Neolombax
Member
These look exactly like what happens when you overclock your VRAM too high.
Man, you are everywhere!
These look exactly like what happens when you overclock your VRAM too high.
My bad I didn't see all the extra examples. I only saw the black flickering boxes, which definitely looks like an HDMI issues, but those exploding vertex ones are definitely a glitch or something gpu-related.Thats not a bad hdmi cable. The extra geometry on screen is the gpu.
Yup.ah, those are familiar artifacts. GPU issue. Need to return and repair. Launch lottery
Look how far he's going to pretend he's not a M$ shill!LMAO. Talk about the wrong call. DynamiteCop! has more consoles than most people have games.
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Your console is hauntedI am also experiencing strange artifacts on my PS5. Unexpected RT on 9.2 TF machine, irregular increased frame rates on ps4 games. On some games. I cannot even follow what's going on. My controller is also playing up. L/R buttons are playing up all the time, and i can hear weirds sounds coming out of it. But I'm not the only one. A friend of mine who has Series X also complains of multiple instances of screen tearing, multiple CPU stalls.
Oh i guess its okay then....this is the six time i have seen the same tweets from xbox fans ,both consoles hace faulty units,that happens on every generation
As the title implies, Some PS5 users have a problem of visual artifacts
Exactly better now than before the warranty runs out. Its like these people have never been around system launches. Some are broken out of the factory things get better as production goes on. If you cant deal with a low chance of an issue wait. I hate the whole social media blows everything out of proportion.Look how far he's going to pretend he's not a M$ shill!
/s
Things break, things come off the factory floor faulty. Who cares. If it's going to break you would rather it break straight away so you can get it replaced under warranty. I'll never understand the fuss people kick up over things like this, really makes you question the maturity levels of people making a big deal about this.
If my Series X had any of these problems I'd go "damn, guess I'll contact MS support and get it replaced".
This is good quality bait: 100% true information but used for trolling purposes.These look exactly like what happens when you overclock your VRAM too high.
If it's true it's not trolling, I can't control the way people react to what I say. People losing their shit and being insecure is anything but my problem.This is good quality bait: 100% true information but used for trolling purposes.
10/10
Would overclock again
Your console is haunted
For the given silicon quality yield, it's pushing the GPU too far.
On PC AIB cards, the same RTX 2080 has several different grades with very good silicon quality being placed in AIB's high OC SKU.
Good quality silicon usually has lower resistance characteristics.
That is faulty hardware. If this issue is widespread, we might have RROD II in our hands.
Or update the fan speeds. If it’s heat related . Maybe they knew in real world that this could happen and made the fans updatable .It's at the edge of stability, may not be broken yet. Sony can just issue firmware updates and reduce the boost clocks, no one will know and be the wiser off.
Or update the fan speeds. If it’s heat related . Maybe they knew in real world that this could happen and made the fans updatable .
Well I was always curious why the would make the fans updatable .. what was the use-case ... seems it’s related to this .I doubt they'll choose fan speeds, which is noticeable.
Lowering the boost clocks range sound more likely. Nobody will find out.
I guess we can draw more clues soon when 6800 launches, to see how realistic a 2.23ghz 'continuous boost clocks' are in a restraint console design
I doubt they'll choose fan speeds, which is noticeable.
Lowering the boost clocks range sound more likely. Nobody will find out.
I guess we can draw more clues soon when 6800 launches, to see how realistic a 2.23ghz 'continuous boost clocks' are in a restraint console design
Even lowering GPU speed to 2.15ghz turns PS5 into sub 10TFlop machine. I'm not sure if they want to do that. That just looks bad from PR point of view.I doubt they'll choose fan speeds, which is noticeable.
Lowering the boost clocks range sound more likely. Nobody will find out.
I guess we can draw more clues soon when 6800 launches, to see how realistic a 2.23ghz 'continuous boost clocks' are in a restraint console design
Yes but how would you know what clocks ps5 is running now and in future? Sony also put a 'variable' get out of jail card.Even lowering GPU speed to 2.15ghz turns PS5 into sub 10TFlop machine. I'm not sure if they want to do that. That just looks bad from PR point of view.
With overclocking, voltage increase can clear up signal integrity, but it can spiral into increase electron leakage -> increase heat ---> increase resistance --> increase electrical noise --> increase voltage and 'etc'.I doubt they'll choose fan speeds, which is noticeable.
Lowering the boost clocks range sound more likely. Nobody will find out.
I guess we can draw more clues soon when 6800 launches, to see how realistic a 2.23ghz 'continuous boost clocks' are in a restraint console design
Visual artifact's are typically an issue with overclocked component's, simply - Cerny stated the PS5 is overclocked by citing "We increased frequency speeds" and the variable frequencies are not keeping the component's cool enough to properly handle heat issues that arise from throttling the CPU and GPU. Plainly, as an avid Hardcore Overclocking Enthusiast for 18 years and Computer Scientist - I recommend piping cool air directly toward the Console - this may completely alleviate some issues. On the other hand, if the overclocks applied have ruined the component's of the PS5 this adjustment will barely make a noticeable impact.
Dont buy any of the systems or eléctronics and problem solvedOh i guess its okay then....
Yeah I can see them dropping the clocks via firmware patch rather than a full recall, save them a fortune.
You guys are way too on edge. It was an observation. A similar thing happens on PC (artifacting) when VRAM is OCed. Not saying this is the issue with PS5. But its definitely GPU related.You have no idea of what you're talking about, stick to warring.
That is usually a major factor. I remember people placing their PS3's inside cabinets with glass doors and were surprised by their cables melting. But to be devil's advocate, Sony (and likely MS) do not give you minimum dimensions required in a entertainment center shelf. Just the generic, allow airflow, blah blah blah. I am keeping a close eye on mine as I am not sure the space is actually big enough (3" on all sides and 2" of height clearance).
I did the same and felt the same. But I went and got my IR Thermometer and have yet to register over 94.x degrees Fahrenheit. So still well within the safe range. But will continue to monitor. During Ghost of Tsushima gameplay I have yet to get above 85 degrees when I go to the pause menu it VERY quickly drops to ~78 degrees. All "testing' done in a 70 degree room.That's about the space I had for mine before opting to go vertical on the floor. I stuck my hand in there and I just wasn't comfortable with the temp.
They don't get tested so into that details. Maybe tested if they boot up, but that's it and there is still a tiny percentage of consoles are dead on arrival.Is this definitely a hardware issue, These consoles are brand new, surely they are tested before they ship, wouldn't these issues come up in that process?
Had this happen to my Day One Release Xbox One. Ended up being GPU, had to return and swap through Microsoft.
I doubt they'll choose fan speeds, which is noticeable.
Lowering the boost clocks range sound more likely. Nobody will find out.
I guess we can draw more clues soon when 6800 launches, to see how realistic a 2.23ghz 'continuous boost clocks' are in a restraint console design
Yeah this is a good thought.. it's probably just chips in the wild that aren't as good as the ones not seeing these problems.nah, all they need to do is to make sure that the chips actually are fit to handle the high clocks.
the higher the clock speed the lower the tolerance for small imperfections during manufacturing.
this could increase built cost at first but that's what they have to do should this actually be a wide spread problem, which we don't even know atm.