CaptainTiptop
Member
If 3D World can't save the Wii U, then...
Well, let's just hope it has legs.
Well, let's just hope it has legs.
I would disagree; I would say Smash would be the final test. It's the only huge franchise by Nintendo that hasn't been released ad nauseam.
Well a less ambitious but still pretty good example is Super Mario Galaxy. That shook up the formula and introduced many new gameplay concepts.
The hits against 3D World not being as innovative or fresh as Galaxy is entirely opinion based. Personally I found the leap forward with 3D multiplayer platforming that actually works a bigger feat over what either Galaxy accomplished (both of which I completed 100%). Not only is it a great multiplayer game but it's also just as good in single player with the same level design. Very few developers would have the ability to pull this off properly.
Which is fairly close to the amount on GameCube in its first year.Which is inflated by
Exclusive = 44 (31 at retail)
Console exclusive and/or timed = 25 (2 at retail)
Multiplatform = 139 (79 at retail, 60 download-only))
Cancelled = 4
So if we compare physical releases there's 112 games.
If 3D World can't save the Wii U, then...
Well, let's just hope it has legs.
Smash is always a big franchise, but I don't expect it to succeed where the big Mario titles have already failed (assuming they all fail).
Don't play "gotcha" games with me. You know exactly what i'm talking about.
3D world isn't a monumental leap forward its just repeating what Nintendo has been doing with NSMB fused with the aesthetics and level design of Mario 3D Land on the 3DS. There is a reason why its even scoring lower than the Galaxy games.
The hits against 3D World not being as innovative or fresh as Galaxy is entirely opinion based.
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Nintendo used to make it look easy
They still do, god damn man
It's historically been one of the top-selling games on every console, matching Mario on Wii, and beating in on GameCube, where it also outsold Double Dash.
I think it targets a slightly different--and older--demographic than either Mario or Mario Kart so I don't it makes sense to discount it.
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Nintendo used to make it look easy
"It is literally impossible to make a game as fresh and innovative as Mario 64 was for it's time"No shit. Did anyone argue it wasn't an opinion? Was that not explicitly obvious by it being an opinion?
I think Kart and Smash are largely games that sell to the audience that has the console, not games that sell the console to an audience that wouldn't otherwise have it. I expect nothing but good sales for these games relative to the userbase, but nothing that pushes the platform itself.
It's historically been one of the top-selling games on every console, matching Mario on Wii, and beating in on GameCube, where it also outsold Double Dash.
I think it targets a slightly different--and older--demographic than either Mario or Mario Kart so I don't it makes sense to discount it.
Didn't you hear, innovation in a game is all about how cool a screenshot you can take from it, rather than about things like what new ideas it actually brought to the tableCan someone tell me exactly what was that ambitious with Galaxy? I mean Galaxy 2 is my favorite of all time, but what did Galaxy do that was so mindblowing? It had amazing level design and it seems 3D World does too. I think 4 player 3d mario is bigger than any innovation that came out of Galaxy.
Adding a catsuit power up to a game is not ambition.
I think Kart and Smash are largely games that sell to the audience that has the console, not games that sell the console to an audience that wouldn't otherwise have it. I expect nothing but good sales for these games relative to the userbase, but nothing that pushes the platform itself.
But then, I'm one that has never seen the appeal of Smash Brothers, so my perspective isn't unbiased, although I love Mario Kart. Except for Double Dash, that game was crap.
Mario World wasn't really innovative at all though. Far less so than 3D World in truth. And as I said, Galaxy isn't really more innovative either. THe difference is that Galaxy had one pervasive gimmick that was really obvious from screenshots, but that isn't what made Galaxy a fantastic game by any stretch. 3D world has just as many really creative stages and ideas as Galaxy, if not more
"It is literally impossible to make a game as fresh and innovative as Mario 64 was for it's time"
"Mario Galaxy basically did it"
But really it was more directed towards Anticitizen as he continues to make claims as if he has factual evidence that 3D World is less innovative than previous entries.
