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Sony creates custom PS3 hardware for PlayStation Now

spwolf

Member
The fuck EU needs to wait a whole year? Sad panda :(

it seems like USA should get full functionality (tvs+phones) by Q4 2014 and then Europe gets it next. So kind of makes sense, they probably dont want to push themselves too thin with infrastructure.
 
By the end of 2014 there should be a healthy amount of PS4 owners and software coming out.

They must think PS3 software has a lot of life left in it.
 

jett

D-Member
Interesting. I wonder how well will Playstation Now work out for Sony, if there really is an interest in this sort of thing. Seems like it will require a hefty investment on their part, I can only imagine access to PN will not be part of Playstation Plus.

Not like I will ever access this, I doubt it will ever come to Latin America.

What if they use PCs and emulate PS2 D:

HD button, blury HUD.

http://www.neogaf.com/forum/showthread.php?t=427321

Heh, that would be kind of awesome, and maybe more efficient than this setup. PS1 games emulated on PC for sure would be insanely more efficient. Thinking on it, they probably will do this for PS1/PS2 games, since Gaikai already has PC datacenters set up.
 

Jill Sandwich

the turds of Optimus Prime
2015??? Argh!

LAnrgb9.png
 

Fafalada

Fafracer forever
Ploid 3.0 said:
It's probably more expensive and complicated to try to emulate the PS3's on PC hardware.
More like the latter is impossible - at least there's no mass-produced hw that could run it.

Graphics Horse said:
Yup. But now with added latency. I wonder if they ever die shrunk the cell and are planning a final psThree design.
Well there's always a chance to up-clock what's in the servers - controlled cooling environments and all that.
 

Audioboxer

Member
Sony's engineers were able to mitigate both issues by shrinking the equivalent of eight PS3s onto a single motherboard, housed in a slimline server cabinet.

Sometimes these hardware Gods must be frustrated with the software monkeys...
 
I'm a little surprised. I thought the individual PS3 "consoles" would be completely virtualized and placed on larger servers with a similar Cell architecture.
 

spwolf

Member
This is pretty impressive. I'll have to double check but 8 streams from a rack would make it pretty cost competitive with PC game streaming. IIRC, for higher end games nvidia was advertising 2-16 streams with a grid rack depending on the particular game. It's certainly much more streams from a given rack volume vs using ps3 slims...

yep, very efficient. Of course, Sony would have never bought Gaikai if they didnt think this was doable.

However let me also point out that for Netflix streaming, one server can probably stream over few hundred, possibly thousand movies, depending on network interface.

Just pointing out the huge difference in cost of providing those services.
 

DLaicH

Member
I'm a little surprised. I thought the individual PS3 "consoles" would be completely virtualized and placed on larger servers with a similar Cell architecture.

Well, since each server has the equivalent hardware of eight PS3s, there's bound to be virtualization, just not emulation.
 

spwolf

Member
I'm a little surprised. I thought the individual PS3 "consoles" would be completely virtualized and placed on larger servers with a similar Cell architecture.

thats exactly what this is... except that "similar" does not cut it, there is no such thing as similar cell, it has to be 100% compatible to run the games...

so this is going to be virtualized environment where one server can run 8 intances (games), and they will all be tied up into what is actually gaming cloud service.

Them building this custom server and custom OS that runs it, shows how much R&D Sony is willing to invest into it... they seem to be very excited about the service.

I went to wiki dedicated to Sony published games - they have around 150 PS3 games and >100/100 of PS3/PS2 games... just published by Sony. So on their own, they can easily provide 300 streamable games without any extra royalties.

If they do it right, they can really make some significant money on selling their own Uncharted/GoW/GT/RC/MLB/ETC to the world... >90% of these games are far better than what you can get on Android or iOS.
 

Fafalada

Fafracer forever
Novan Leon said:
I'm a little surprised. I thought the individual PS3 "consoles" would be completely virtualized and placed on larger servers with a similar Cell architecture.
Games don't scale across distributed hardware - you can virtualize the I/O but that's about it - hence the discrete units running all these streaming-game services.
 

Pagusas

Elden Member
so wait, there is LITERALLY a dedicated PS3 system (or equivalent hardware) sitting on a shelf for every single user that would be playing? What the hell, that can't be profitable at all.

I seriously thought they would have a giant server farm somewhere virtualizing everything.

so if I understand this, one rack mounted unit will act as 8 ps3's, so if 8000 people were online playing, they'd need 1000 of these things? Thats insane.
 

gofreak

GAF's Bob Woodward
They can only fit 8 per rack? At the numbers they need this is going to take up a lot of space.

8 in a 'slimline server'.

If that means one of those standard server boxes, it would be 160 or so per rack. Which seems fairly competitive with nVidia's Grid1 stuff, and would start to make some economic sense of the venture (vs the other cloud gaming setups with PC software).

