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Super Mario Maker e3 2015 trailer

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Yummy.

oh my

hope I manage to get this before it sells out
 
We already know that the raccoon tail, cape, and propeller suit are in the game. They've all been featured in trailers. The demo at E3 is limited to 2 rows of stuff while the full game that the Treehouse has access to has 5 rows. The editor has 6 rows but the 6th row isn't numbered like the other 5 and is empty; no idea what it's for. They were messing around with the editor today on Treehouse in SMW style and the feather was there.

I've watched every Treehouse segment on Super Mario Maker and I'm fairly certain they said at one point that bar 6 is a customizable hotbar.
 
DO we have any information about sound? Will we be able to chose different songs for each setting, or are they locked in?
 
I wonder if we are underestimating how difficult it is going to be to continually switching between the physics of all four of these games especially when most of the maps are going to be well above average difficulty.

This. Pretty sure most developers finalise the physics and controls before the level designing.
I know people want faithful handling related to each game, but it just seems like a headache when Mario starts missing easy jumps because his trajectory is completely changed.
 
I'm going to the next scheduled Best Buy Mario Maker event this Saturday but Wario64 tweeted that at some Best Buy locations they're not allowing people to try the editor. He said he was forced to play two pre-made levels but was not allowed to try the editor at all, has this happened to any one else here? I really hope they don't do that at my location. Wario64 said it might depend on traffic.

Also, has it been confirmed whether or not you can make "SMB 1 versions" of things like Raccoon Mario and 8-bit Yoshi? (NOT using the Yoshi Aniibo obviously) I've been watching as many of the Treehouse videos as I can and it looks like you can switch it to any style on the fly no matter what you're using, whenever they take Yoshi I'm like yelling at them to change the tile set back to either SMB 1 or 3. Is there anyone in the thread at E3 who can try this? If the devs went to all the trouble of making newer enemies like Thwomps and Wigglers playable in SMB 1 style I'd be really surprised if you couldn't make SMB 1 style versions of things like Raccoon Mario and 8-bit Mario riding an 8-bit Yoshi.
 
DO we have any information about sound? Will we be able to chose different songs for each setting, or are they locked in?

Nothing has been said, but there is a mysterious frog icon that they've yet to show off, which can be seen in the trailer. It's on the side with the game style and level theme settings giving the impression it has something to do with the feel of the stage and it looks familiar to a certain Mario Paint music composer icon.

yz09WYh.jpg


With all the other Mario Paint references I don't think it's a stretch to say that's the same frog. So that icon could very well have something to do with music. Of course it could also be something as simple as just toggling the sound effects that play when you place down pieces.
 
Nothing has been said, but there is a mysterious frog icon that they've yet to show off, which can be seen in the trailer. It's on the side with the game style and level theme settings giving the impression it has something to do with the feel of the stage and it looks familiar to a certain Mario Paint music composer icon.

yz09WYh.jpg


With all the other Mario Paint references I don't think it's a stretch to say that's the same frog. So that icon could very well have something to do with music. Of course it could also be something as simple as just toggling the sound effects that play when you place down pieces.

It would be pretty mindblowing if they managed to put the whole musik maker in there :P

We are still not 100% certain of the physics, right? SMW looked a bit less precise than I remember it.
 
I remember someone asking earlier about the stages that scroll to the side by themselves and if this option would be available in Super Mario Maker. In case it hasn't been answered:

I saw one of the stages scrolling on its own. But it was very brief, as the guy died pretty quickly haha. So please take this with a grain of salt.

You can make autoscrollers. There are 3 different speed settings.

I was the one asking so thanks for the information, awesome news!
 
I've watched every Treehouse segment on Super Mario Maker and I'm fairly certain they said at one point that bar 6 is a customizable hotbar.
I don't think that makes sense. The first 5 bars seem to be customizable since they look quite random in their layout, we've seen them have different layouts, and whichever bar you pick something from becomes your current hotbar. Note that there is a customize button that likely allows you to move the tools around.

I'm going to the next scheduled Best Buy Mario Maker event this Saturday but Wario64 tweeted that at some Best Buy locations they're not allowing people to try the editor. He said he was forced to play two pre-made levels but was not allowed to try the editor at all, has this happened to any one else here? I really hope they don't do that at my location. Wario64 said it might depend on traffic.

