Dagobert Duck
Member
This isn't a paid update, so there's no need for the eShop.
He still got a point. Servers will probably be crowded as shit, so postponing (is it really postponing though) the smash Update is the best choice...
This isn't a paid update, so there's no need for the eShop.
Thanks.
So: Remove Tree, slightly widen funnel of chokepoint to mid, widen side corridors, and add... something right in the middle of the underpass, either a bridge or pillars or something.
Was there something wrong with the tree I've been missing out on? Those others sound like pretty decent changes
Does... does that bucket have shock absorbers?
Was there something wrong with the tree I've been missing out on? Those others sound like pretty decent changes
If we take the red ink as accurate and not just decorative (and the fact that it's symmetrical suggests that it might well be accurate), it looks like they're:
Removing the tree from the starting plaza
Widening and extending the corridor to the balcony
Adding something - bridges, maybe, where the section is that I sometimes jump over in squid form? - around the middle channel.
Slightly widening the main entrance to the central area
The screenshot suggests that there's a wall somewhere that they're raising, too, to prevent people jumping over it (or to allow cover?), but I'm not sure where it is. Perhaps the one immediately in front of the spawn zone?
Was there something wrong with the tree I've been missing out on? Those others sound like pretty decent changes
PETA got involved and said its bad to ink up trees, so please remove it...
Im kidding, I guess its just pointless there
I've watched a lot of players waste a lot of ink on that tree.
That does sound like something PETA would say.
Second explanation makes sense even though I've never really noticed that. I still think it'd be a weird change but I'm not really complaining
edit: tower control does make more sense but they already change maps for that mode anyway. Poor tree
Alright cool we finally got the date.
They're changing one of my favorite maps...*sigh* I feel like one of the only people that enjoy that map the way it is.
Again, I want to play the game with gaf members, which thread should I visit to put my NNID to play with gaf members?
Maybe we'll get a little Direct or something similar to showcase the new stuff. Curious how the minigun differs from the other midrange weapons.
Wonder how they'll handle setting up private rooms. There's no AI and the game can't start until there's 8 players, so I expect lots of waiting times and player requests in the OT the moment one player quits
Hopefully you can select any map and equipment after every match atleast.
Maybe we'll get a little Direct or something similar to showcase the new stuff. Curious how the minigun differs from the other midrange weapons.
Wonder how they'll handle setting up private rooms. There's no AI and the game can't start until there's 8 players, so I expect lots of waiting times and player requests in the OT the moment one player quits
Hopefully you can select any map and equipment after every match atleast.
check the googledoc in the Splatoon OT
Splatzones on that map was particularly awful. The choke has two blind spots since it had two corners. One of those corners coverd both the balcony exit and main choke. The 3rd entrance that was a simple dropoff didn't have LOS on any of the other entrances blindspots until you dropped down.
The update staggers the walls adjascent to the choke so you only have to deal with one corner blind at a time. And the left side blind spot is no long direclty underneath the balcony drop off either. I wonder what the blobs in the middle are.
https://www.nintendo.co.uk/News/201...r-update-releasing-on-6th-August-1037221.html
welp i'm slow... anyway, level cap raised to level 50
Despite its size and scope, this massive August update is not the end of the splat-tacular free content coming to Splatoon. Following this update, more content will continually roll out through the rest of the summer and into autumn, including the Rainmaker Ranked Battle mode, additional maps and new weapons. More details on these additions will be revealed in the future.
In Squad Battle, players can participate in Ranked Battle rule sets with friends, rather than being teamed up with other players through a random selection.
I was most surprised by this. I guess the games doing pretty well, that or Nintendo are just going to drip feed out the rest of the game to us for the rest of the year.
more new gear hmmm
I hope they actually have nice, normal looking gear with good stats rather than giving all the best abilities to shit like gas masks and bicycle helmets.
No it isn't. Sea Snails just add another slot or re-roll the existing sub-abilities. It doesn't change the MAIN abilities.That's the whole point of sea snails.
https://www.nintendo.co.uk/News/201...r-update-releasing-on-6th-August-1037221.html
welp i'm slow... anyway, level cap raised to level 50
No it isn't. Sea Snails just add another slot or re-roll the existing sub-abilities. It doesn't change the MAIN abilities.
There are some really nice looking gear items which I will never use because they have terrible main abilities. and some have terrible brands too which make terrible sub-abilities appear more often.
So... two stage rotation still...
Maybe that'll change when they add new maps later this fall.
Or at least I sure hope so. It's really the only thing about this game that's starting to bug me.
Thanks.
So: Remove Tree, slightly widen funnel of chokepoint to mid, widen side corridors, and add... something right in the middle of the underpass, either a bridge or pillars or something.
the fall? I'm pretty sure map and weapon updates will continue at the pace they have been, after the august patch settles in for a week or two.
We can choose whatever map we want! =O
... or it could just be whatever is in the rotation at the time. =(
In Private Battle, friends can splat it up in private, customisable matches. Two to eight friends can battle together by selecting their favourite map, mode and weapons. The number of participants ranges from 1v1 to 4v4, but teams dont have to be even: if the host chooses, he or she can select a 1v4, 1v2, or any other combination of players.
I like what it supposed to happen to Urchin Underpass. I only wonder what will be there in the middle, two bridges or two pillars.
Also, this update is like the perfect update for the game. With the level cap raised to 50, the Squad Battle and Private Battle and the bucket (Slosher), this is like getting Splatoon 2 already. Fast and great, I like the kind of updates Splatoon is getting.