Though it could have been my crappy bluetooth adapter, seeing as how praised they are.
This would change Skyward Sword from a ♋✌✖☠ game into a ❧✔✘▲ game.
Because it's the best oneof all the marios, why insert the worst one
I am good enough for you?*waits for Anth0ny to defend Sunshine as the best Mario*
I didn't hate the controls before the game came out, I hated the controls because when I played it they flat out did not work.
But the problem lies with the player, not the game.
Cool, I guess. My problems with the game aren't related to the control scheme, so I can't imagine it would make much of a difference for me.
Ditto. My problem was they made a 20 hour game into a 40 hour one =(
Is there also a mod that cuts out all the superflous backtracking, the shadow realm stages, and the awful cutscenes? While the controls didn't work that well for me (IR interference...), the controls were not as bad as the game design. In fact, they - and the bosses - were the best part of an otherwise completely boring title.
So true.
I should give this a try and see how bomb rolling and bugnet rotation works and such.
To be fair, the game is way too much pedantic on some trivial stuff but largely ignores, or explains badly, very important details such as how pointing controls work.Sums it up perfectly for people that shit on SS, from what I've found. Sure SS is not OoT/MM/LTTP level in my opinion, but it's excellent and the extreme negativity by some is not the fault of the game's end.
Pacing was definitely Skyward Sword's biggest problem. Along with a whole slew of minor but ultimately extremely annoying design decisions. That said, I also found the motion controls to be annoying rather than an added value.Motion controls were fine.
Pacing, PACING is this game's problem.
To be fair, the game is way too much pedantic on some trivial stuff but largely ignores, or explains badly, very important details such as how pointing controls work.
This very thread is still filled with people lamenting the constant need to resync (newsflash: you don't have to resync), and if so many people still have no idea how those controls are supposed to work then at least some fault must be on the game's end.
I think a lot of the hate for the motion controls in SS are coming from people who didn't put much time at all into the game, nonetheless beat the story.
If you need to put 30 hours into the game before you're able to appreciate the control scheme, then it is inherently flawed.
Blah blah blah Zelda cycle.Doesn't this sort of defeat the point?
Also, had no idea there were so many that disliked Skyward Sword. The trope of Zelda fans never being satisfied lives on.
If you need to put 30 hours into the game before you're able to appreciate the control scheme, then it is inherently flawed.
Blah blah blah Zelda cycle.
The problem with the motion controls in SS is the fact they're counter-intuitive. The game needs you to slowly move the sword around so that it can follow your movements, and when you try a quick slash like you really would with a sword, more often than not the game freaks out and doesn't register what you're doing correctly.
Can you adjust and do it the way the game wants you to? Sure.
Is that fun? Satisfying? Does it enhance the experience? Is it superior to a traditional controller? Absolutely not.
There are other fatal flaws with the game that made me stop playing, some real terrible design choices, but that was the worst of all. Every single combat scenario was painful.
I wasn't talking about light interference or motion drift, of course, but about what BGBW said.You cannot blame people for having the Wii Remote do automatic re-centering towards the sun, the christmas tree, or whatever is bright. It's got to do with the hardware. Not to forget about motion drift...
I think it's a nice idea, although I really liked the motion controls in Skyward Sword and barely had a problem with it. Plus, the sword fighting in MGS2 with the right stick was cool at the beginning, but doesn't really work that well in chaotic situations.
And i don't know how you could solve some puzzles like these with a traditional contoller.
I would like to see that in action.
I really don't understand people who said it's "just not possible on a controller". Just map sword slashing to the second analog stick and you're done.
What about stabbing?
Ah yeah, I thought that using your wiimote added another axis, even through I still can't completely wrap my head around that. I'm not that good at that spatial visulization thing.The door puzzles are not impossibe without motion controls. Rotations could easily be tagged to the stick. This is not the first time this sort of puzzle has been in a game.
*waits for Anth0ny to defend Sunshine as the best Mario*
Well I'm curious, I'm just saying that in certain very specific cases in the game just mapping certain action on a controller could be problematic. What did you map to the shoulder buttons? How does the hack differentiate between moving the sword and actual slashes?
Wait until Zelda U is out, then everybody will say how amazing Skyward Sword is and how they wish Zelda U was like it.Sums up how I felt after playing the demo a few times rather nicely. The fact that people are saying that the game has several other flaws, some being claimed to somehow be even worse than the motion controls, leads me to believe I might as well skip it entirely.
Wait until Zelda U is out, then everybody will say how amazing Skyward Sword is and how they wish Zelda U was like it.
Well, the general consensus. Seriously though, the general consensus on Twilight Princess is so much more positive now than it was at launch, it's actually kind of scary.everybody
oh christ I'm never going to live that down am I
LT= Z-target
LB= first person view
Press l-stick= shield parry/roll while running (nunchuk waggle)
RT= B (bring up menu/use item)
RB= nothing?
Press r-stick= stab
I'm guessing slowly moving the analog stick=moving the sword while smashing it in a direction=slashing, but I haven't got it working yet.
Holding down RB enables sword slashing with the right stick or DPad, or any other control that requires the movement of the wiimote, like dashing while climbing or balancing when walking on a rope. It's easy to forget and kind of annoying.
Well, the general consensus. Seriously though, the general consensus on Twilight Princess is so much more positive now than it was at launch, it's actually kind of scary.
Blah blah blah Zelda cycle.