Steve Youngblood
Member
Why even look to ban? Seems odd to want to ban someone for an unpopular opinion.
I was joking. I had hoped that would be obvious, but apparently it wasn't.
Why even look to ban? Seems odd to want to ban someone for an unpopular opinion.
I was joking. I had hoped that would be obvious, but apparently it wasn't.
The blue coin search was terrible because it was obvious padding to match 64's 120 stars. We know of a number of scrapped levels which explains why it feels incomplete. This game along with WW were rush released by Iwata to try and save the GCN. I love Sunshine and it was a great game but there was some polish missing from the game and it was obvious content was missing so they threw a ton of blue coins everywhere to make up for it.I don't understand the complaint over the blue coin search. I thought it was pretty cool ... get 10 blue coins, trade in for one star. Repeat. It was a side quest, not the main game.
I mean, even if you thought it was an 'issue,' you did get them all, right?
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The blue coin search was terrible because it was obvious padding to match 64's 120 stars. We know of a number of scrapped levels which explains why it feels incomplete. This game along with WW were rush released by Iwata to try and save the GCN. I love Sunshine and it was a great game but there was some polish missing from the game and it was obvious content was missing so they threw a ton of blue coins everywhere to make up for it.
The blue coin search was terrible because it was obvious padding to match 64's 120 stars. We know of a number of scrapped levels which explains why it feels incomplete. This game along with WW were rush released by Iwata to try and save the GCN. I love Sunshine and it was a great game but there was some polish missing from the game and it was obvious content was missing so they threw a ton of blue coins everywhere to make up for it.
Ya'll are crazy saying Sunshine is a BAD game.
It's not as good as Mario 64, but it's still a very solid game with INCREDIBLE controls.
Its issues are:
1. Too few areas
2. Too many objectives per area
3. Blue Coins
Other than that, it was pretty fantastic.
Uh, that was Sunshine dude.Eh, I see what you mean. But I still thought it was a cool challenge to complete and fun as hell. As far as missing/unfinished content, that probably applies to the majority of games, and more so the good ones than the bad ones. Mario 64 had some stuff like that too - underwater glitch-inducing doors to nowhere, etc.
I'm a page late but whatever yo
NSMB for the DS is probably my favorite 2D Mario. I've played all the older ones like 3 and World but damn, they bore me to death. If we count Super Princess Peach as a Mario game, then that'd be my fave instead.
I'll go on record saying SPP is my favorite 2D platformer ever. That game is legit fun.
Yeah, basically thisSunshine is certainly one of the worst mainline Mario titles, but when that is a series of the best games ever, it still ends up being a good game. It certainly had some issues, the awful story and at times art, the lack of variety in themes, at times unruly camera, etc, but all in all it was still probably the best pure platformer of the generation and hardly 'awful' as some would state.
The blue coins were awful because there wasn't a good way to track which ones you already got, and the fact many were hidden in ways that made no sense (spray this random wall for a bit.. OMG COIN)
Sunshine is certainly one of the worst mainline Mario titles, but when that is a series of the best games ever, it still ends up being a good game. It certainly had some issues, the awful story and at times art, the lack of variety in themes, at times unruly camera, etc, but all in all it was still probably the best pure platformer of the generation and hardly 'awful' as some would state.
It's an interesting experimental game during a weird Nintendo era, for that it will always hold a soft spot in my heart even if it's not as good as any other 3D Mario game.
I won't compare 3D and 2D Mario because they are fairly different beasts, but I'd rank NSMBU, NSMBWii, and SMB3 above SMW. Even as a kid SMW felt lacking compared to 3, and NSMBWii and U are the best 2D games yet. Definitely play all of them, though.
Iwata reacts to the review scores.
Rosalina's backstory being at the polar opposite of the spectrum, as proof of why story in Mario isn't by default a terrible thing.And dear god, if there's one game to show you there shouldn't be any sort of "story" in a mario game, it's Sunshine.
i'm guessing mostly 6s and 7s considering it took them two years to literally port over super mario 3d land.
