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Sony: OK with PSVR on PC in future, but current focus is games

LostDonkey

Member
I could have sworn their original plan when they unveiled it was for it to be on PC.

Didn't they talk about having it in hotel lobbies and using it as a virtual tour guide etc
 
Smart move, and one I feel they should be doing from the get go. Limiting their VR offering to a games console severely hampers Sony's potential in the field.
 

orochi91

Member
Yeah, competition is good, but this is like Nintendo vs MS and Sony.
Completely pointless.

PSVR will let you play console exclusive VR games, along with PC VR games if Sony or some modders enable PSVR compatibility. PSVR is also cheaper than both the Rift and Vive.

This is rather straight forward and hardly pointless, lol
 

Qassim

Member
Huh, London Studio new VR engine having a PC version makes even more sense now
03.jpg

To be honest, multiplatform game engines from Sony aren't unprecedented. The Phyreengine (A SCE developed engine) is available for PC, 360 and XBO (plus PlayStation platforms, obviously).

it's entirely possible it has nothing to do with making the PSVR headset compatible with PC.
 

TheMan

Member
I would assume that user-created drivers will allow PSVR to be used on PC shortly after release, regardless of sony's official stance. All I need is VR porn and i'm good.
 

orochi91

Member
Doesn't seem worth the effort tbh.

On the contrary, it's pretty worthwhile, as it will save me and many others from having to buy multiple headsets.

PSVR will cover both console and PC VR games.

That's assuming Sony or somebody else enables compatibility :3
 

vpance

Member
If he would say that then they must have a pretty decent profit margin for the HMD, like $50 I bet.
 

DieH@rd

Banned
Doesn't seem worth the effort tbh.

They are selling it for a proffit, so they do have an incentive to try to sell it to as much people as they can.

However, if they enter on PC market they would loose money they get from PSVR software sales [30% of all transactions]. If they move PSVR to the PC, they will also maybe create PSN PC storefront for it [as an added option, not as a only means for getting games on PSVR].
 

Tagyhag

Member
To me, its effectiveness will depend on what kind of computer you'll need to use it.

If you already have enough money to buy a high-end PC to use Rift or Vive, why not spend a few extra hundred on the higher quality headsets?
 
To be honest, multiplatform game engines from Sony aren't unprecedented. The Phyreengine (A SCE developed engine) is available for PC, 360 and XBO (plus PlayStation platforms, obviously).

it's entirely possible it has nothing to do with making the PSVR headset compatible with PC.

I would suspect it has more to do with making it easier for devs on the PC side to port over? Just gives the devs more options
 
The fact they're selling it for a profit rather than a loss, which is contrary to what I hoped, removes the main barrier to bringing it to PC.

They'll need to make an adapter for their AUX input, if they intend to support their PS4 camera on PC.

The question here is whether and how much cooperation they'll initiate in with Oculus and/or Valve. DieH@rd makes a good point of them ramping up a PC store themselves. I do kinda hope with Oculus and Valve acting so antagonistic with eachother now, that a third player could play (somewhat more) nicely with one or both. Wishful thinking though.

Will be nice for those with less disposable income (or more sense! :p) who aren't going to get two or.... three headsets (*cough*). Or intend to upgrade to the newest headset from Oculus/SteamVR partner within the next few years.
 

gofreak

GAF's Bob Woodward
Some sort of adapter would be required.

Doesn't sound like much of a hurdle, to be honest.

Or like Move.me, you'd need a PS4, hook the PC and PS4 together.

I don't really see why you would want PSVR on PC.

Added value? Why wouldn't you want compatibility.

I mean you might not use it because you might have a better alternative or may have no interest in console VR, or if you do, may be totally happy to buy multiple HMDs... but lots of people would love to be able to use one HMD across PC and console ecosystems I think.
 

Hip Hop

Member
Say whaaaaa? lol
I don't really see why you wouldn't want PSVR on PC.

I mean, if you have a capable PC, I wouldn't want VR anywhere but there.
Aren't the VR devices like Rift and Vive superior too?

It just doesn't make much sense to me to get the PS4 device if you have a rig, aside from the price difference, which isn't crazily huge. But, it's nice to have options I guess.
 
Low cost option.

For your already high cost rig? Please. PC gamers that are already invested in that space will go for the option that is built for PC.
I'm speaking specifically about this version of PSVR.
PSVR 2 is another story and will probably be compatible with PC, PS5 and as many other devices that makes sense. Will most likely have it's own PC storefront.
 

Kaako

Felium Defensor
I mean, if you have a capable PC, I wouldn't want VR anywhere but there.
Aren't the VR devices like Rift and Vive superior too?

It just doesn't make much sense to me to get the PS4 device if you have a rig, aside from the price difference, which isn't crazily huge. But, it's nice to have options I guess.
We talking about added support. If I have a PSVR, why wouldn't I also want added PC support? This shit is a no brainer.

Even if I have a beast rig and all 3 major headsets(Vive/Rift/PSVR), I still would take PSVR PC support any day of the week cause why not lol.
Would I mess with PSVR on PC once I have a better high end HMD/rig is completely irrelevant. Added support is always a good thing.
 

gofreak

GAF's Bob Woodward
I mean, if you have a capable PC, I wouldn't want VR anywhere but there.
Aren't the VR devices like Rift and Vive superior too?

On balance many would judge them so, but PSVR has some nice technical characteristics that people might like to play with on PC - e.g. it might be cool with a beefy rig to drive stuff at a native 120hz to PSVR, more than PSVR games themselves might.

