This is Team Destiny... I doubt they're using anything coming from Team Symphonia/Team Ratatosk.jj984jj said:The animation is subpar? I definitely disagree there, I doubt they're doing new motion captured animation for this, they'll probably reuse what they did for DotNW where they can but because of how fast they want battles to be it's probably easier to do them manually. That said I don't think they look worse than other manually-done animations for battles in this series, including ToV, they definitely put a lot of work into it. Overall graphically I think they're putting a lot more effort into this than they did ToS: DotNW, but then again I thought DotNW looked worse than ToA in some ways. Obviously this is on Wii and won't touch ToV but I think ToG looks pretty nice, but definitely above ToA and a few steps ahead of ToS: DotNW.
Honestly the only thing I'm worried about is the story, if I'll be able to stomach it. I'm not expecting it to be great but... :X A good localization might help, hopefully they put as much into it as they did DotNW and don't use Johnny Yong Bosch or Yuri Lowenthal for any leads.
Here's some screens: http://www.andriasang.com/e/galleries/2009/07/24/tales_of_versus/Dra-Q said:Any new info about Tales of VS?
If this runs well on Dolphin and my upcoming PC can do it, I'm so there. *looks at Mario Galaxy screens again*darkwings said:oh but there is always the dolphin emu for 720p
I doubt that, it's an improved version of the same engine, it might be from Team Destiny but it's still a Namco Tales Studio game.lostinblue said:This is Team Destiny... I doubt they're using anything coming from Team Symphonia/Team Ratatosk.
Otherwise... they'd be using that beat up engine whom they used for ToSDotNW as well (thank god they won't)
lostinblue said:awesome images
This is Team Destiny... I doubt they're using anything coming from Team Symphonia/Team Ratatosk.
Otherwise... they'd be using that beat up engine whom they used for ToSDotNW as well (thank god they won't)
Well, you could give yourself an excuse and buy the PSP versions of Phantasia, Eternia, Destiny 2 and Rebirth, unless you already have those games (or you don't mind double dipping). :lol Or maybe the Radiant Mythology games?cnet128 said:...So I bought a shiny new Spirited Green PSP yesterday, largely so I can play Tales of VS. Naturally there are other games I'd like to play as well, but... without those pretty VS trailers playing in Sofmap, I don't think I would have bought it ><
A pity PS3s aren't something so easily impulse-bought (or justified)... I guess Vesperia is going to stay the one game out of my play range for a while... *hopes to find someone with a PS3 to leech off*
Anyway, point is, can I join the VS hype for reals now pls? ^^ Just over a week to go~!
Netto-kun said:Well, you could give yourself an excuse and buy the PSP versions of Phantasia, Eternia, Destiny 2 and Rebirth, unless you already have those games (or you don't mind double dipping). :lol Or maybe the Radiant Mythology games?
Ettenra said:Is that sarcasm? Honestly, does GAF hold them in high regard?
Spiegel said:
Well, I bought Destiny 2 along with the PSP, so I'll be playing that as soon as I'm done with ToDC. Eternia and Rebirth I haven't played, so it's pretty likely I'll get those at some point, and Phantasia I don't own, and haven't played in any form but the ancient SNES version, so that's a possibility as well. (Arche having the voice of Satoko from Higurashi unnerves me, though... nobody other than Satoko~~<3 should be allowed to have a voice that awesome ><)Netto-kun said:Well, you could give yourself an excuse and buy the PSP versions of Phantasia, Eternia, Destiny 2 and Rebirth, unless you already have those games (or you don't mind double dipping). :lol Or maybe the Radiant Mythology games?
MotherFan said:I'm hopin cause I don't have the money to buy a ps3 to get this again. :/
They added an entire island to Burnout Paradise. Even if they didn't give 360 owners everything, a few of the bosses and artes could be added, as well as the new character (even if she had no bearing on the story).Muffinman said:I doubt a simple DLC would add all this to the 360 version.
This is the second worst videogame anime opening i have ever seen.Spiegel said:
SilverLunar said:This is the second worst videogame anime opening i have ever seen.
Spiegel said:It must be true because the game is in their website
http://www.matrixsoft.co.jp/consumer/psp_tovs.html
Rpgmonkey said:Graces also has the series staple of Titles, and it looks like when you equip them you get various effects/skills. Looks like you can master the skills by building up skill points, so even when you change titles, you can still keep whatever the title gave you.
Rpgmonkey said:Anyway, three more costumes confirmed for Vesperia.
"Vengeful Holy Knight" (Chloe Valens, Legendia) for Estelle, "Red Twin Blade Master" (Lloyd Irving, Symphonia) for Karol, and "Remarkable Hit Man" (Ricardo Soldato, Innocence) for Raven.