Continuing to boil 3D World's advancements down to nothing like that is disingenuous and ignores every single positive thing said about the game in a questionable attempt to justify your logic.
Come on man. I'm trying not to be an asshole about this game after my arguments with Freezie but you're just outright being unfair to it and you should know it at this point.
You really think that's all they did? Add a power up?Adding a catsuit power up to a game is not ambition.
Can someone tell me exactly what was that ambitious with Galaxy? I mean Galaxy 2 is my favorite of all time, but what did Galaxy do that was so mindblowing? It had amazing level design and it seems 3D World does too. I think 4 player 3d mario is bigger than any innovation that came out of Galaxy.
Sure, but it didn't come anywhere near the sales of either Mario Kart or New Super Mario Bros. on the Wii. That's all I'm getting at. If we're at the point where Mario Kart, 3D Mario, and New Super Mario Bros. have failed to make a dent, I don't know why we would hold out that Smash is going to be some gamechanger.
You really think that's all they did? Add a power up?
There is nothing ambitious about Mario 3D World
pics
Coming from sms when you boot up the game you see stellar AAA graphics of mario moving from planet to planet in outer space. The atmosphere and scale make the experience.
sm3dw is a fun game but it doesnt melt your face off without even playing it like galaxy did.
Super Mario world had beautiful next gen graphics for its time though. Graphically it was a big generational leap from the NES and Master System.
Find me another 3D platformer with multiplayer that works just as well in single player. The level design is so expertly crafted to work in both modes, a greater leap than the majority of what you're stating. Especially SMB to SMW, which conveniently skips over SMB3.Was Crash Bandicoot 2 a huge monumental leap forward from Crash Bandicoot 1? How about Assasins Creed 1 to AC 2? Because that is the difference between 3D Land and 3D World
Your really gonna try and tell me its as big of a leap as Super Mario Bros to Super Mario World? Or Super Mario World to Super Mario 64? or Super Mario 64 to Galaxy? REALLY?
Don't even see the point debating. The Sales numbers speak for themselves and will continue to do so.
Well because clearly sales numbers speak for the quality of games. NSMB Wii which people constantly shit on crushed Galaxy and Galaxy 2 if you combine them. Clearly it was a better game.Don't even see the point debating. The Sales numbers speak for themselves and will continue to do so.
The same logic would also apply to Mario Kart then. The only difference is it has one less preceding datapoint.
Maybe in this world of now boundless gaming options, Mario just can't sell consoles by himself any more?Honestly, I don't know how to respond to this. Mario 3D World is one of the best games of the year, and if that level of polish is ignored by consumers, well, that's a problem for everyone. To all of you reveling in this news; I don't understand why you'd want to see this or any game of its caliber fail. Leave your fucking allegances at the door, because this is bad news for the game industry as a whole, and not just Nintendo. I'm seriously concerned about where gaming goes from here.
Don't even see the point debating. The Sales numbers speak for themselves and will continue to do so.
Don't even see the point debating. The Sales numbers speak for themselves and will continue to do so.
Ok so it's innovation was the scale it was at?
Geez who cares - a game is fun because it's fun, not because it's ambitious. So many games end up being called ambitious and then they are utterly boring.
Can you name the advancements?
Because I played through 3D Land and I'm on the last boss of 3D World and aside from the standard upgrades that are made to all annualized or bi-annual sequels INCLUDING Call of Duty I'm not seeing any huge innovations here.
Much of what I've said over the last three pages contradicts that position (and the reasoning that this game is lacking any originality or soul of its own) and provides valid reasoning for such. If you feel that the game doesn't feel original enough for you than fair enough. I'm saying that there's a lot more originality and creativity on display in this title than you give it credit for, even if it can be found in a title which at first glance gives off a safe vibe due to Nintendo's unreasonably boilerplate first round of marketing for the game.