Plus it's supposed to be quite comfy relative to the current PC offerings.

It just doesn't make much sense to me to get the PS4 device if you have a rig, aside from the price difference, which isn't crazily huge. But, it's nice to have options I guess.

May be little reason to prefer it on PC if you have a PC HMD, but options are indeed always good. One cheaper, decent HMD that works on every current VR ecosystem (sans GearVR/mobile)? That'd be nice development!
 

Tagyhag

Member
We talking about added support. If I have a PSVR, why wouldn't I also want added PC support? This shit is a no brainer.

Even if I have a beast rig and all 3 major headsets(Vive/Rift/PSVR), I still would take PSVR PC support any day of the week cause why not lol.
Would I mess with PSVR on PC once I have a better high end HMD/rig is completely irrelevant. Added support is always a good thing.

That is true, but it would indeed be a waste.

For example, the indie projects won't be targeting PSVR so we can throw all those out.

You'll only be using PSVR for whatever Sony allows you to use it for. That's not what PC VR is about.
 

Zalusithix

Member
I don't really see why you would want PSVR on PC.

It's a cost issue and nothing more. Some people with a PS4 and PC don't want to buy multiple headsets. The benefits of the Vive or Rift over PSVR simply aren't worth the additional cost to them.

I don't care what Sony does, so long as they don't lock down games to their headset if they do go to the PC. That would make me actively not want them on the PC. The PC side is already facing a possible fragmentation issue. The last thing it needs is Sony mucking it up further.
 
I mean, if you have a capable PC, I wouldn't want VR anywhere but there.
Aren't the VR devices like Rift and Vive superior too?

It just doesn't make much sense to me to get the PS4 device if you have a rig, aside from the price difference, which isn't crazily huge. But, it's nice to have options I guess.

Same reason with consoles as always, exclusive games. Uncharted V(r) is only on PS4!
 

jroc74

Phone reception is more important to me than human rights
We shouldnt be too surprised since IIRC the DS4 is alot more compatible with the PC than the DS3.

I am surprised at this tho.
 
Sony should strongly advertise that PSVR will be PC compatible at some point because that would affect a lot of folks buying decisions.

It's great news for me.
Agree. PSVR would be a big boon to PC VR as it would surely use OpenVR on the PC side along with every other HMD outside of the Rift. Just give us the drivers and OpenVR support, Sony.
That is true, but it would indeed be a waste.

For example, the indie projects won't be targeting PSVR so we can throw all those out.

You'll only be using PSVR for whatever Sony allows you to use it for. That's not what PC VR is about.
Your entire post assumes Sony's HMD won't simply use or be compatible with OpenVR. I wouldn't make that assumption. In which case every game that works with SteamVR will work with PSVR.

Expect it.
 

gofreak

GAF's Bob Woodward
That is true, but it would indeed be a waste.

For example, the indie projects won't be targeting PSVR so we can throw all those out.

You'll only be using PSVR for whatever Sony allows you to use it for. That's not what PC VR is about.

The beauty of PC is that you can often mod things to work wherever...right? Or at least that's the hope to overcome software barriers between PC ecosystems themselves, no?

If Move.me is the model, there'd be a simple input/output API that anyone could use for whatever they want.
 
This is indeed a smart move and was expected after the price reveal. They're not selling the device at cost, so it doesn't make sense to lock it down to specific hardware. First party PlayStation titles are still exclusive to PS4 while the PSVR just opens up to PC (and all platforms tbh) just as another HMD along with VIVE and Rift for third party games. Attract consumers from all spectrums like PC gaming to general purpose VR, with their USP that is the price point (even with PS Camera added on top). But the consumerbase that is hard to penetrate would be the mobile and TV demographic, the two biggest potential install base in the world. Mobile already has way cheaper barrier of entry for VR and the TV folks would be getting something on similar price front soon from various companies.

Their initial shipments for 2016 might be tight for the PlayStation userbase themselves, who are obviously their first priority, so they might open up somewhere in 2017.
 

LAA

Member
Fantastic news. Makes PSVR pretty much a no brainer to people who want VR on PC and PS4, and to boot it's the cheapest option.
When it will come though...who knows and not even so sure anyone can just make a driver or something to make PSVR work in the wait.

Not sure how PSVR matches up to Vive or oculus in terms of quality though, other than resolution, and I doubt it's worth £300 more to jump from 1080p to 1440p.
 

Zalusithix

Member
Agree. PSVR would be a big boon to PC VR as it would surely use OpenVR on the PC side along with every other HMD outside of the Rift. Just give us the drivers and OpenVR support, Sony.

Your entire post assumes Sony's HMD won't simply use or be compatible with OpenVR. I wouldn't make that assumption. In which case every game that works with SteamVR will work with PSVR.

Expect it.

You can't blame people for thinking Sony might roll their own solution. Sony has a long tradition of eschewing anything that remotely looks like a standard in favor of their own design. They're better now than they used to be, but anybody has the right to be leery of them on that front.
 

Tagyhag

Member
Your entire post assumes Sony's HMD won't simply use or be compatible with OpenVR. I wouldn't make that assumption. In which case every game that works with SteamVR will work with PSVR.

Expect it.

Uh, isn't SteamVR supposed to be for the Vive?

How's that going to work when you can't face away from the camera with a PSVR?
 

Arklite

Member
I'd be way more open to buying one if this were the case. I'm cautiously optimistic about VR, so a cheaper headset with good build quality and cross platform support is a win.
 
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