Also, has it been confirmed whether or not you can make "SMB 1 versions" of things like Raccoon Mario and 8-bit Yoshi? (NOT using the Yoshi Aniibo obviously) I've been watching as many of the Treehouse videos as I can and it looks like you can switch it to any style on the fly no matter what you're using, whenever they take Yoshi I'm like yelling at them to change the tile set back to either SMB 1 or 3. Is there anyone in the thread at E3 who can try this? If the devs went to all the trouble of making newer enemies like Thwomps and Wigglers playable in SMB 1 style I'd be really surprised if you couldn't make SMB 1 style versions of things like Raccoon Mario and 8-bit Mario riding an 8-bit Yoshi.
Nobody can test it because this is what the demo at E3 is limited to:
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I have, however, pieced together how it works from the Treehouse footage of the full game.

SMB
w7yTakG.jpg


SMW
T6L94AX.jpg


NSMBU
rUzey2S.jpg


This is the full toolset from the game across the 3 styles they've edited on Treehouse (no SMB3 love?)

Yoshi egg is an option in SMW and NSMBU. Yoshi is replaced by kuribo's shoe in SMB style and based on the NWC footage SMB3 as well.

SMB has the mystery mushroom and that's the only style that you can use those in because it becomes replaced by the feather in SMW and the propeller mushroom in NSMBU (and the leaf in SMB3).
Nothing has been said, but there is a mysterious frog icon that they've yet to show off, which can be seen in the trailer. It's on the side with the game style and level theme settings giving the impression it has something to do with the feel of the stage and it looks familiar to a certain Mario Paint music composer icon.

yz09WYh.jpg


With all the other Mario Paint references I don't think it's a stretch to say that's the same frog. So that icon could very well have something to do with music. Of course it could also be something as simple as just toggling the sound effects that play when you place down pieces.
Hopefully you can at least choose whatever music you want for a course from an assortment of music they give you. I might want to make a more intense underwater course but the underwater music would kill the mood.
 
I'm going to the next scheduled Best Buy Mario Maker event this Saturday but Wario64 tweeted that at some Best Buy locations they're not allowing people to try the editor. He said he was forced to play two pre-made levels but was not allowed to try the editor at all, has this happened to any one else here? I really hope they don't do that at my location. Wario64 said it might depend on traffic.
They only allow you to use the editor if there is nobody waiting to play.
 
I have, however, pieced together how it works from the Treehouse footage of the full game.

SMB
w7yTakG.jpg


SMW
T6L94AX.jpg


NSMBU
rUzey2S.jpg
Do you access Bowser Jr. by selecting and shaking Bowser (similar to how you take a green Koopa and make it red)? We've seen Bowser Jr. in all four styles.
 
Is there pre-made levels already created by Nintendo? I assume that is the 100 Mario Challenge mode but I'm not sure if those are full levels or not. Is courses only levels made by the community. Can you download them and play offline?

I have too many questions
 
after playing the game, i do want to get in there and actually design some stuff. the first level i want to make though is a level only beatable with yoshi and i'm thinking i'll call it lbp4.
 
Is there pre-made levels already created by Nintendo? I assume that is the 100 Mario Challenge mode but I'm not sure if those are full levels or not. Is courses only levels made by the community. Can you download them and play offline?

I have too many questions
100 Mario Challenge is a mode where you have to breat a bunch of random courses pulled from online with 100 lives.
 
Have Nintendo made any indication of what the post launch support is going to be like? The DLC potential is enormous. As packed as it seems like the game is there's still tons of things from the various games missing. No slopes, no checkpoints, various objects, various powerups, level themes etc. I hope the DLC they release is substantial, and it would be extra cool if they made it so that you can still play any user levels that were made using paid DLC even if you don't own it.
 
This is going to be one of the best games of all time.
What strikes me is the humour/comical factor in most of the courses. It looks like a very funny game on top of a fun one.

Also, I hope you can design courses to be played with an amiibo character even if the player doesn't own the character. Otherwise, what would the mystery mushroom do?

super mario world has the best sound design
The new Ghost House SMB theme is also awesome.
 
You can tap it during a stage to add the mega mushroom (makes Mario grow big, makes wacky changes to the enemy sprites) and it also adds a CRT-style filter.

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Basically stuff that could be unlocked by playing the freaking game...unlike the not-so-exclusive Amiibo costumes, which I hope makes it follow that trend.
 
Why isn't this game getting more coverage? While most shared levels may not be too good based on my limited experience with user created content, the levels at E3 looked great. The game seems to have enormous potential with new twists for Mario gameplay. Having all those different Mario styles is also a big plus.
 
This looks outrageously good, I know I will be there day one. I think this concept has major potential to be a big hit. And now I will have to buy Amibo's as well.
 
I don't remember seeing this on Treehouse Live, Can you create your own over world? Or do you always have that same selection screen that lists them by name?
 
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