You can pine all you want for the next big bombastic Mario given that Nintendo's given us no reason to believe there won't be another one but after two of the best in one generation with middling sales you'd think you'd be a little less disappointed that Nintendo put out just ONE 3D console Mario that defies the expectations of traditional 3D Mario to boost the 3D series' relevance and userbase without compromising their inspired game design philosophies, or at least display a little faith in them to defy your expectations occasionally without people going into DEY HAVE FORSAKEN US mode on a dime.
3D Land might affect the core of 3D World but there's tons of differences big and small setting them apart. More varied movement options with tweaked movement and momentum across four characters suited to different platforming challenges, with level design concepts that go far beyond the more traditional base platforming level design found in 3D Land and powerups and stage gimmicks that shake up the concepts of 3D traversal and enemy avoidance/dispatching in Mario games more than any since Mario 64's various Caps (and therefore help to lead to new level design concepts to begin with). I still feel like it's unfair to judge 3D World based on the limitations of 3D Land or the implication that as it's built on the foundation of 3D Land it doesn't do enough to stand out on its own, when nearly all the media and reviews out there go against that idea in spades.
I'm not even saying to take reviews at face value despite their unanimity but it's worth considering that 3D World doesn't have an overarching gimmick like gravity or Wii U maxxing presentation to fall back on - it's being judged on the merits of its gameplay alone and it's reviewing quite well despite it with universal comparisons to Galaxy. And that should say something.
I implore you, watch a 60fps stream of any given world playthrough. The game has a hell of a lot going for it and looks like the kind of game that will have a lot of mileage with a lot of people. Constant creativity with the kind of attention to level design that turns the boiled down concept of 'floating rectangle stages' on its head quite often. It's a game that practically screams fun at all times and yet you can't shake your disappointment over the fact that it shares aspects of its formula with a scaled down, less nuanced, less varied handheld aside. A formula that mind you enables things you don't often see in 3D platformers or 3D Mario even, like powerups that aren't timed one-offs that occasionally control like shit like in every other 3D Mario and have much more relevancy to the core gameplay as a result (enhancing it and introducing new traversal and survival options to the entire game instead of serving as stage gimmicks and nothing else), a better sense of situational awarement and spacial recognition relevant to a tight focused platforming experience leading to level designs that can take new risks, multiplayer gameplay, an immediate sense of familiarity to a gameplay formula that seems quite foreign to many, etc. etc.
Freezie I'm not going to act like I've been fair to when responding to you the last couple of months. Way back when 3D Land's trademark was leaked I speculated on what it was and immediately understood what it was and why Nintendo might want to experiment with that sort of Mario game. I'm one of the people who subscribes to the camp of being in love with this take on the series and wanted to see it expanded upon, and this at the very least amounts to a large expansion. So what seems boilerplate to you is damn near the Mario of my dreams, you know? Like, to me going from 3D Land to 3D World is like going from Mario 64 to Mario Galaxy. Might be refinement but it's refinement at it's best as far as I can see. And I also believe that 3D World makes a lot of business sense as well. So sometimes I get a little aggressive in my claims as a result of my personal bias to which I try to compensate for finding out as much as possible about these games via developer interviews and spoiler footage to have objective reasoning for what I believe. Anyways I'd like to apologize for my attitude and some of my nitpickings. That's what I believe about the game and at this point the only way I see this difference of opinion being resolved is when we both have our own opportunities to sample the final product as we please.
Oh right, fair enough, I guess it wasnt really all that innovative. But I just meant to say you could look at galaxy and go holy shit that must be the new mario. With 3d world its like eh. Sorry I shouldnt have used your post as a point of entry for my contribution to the discussion.
Even for a Nintendo lifelong fan that list is simply just not long enough.
3D World has more innovation, ambition, and creativity than pretty much anything else I've played in years.Yeah, I'm happy about low sales for this one. As a Nintendo fan, it's been disappointing to see them rely on so many direct sequels and remakes and straight up rehashes, especially with their main franchises that used to see innovation, ambition, and creativity.
Mario Kart would be the followup to a title that sold 35 million copies on the Wii.