layzie1989
Member
Stealth update...
we now know what stocks look like
we now know what stocks look like
Cranehand2ndComing said:Goemon confirmed. Neutral B move is coin throw.
layzie1989 said:Huh? Youre wondering what the coins on the Stage Clear screen are for? Um, you think theyre there to make it look more lively?
No, no. You earn and save these up little by little as you play. And supposedly you can use them somewhere. But noyou dont use them to shop.
What the hell does that mean?
layzie1989 said:Stealth update...
we now know what stocks look like
I just watched a video from October to see how they handle this -- the icons/backgrounds of the character plates fade out when a character is behind them. The character name and percentage do not change though.Rexaur said:About that stock thing, I'm hoping that the HUD will be customizable a little. The graphics on the bottom look nice, but if it's anything like Melee, with four players sometimes they get in the way and you can't see your character.
Hopefully they can be made somewhat opaque or something, since these graphics look like they take up even more space than Melee's.
Iam Canadian said:Actually, classic seems to have regressed a little. In Melee, the opponents were totally random. In this one, you face them in a franchise-specific order (though I imagine that you face a random representative from each game).
DavidDayton said:You know, there's one thing that could be pulled from that... namely, if the random factor holds true, it implies that every series-based level in Classic mode will have at least two characters to represent it.
How many classic stages were in Melee? In SSB, there were enough for each of the starting franchises.
While this IS vague, it could imply that we'll see at least one more F-Zero character, one more Mother character, and one more Metroid character.
Or another Game and Watch character unless they have an actually have a physical Game and Watch as a fighter much like how I originally thought Mr Game and Watch looked like when I first read how to unlock him.grandjedi6 said:But then there would have to be one more Ice Climber character, and I'm not even sure that's possible
Or even more parts for the stage edit mode.Keru_Shiri said:Perhaps in Brawl, everything you unlock is determined by your total number of coins earned throughout the various modes.
For example, once you've amassed, say, 30 coins Jigglypuff is unlocked, then, maybe after getting another 20, Luigi is unlocked.
Maybe we can gamble them on online matches?ShockingAlberto said:Wait...what would you use coins for if not to shop?
Yeah, I think NOA Nate was just trying to be funny (and failed).dfyb said:maybe you use coins to get trophies... like in melee. you didn't shop for trophies -- you basically gambled and hoped you got a new one.
grandjedi6 said:But then there would have to be one more Ice Climber character, and I'm not even sure that's possible
nli10 said:Unless the Ice-Climbers were branded as NES group characters and clumped with another 8 bit character?
Scribble said:Here's the flash-based stage editor again, if anyone wants it:
http://mntorankusu.googlepages.com/brawlstageeditor.html
Linkzg said:am I the only one who things you will be able to use coins to bet in online matches? that would be awesome.
that would be awesome. online ranking systems should adopt a similar betting system.Linkzg said:am I the only one who things you will be able to use coins to bet in online matches? that would be awesome.
Nothing your typical RPG hasn't delved into, really.M3wThr33 said:I'm a little scared to see the final product. The sheer amount of menus in menus in menus is going to be a little daunting.
dfyb said:some of these aren't even levels at all. i'd like to see gameplay ideas some of you have. i'm not going to subscribe to the level-of-the-day if they aren't levels, and instead just pixel art that is hardly playable. making pixel art with it just seems off-topic to me.
:lolMalfunky said:Messed around for a while and noticed the platform in the middle looked like a mustache, so I went from there.
I was thinking about making the teeth chomp or something, but the editor made it look stupid(er).
SovanJedi said:This thing has pretty much been fuelling the progress for the last 10 pages (20 pages if you're a pleb and view it 50-a-page).
I expect once the actual official topic starts on it there will be a special division of it dedicated to just level designs.