MightyHedgehog
Member
Do you not understand that I don't necessarily disagree with any of that, but none of it contradicts what I've said about why this game isn't selling.
I'd like to believe that a ton of people just started paying attention to whether or not they had fun with the first and decided to pass on the second. Perhaps LBP2 was simply a game most of the people who bought the first didn't ask for nor want. The controls are a big part of that was all I was saying, so even without numbers on my side, I can make a pretty safe guess that the most common sentiment I've seen regarding LBP and its sequel is a major factor in why it hasn't grown in popularity or sales. Good controls don't ensure that a game becomes a big seller, but I think that the lack of them can help to ensure a game isn't one.
I mean, in the age we live in, with the Internet as ubiquitous and instantaneous as any platform for communication has ever been, word of mouth is a bigger deal now than ever...even more, I believe, than the direct marketing efforts people seem to believe dictate overall success for a franchise in the long term. Even if a person cannot articulate what they don't like about something beyond saying that it's too floaty or that the controls suck, it probably matters a whole lot to who they're speaking to and that's going to stop the train in its tracks due to that uncertainty of quality and worth for a $60 game. If a lot of people share this issue, I think that you can be sure that it's a big part of the eventual sales performance of that title. Somewhere in between the two biggest complaints I've heard about the series (controls suck and levels suck and/or are boring) rests a general agreement that the core gameplay experience itself was not quite what a lot of people want and fails to match the desirable standards of its peers in the genre. The series seems to have the look and the hype for most people, but apparently not a good enough hook to have legs to run with the big dogs.