This week, the Spanish Association of Video Game Development Companies and Entertainment Software (DEV).published a research about the videogame industry in Spain:
Some key points:
- There are 480 companies in 2016 vs 400 in 2015.
- The profits are tremendously distributed unequally between them. 83% of the videogame companies generate only the 8% of the total turnover (their turnover is typically less than 2M euro). As opposed to this, it exists a 1 % of companies that generate the 50 % of the turnover (typically more than 50M euro).
- One of every 4 companies (23 %) are basically working for free. They haven't any income or profits since they are in "development stage".
- The profile of this companies: less than 5 workers and funded in the last 5 years.
- 83% males/17% females
- 55% of the companies have difficulties to hire the appropriate profiles for some positiions because there is no appropriate formation.
- The income/business of this companies in Spain the past year was 510 million euro (grow of 24 % vs 2015) but far from other countries (France 3.677, Germany 1.820, UK 1.490 or Finland 800). The source is "Dutch Game Garden" (not sure how reliable is).So with more companies than other countries Spain generates less money.
- Foreign investment is still anecdotal (only 7% of the total)
- The only big batch of subsidies to the sector from the government resulted in one company. Mercury Steam got almost the 40% of the government funds (loans/grants) in 2014 (8 million euros in total for 2 projects: multiplatform project called "Aleph" for new systems and another one called "NAKED").
You can check the official document with the quantities here and the companies granted with funds: (http://www.minetur.gob.es/PortalAyu...nts/Listado_PropuestaProvisionalConcesion.pdf)
- They compare in the study Spain and Poland and put The Witcker and the Polish industry as an example of a big success.in the last year.
There is more in the white book published:
http://dev.org.es/images/stories/docs/libro blanco dev 2016.pdf
Some key points:
- There are 480 companies in 2016 vs 400 in 2015.
- The profits are tremendously distributed unequally between them. 83% of the videogame companies generate only the 8% of the total turnover (their turnover is typically less than 2M euro). As opposed to this, it exists a 1 % of companies that generate the 50 % of the turnover (typically more than 50M euro).
- One of every 4 companies (23 %) are basically working for free. They haven't any income or profits since they are in "development stage".
- The profile of this companies: less than 5 workers and funded in the last 5 years.
- 83% males/17% females
- 55% of the companies have difficulties to hire the appropriate profiles for some positiions because there is no appropriate formation.
- The income/business of this companies in Spain the past year was 510 million euro (grow of 24 % vs 2015) but far from other countries (France 3.677, Germany 1.820, UK 1.490 or Finland 800). The source is "Dutch Game Garden" (not sure how reliable is).So with more companies than other countries Spain generates less money.
- Foreign investment is still anecdotal (only 7% of the total)
- The only big batch of subsidies to the sector from the government resulted in one company. Mercury Steam got almost the 40% of the government funds (loans/grants) in 2014 (8 million euros in total for 2 projects: multiplatform project called "Aleph" for new systems and another one called "NAKED").
You can check the official document with the quantities here and the companies granted with funds: (http://www.minetur.gob.es/PortalAyu...nts/Listado_PropuestaProvisionalConcesion.pdf)
- They compare in the study Spain and Poland and put The Witcker and the Polish industry as an example of a big success.in the last year.
There is more in the white book published:
http://dev.org.es/images/stories/docs/libro blanco dev 2016.pdf