You could fit a lot more than 8 retail PS3s in a rack ;)

I presume these servers also encapsulate all the network encoding hardware etc. needed to serve out 8 streams. One of Gaikai's big things was about having everything you need in one box, so you could easily set up new nodes in new places, and scale them out more easily.
 

waypoetic

Banned
Hold your horses all my fellow europeans! Don't you know that Europe equals; England, Spain, Germany, Italy and France...? PS Now won't be available in 2015 for all of us, hell, i bet it'll never be available for a lot of us.
Here in Sweden we've never actually got the PlayStation video store, and that shit was announced back in 2009. I don't think any of the nordic countries have access to it.
 

spwolf

Member
Am I reading that right? Is that 8 Playstation 3 in a single 1u server?

I had envisioned this being done on VMs instead of actual hardware.

VM still run on actual hardware... game needs 100% of CPU and GPU of PS3, not 1% or less. They are certainly VM's too. Storage would be from connected file server, thats pretty affordable these days.


as to the 1u... it could be anything from 1u to 4u, article doesnt really clear that up, but i dont know how would they cool 1u server with 8 cell's and gpu's.... but sure, maybe possible.
 

Taker34

Banned
2015 is extremely disappointing to say the least. I thought Q3/Q4 2014 would be possible, but I respect their decision.

Anyway, wouldn't it be possible to use the new PS3 hardware in order to stream at least 1080p PS3 games? They showed a 4k tech-demo in 2012 with GT5 and 4 PS3s, so each PS-system would render a 1080p image. That would be a good reason to pay for this service.
 

gofreak

GAF's Bob Woodward
2015 is extremely disappointing to say the least. I thought Q3/Q4 2014 would be possible, but I respect their decision.

Anyway, wouldn't it be possible to use the new PS3 hardware in order to stream at least 1080p PS3 games? They showed a 4k tech-demo in 2012 with GT5 and 4 PS3s, so each PS-system would render a 1080p image. That would be a good reason to pay for this service.

I could see someone (like PD) doing an experiment in rendering across an entire server box (of 8 PS3s), but tbh, it would be a bit moot now in light of PS4 (where one box has about the same rendering power available or more). But it would just be an internal 'what if' experiment I'd imagine... I doubt they'd commercialise it.
 

spwolf

Member
8 in a 'slimline server'.

If that means one of those standard server boxes, it would be 160 or so per rack. Which seems fairly competitive with nVidia's Grid1 stuff, and would start to make some economic sense of the venture (vs the other cloud gaming setups with PC software).

You could fit a lot more than 8 retail PS3s in a rack ;)

I presume these servers also encapsulate all the network encoding hardware etc. needed to serve out 8 streams. One of Gaikai's big things was about having everything you need in one box, so you could easily set up new nodes in new places, and scale them out more easily.

typical full sized rack is 42U... 1U are very slim servers, 2U are normal sized and 4U are larger ones that look like mini towers (but horizontal)... so between 10 and 21 most likely per rack.

this is not a lot of space... if they put 100 racks in 8 locations in the USA, thats 135,000 concurrent users for the USA (well over>1 million subscribers). Thats not really that hard to do... it is the software that has to work right, and then adding additional racks is easy.
 
Am I reading that right? Is that 8 Playstation 3 in a single 1u server?

I had envisioned this being done on VMs instead of actual hardware.

Software emulation of the PS3 isn't really practical yet. I can see them going that route with PS1/PS2, though.
 

DLaicH

Member
So, if they can make servers that can handle up to eight PS3 streaming connections, could they, theoretically, make servers that handle 24 or more PS2 instances? Or would that not be as efficient or cost-efficient as doing software emulation of some sort?
 

topplehat

Member
Would be cool if they released a Super Duper Slim PS3 based off of this. I would be interested in the reduced power usage and size for sure.
 
Why the long rollout to everyone past US/Can? It seems like it would be pretty easy to bring to other areas relatively quickly.

Location of these servers HEAVILY affects the ping.

You'd have a monumentally better experience if they could actually get one of these local to you. Simply having people connect across the entire fucking globe to a US server is going to make for a bad experience.
 

Quasar

Member
Wonder if it will make it to Aus and how it would run with our crappy internet and caps.

I don't really think that's an issue (certainly everyone I know who has a DSL2 connection has at least 5MBPS down - I get 12ish - and it hasn't stopped video streaming locally) so much as population. For it to work you'd need real Australian servers, in each city Now is provided.
 

Zoe

Member
I don't really think that's an issue (certainly everyone I know who has a DSL2 connection has at least 5MBPS down - I get 12ish - and it hasn't stopped video streaming locally) so much as population. For it to work you'd need real Australian servers, in each city Now is provided.

Hah, when you say it like that, it's as if it could be part of your cable package.
 

MercuryLS

Banned
I wonder if these things have PS2 hardware built into them as well (and if it has that it also has PS1 hardware by default), because if they don't, how will they handle PS2 on PSNow in the future (PS1 should be fine through emulation)?
 
I wonder if these things have PS2 hardware built into them as well (and if it has that it also has PS1 hardware by default), because if they don't, how will they handle PS2 on PSNow in the future (PS1 should be fine through emulation)?

Same way they do now with PSN PS2 games, software emulation on the PS3. They're not required to release every title, there's plenty that work already and quite a few big ones that have had HD editions on PS3 anyway.
To prove this, more are available via homebrew:
http://www.pshomebrew.net/wiki/PS2_Classics_Emulator_Compatibility_List
 
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