I have all NSMB games including Luigi (but haven't played it) but I'm missing U. I can't even finish the 1st world of Wii in its entirety, bored me too.Did you play NSMB Wii? cause is so much better than DS. if you havent you should check it out seriously!
Rosalina's backstory being at the polar opposite of the spectrum, as proof of why story in Mario isn't by default a terrible thing.
Same here! At a point it just became...too many. And a lot of them were shots in the dark, too.Sunshine is the only mainline Mario game that I never 100% completed because of those damn blue coins.
Sunshine is the only mainline Mario game that I never 100% completed because of those damn blue coins.
Should I feel bad for buying a Wii-U before a PS4? Cause, I'm gonna. Just for this.
Real men get all the blue coins.
i felt like Galaxy 1 kept throwing the "story" in your face too much. i mean, it was cool at the time. it gave an epic feel, like you were embarking on something huge
but i'm really, really glad they did away with all that in Galaxy 2. Galaxy 2 really felt like the meat and potatoes of what Galaxy was all about
Should I feel bad for buying a Wii-U before a PS4? Cause, I'm gonna. Just for this.
i felt like Galaxy 1 kept throwing the "story" in your face too much. i mean, it was cool at the time. it gave an epic feel, like you were embarking on something huge
but i'm really, really glad they did away with all that in Galaxy 2. Galaxy 2 really felt like the meat and potatoes of what Galaxy was all about
Rosalina's backstory being at the polar opposite of the spectrum, as proof of why story in Mario isn't by default a terrible thing.
You neglect to mention the storybook -- you would unlock new chapters in it as the game progressed, eventually revealing the tragic backstory of Rosalina, the death of her parents, and how she started an orphanage for Luma.Minus the opening cutscene and crazy ending, Galaxy 1 didn't really do that much to push the story. You're reminded of it a lot more because you're constantly moving through the observatory to get to the actual stages, but Rosalina doesn't participate any more than say, Lubba.
You neglect to mention the storybook -- you would unlock new chapters in it as the game progressed, eventually revealing the tragic backstory of Rosalina, the death of her parents, and how she started an orphanage for Luma.
Should I feel bad for buying a Wii-U before a PS4? Cause, I'm gonna. Just for this.
But it's there. It involves the player in that the player can go into that room, and enjoy more and more of her story as the game progresses. SMG2 had nothing notable to its narrative and felt less special by comparison.Right, but that remains tucked away in an optional room. It's a nice addition but it doesn't involve the player at all.
Didn't Koizumi come up with the brilliant three-day time cycle in Majora's Mask?Koizumi may well be the best talent in Nintendo right now. Here's hoping he can forge his own legend with his own projects down the line, rather than just Miyamoto's.
You neglect to mention the storybook -- you would unlock new chapters in it as the game progressed, eventually revealing the tragic backstory of Rosalina, the death of her parents, and how she started an orphanage for Luma.
Apparently Koizumi had to sneak it in because Miyamoto is a butt-munch who also apparently didn't like swinging Bowser by the tail A.K.A. Most Iconic Moment of Super Mario 64.
The Wii U has a lot going for it right now, both in terms of library and potential.I really, really want this game, but I don't really want a WiiU that much at all damn it.
And that's great! SMG1 had a surprisingly good story, but the game never forced it down your throat. It was the best of both worlds -- story there if you want it, but you're free to carry on without it, as well.It was completely optional though, so it didn't get pushed in your face. In fact the first time I played the game I think I read chapter 1 and then never returned to the library.
Eurogamer said:Exhibit A: We need to talk about the goomba shoe. You know, the goomba shoe from Super Mario Bros. 3, a single-shot power-up that appears only in level 5-3, where you find a goomba stomping around in a large green boot - a boot you can steal.
Didn't Koizumi come up with the brilliant three-day time cycle in Majora's Mask?
God among men. Nice hair, too.
It was obvious. Your joke was communicated well.I was joking. I had hoped that would be obvious, but apparently it wasn't.
And that's great! SMG1 had a surprisingly good story, but the game never forced it down your throat. It was the best of both worlds -- story there if you want it, but you're free to carry on without it, as well.
I wonder how many people are going to pick up Wii U's because of this game.