Venza
Banned
It seems like all characters have body physics and even Chun’s ass jiggles with every kick.Thicc thigh physics?
It seems like all characters have body physics and even Chun’s ass jiggles with every kick.Thicc thigh physics?
It seems like all characters have body physics and even Chun’s ass jiggles with every kick.
let's not, it definitely isn'tLet's hope the paint effect is optional
From Kinda Funny Twitch:
- It's crossplay between all versions
- It uses a new rollback, not the SFV one. They were aware of the issues and concerns
- They didn't play online, but the offline input lag felt great
It seems like all characters have body physics and even Chun’s ass jiggles with every kick.
They didn't use GGPO, they strait up tried making there own GGPO as a alternative called "Kagemusha." Then it was reported they apparently only had 1 guy working on SFV's netcode till launch....... I presume that didn't mean Kagemusha itself was only made by 1 person, but it would mean only 1 person added it to SFV, not sure. Total clusterfuck either way.Very nice! I heard for SFV they technically took GGPO but used a hacked version that didn't turn out great (probably because they only had one guy do the entire netcode). So I'm hopeful netcode will be much better in this one.
They didn't use GGPO, they strait up tried making there own GGPO as a alternative called "Kagemusha." Then it was reported they apparently only had 1 guy working on SFV's netcode till launch....... I presume that didn't mean Kagemusha itself was only made by 1 person, but it would mean only 1 person added it to SFV, not sure. Total clusterfuck either way.
still not feeling this "hold buttons for parry".
The issue here is this is fan art "fixing" her. She just looks super thin and ill to me in SF6, I don't see this problem with any of the other characters but im sure we will see as more are released.
still not feeling this "hold buttons for parry".
This is not exactly correct. Older games a few current ones like Tekken 7 did use a type of netcode called "delay based". GGPO, SFV, MvCi or SF6 use another type of netcode called "rollback".Very nice! I heard for SFV they technically took GGPO but used a hacked version that didn't turn out great (probably because they only had one guy do the entire netcode). So I'm hopeful netcode will be much better in this one.
still not feeling this "hold buttons for parry".
So, if you all are paying attention, looks like every 3 level super has multiple iterations. Chun can do a series of gut punches followed by a launcher or the same series of gut punches followed by the spinning split kick to ground enemies. This is actually pretty awesome and has not been done before in SF. I wonder how you will get the different versions to go off. Also Jamie has one where he does his throat grab then goes into a series of drunken boxing moves and launches you into the air with a kick or the one that looks like a fatality where he just crushes your throat. Absolutely amazing.
This is not exactly correct. Older games a few current ones like Tekken 7 did use a type of netcode called "delay based". GGPO, SFV, MvCi or SF6 use another type of netcode called "rollback".
Many companies develop their own implementation of rollback or delay based netcode, or license one made by someone else (like GGPO). In the case of Capcom they did develop their own rollback system by themselves -without using GGPO- called Kagemusha (CFN), which in SFV had some issues and in MvCi was very good. In SF6 they changed it, it isn't the same than in CFN, so I assume will be better version of Kagemusha than the one we saw in MvCi.
I wonder how lenient the combos are vs SFV...
Do you live in Asia? Serious question, as I do and I know how your eyes can be trained by your surroundings. If you are living in a western country with an obesity epidemic Im sure Chun Li looks 'super thin' as you are looking at land whales wallowing around day in day out. From Someone who lives in Asia (Tokyo), I can say SF6 Chun Li isnt remotely thin compared to the average woman's body shape here, in fact she is above average in size judging by what I've seen in the videos.The issue here is this is fan art "fixing" her. She just looks super thin and ill to me in SF6, I don't see this problem with any of the other characters but im sure we will see as more are released.
I don’t know how Chun Li looks even remotely thin and ill. She look far more regal and experienced with this redesign. In terms of her character proportions Chuns legs alone makes your thin comment ridiculous, she’s modeled with a fit and extra thicc physique from the waist down.The issue here is this is fan art "fixing" her. She just looks super thin and ill to me in SF6, I don't see this problem with any of the other characters but im sure we will see as more are released.
I disagree, she looks rough in some spots, but it could be polished up later.Nothing needs to be “fixed”. She looks the best she ever has in 3D in 6.
Do you live in Asia? Serious question, as I do and I know how your eyes can be trained by your surroundings. If you are living in a western country with an obesity epidemic Im sure Chun Li looks 'super thin' as you are looking at land whales wallowing around day in day out. From Someone who lives in Asia (Tokyo), I can say SF6 Chun Li isnt remotely thin compared to the average woman's body shape here, in fact she is above average in size judging by what I've seen in the videos.
I'm afraid I'm going to need you to provide evidence of this. For purely scientific purposes, of course...It seems like all characters have body physics and even Chun’s ass jiggles with every kick.
Jiggle EvidenceI'm afraid I'm going to need you to provide evidence of this. For purely scientific purposes, of course...
Jiggle Evidence
It’s glorious
I don't mind it, what's getting on my nerves is that the auto-parry refills your top gauge(I forget what it's called). It should delpete it, I hope they change it. You shouldn't be rewarded for missing a parry, essentially your prize for missing the beat is taking no block damage. That's not cool.still not feeling this "hold buttons for parry".
Jesus what a random ass rant over nothing.
For clarification since it appears its needed, Chun Li looks thin and ill compared to her prior incarnations, mainly V since its the latest which perfected her look from Street Fighter II.
Vs
I would have put it down to an overarching change of art style but now with the guile reveal Chun Li is the only character to look like she's lost muscle (as unbelievable as it might seem even her thighs are thinner compared to IV and V) Ryu's on the other hand has put on some (again).
So she just looks off to me, it could be the fact she's got an actual Asian skin colour too... but again... Ryu hasent, so it just makes her stand out as ill.
I am still at a loss over some comment assuming I'm comparing street fighter to real life body proportions and not the rest of the game series. Its fucking Street Fighter.
She hasn’t lost muscle. She just lost the tumors that Composed most of her leg mass
Actually looking at it, her upper thighs have got thicker and her lower thinner, so he's got some prime turkey drum sticks, more tumor than before... so if your point is that they did that
Her ass is alot more rounded now, I guess it's the fact her ass is more rounded now rather than musclular that it makes the other parts of her look smaller like her forearm. She just looks out of proportion from what I'm familiar with.
Huh. Genuinely thought her legs were smaller now, from the reveal trailer. Honestly though, I don’t see this as any issue at all. She still looks fantastic and looks like she will be utterly fun to play.
Huh. Genuinely thought her legs were smaller now, from the reveal trailer. Honestly though, I don’t see this as any issue at all. She still looks fantastic and looks like she will be utterly fun to play.
oh for sure (at least I hope so, didn't care much for V due to V meter, and while I am not sure how a counter system will feel in street fighter il give it a shot, I enjoy it in other anime fighters that I play including it) However I think its because iv been staring at Chun-Li on a screen in one form or another for almost 3 decades now, this is the first time I thought she looked weird to me, at least out of proportion.
Will give it a shot like any of the other fighters though, no reason not too the new open world campaign has me intrigued.
I’m loving the paint splashes and overall art style.