Has motion control gaming brought anything revolutionary to the table this generation?
It really isn't the future of gaming.
That's partly because every developer has tried their hardest to either use it appeal to a common denominator or to not use it at all.
I personally think that something like IR aiming is really, really awesome. And I would not have minded subtler handling of accelerometers and gyros. Play the game normally, but your stance with the controller affects your character's posture and/or fighting style. Tend to hold the controller in a rigid fashion normally? The game grows your character in a more strength-based and harder to take down fashion. Tend to move around a lot while playing? Your character gradually becomes more dextrous and jumps/dodges higher/better. Just an example, but I think that would have been pretty fun and not too difficult to implement. It's probably better than
"You have 500 new XP, select stats to pour them into".
There's probably a lot of interesting things that can be done, but it just needs to be treated as yet another tool instead of CENTRAL POINT OF EVERYTHING YOU DO IN THE GAME.
That said, I've seen a lot worse than this game. I suspect that the lightsaber stuff would actually be cool were there not an insane lag involved between your motions and the on-screen character's actions.