In case I forgot to mention it, there was also a scan ages back that confirmed a Rutee costume for Judith, but it had no name.
Rpgmonkey said:As for Graces, still this Winter.
Style-Shift, CC, Around Step, etc.
Something new called the "Eles Pot". Put some ingredients in and while walking around you'll make a recovery item.
Graces also has the series staple of Titles, and it looks like when you equip them you get various effects/skills. Looks like you can master the skills by building up skill points, so even when you change titles, you can still keep whatever the title gave you.
Will this makes his clothes extra shiny and makes a disco ball appears in the battles to make his clothes sparkle??Rpgmonkey said:For example, Asbel has the Title "Sparkling Knight".
SilverLunar said:Is this a series tradition? whats with the huge amount of costumes??? do fans really demand these pointless things? leave these cameo and fanservise stuff to crossovers sheesh.
Hi Jeff
I noticed earlier you said you were talking to Bandai Namco about a localised release of Tales of Vesperia. Has anything come of it? Is there a realistic chance of it getting a PS3 release in the near future?
.Jeff Rubenstein replied on August 23, 2009 at 11:28 pm
Theyve still got nothing to announce. Believe me, I bring it up with them every chance I get (including just last week)
Spiegel said:
Well, Reid is only playable in the Tales of Wallbreaker mini game, so they only showed the playable characters from the main game (believe it or not, they actually managed to show all of them :lol ).hteng said:a bit disappointing.. and they forgot to include reid lol... its a bit short to show case all the characters.
Farore said:What was the ToD DC fiasco?
Farore said:What was the ToD DC fiasco?
TunaLover said:I didn't want get excited by ToG, team destiny localization record make me cry
*raises hand* I did! I've been playing it quite a bit in the past few weeks. Impressions, impressions... well, it has more RPG elements than I originally expected. It feels more like a hybrid between a Tales game and a fighter than one or the other. It has levelling up, learning Artes, buying weapons, armour, etc. to be equipped, and in-depth skill customisation stuff.Aru said:No one bought Tales of VS ?
RyuKanSan said:So no localization on ToV (ps3) or are we still waiting for final word? The same with Graces? If they released DotNW I would hope they'd have the same treatment for Graces considering it's their mothership title
cnet128 said:Hm, liking those new Graces characters. Although I'm getting a little worried... we now have three youngish females and still no proper loli character; I need my loli quota filled, Namco! >_<
*raises hand* I did! I've been playing it quite a bit in the past few weeks. Impressions, impressions... well, it has more RPG elements than I originally expected. It feels more like a hybrid between a Tales game and a fighter than one or the other. It has levelling up, learning Artes, buying weapons, armour, etc. to be equipped, and in-depth skill customisation stuff.
I've mostly been playing the Yggdrasil Battle mode, which is basically the 'story mode'. Not sure how much of this has been covered in this thread already, but it has a number of different of stories to play through, with new, related ones unlocking after others are completed, and each one follows a pair of protagonists (either of which can be controlled by the player) through their adventures in the tournament.
The world is all-new, with characters given new backstories, but parallels to the original games abound, with things like replicas, Swordians, beastman discrimination, the Tartaros, etc. all playing a part in the storyline. Naturally the storyline is nothing deep or hugely original, but it's enough to keep me interested, and watching all the different characters interact in the full-voice skit-style story scenes is always entertaining.
In general, playing through the story mode is a lot of fun. Different icons appear on the map representing different types of scenes. Story scenes and bonus scenes are similar, usually (but not always) involving a 2-on-2 battle against enemies at a set level; the only difference is that the story scenes are voiced, and must be completed to progress, whereas bonus scenes are unvoiced, and just stick around on the map until you choose to face them. In addition to these, there are random battle icons, which face you against two of the 'generic enemy characters' (named "Monk", "Soldier", "Sword man" and "Mage"); unlike the story battles, these can be 1-life or point battles in addition to the usual 3-life setup, and they're tailored to your characters' levels, so they're useful for grinding if you're not a high enough level to face the next story battle. Each character's story is paced such that you finish learning all your Artes (including your Hi-Ougi) about two-thirds or so of the way through.
My only regret is that I doubt there will be a story mode for every character in the game; it's a really nice experience, and it won't be quite as fun levelling up the remaining characters in the Arcade Mode instead once all the story modes are finished. Right now, I've done the story modes for Lloyd and Colette, Cless and Kratos, and Luke and Tear, and nearly finished Jade and Anise's.
As for the actual fighting gameplay, characters control pretty much exactly how you'd expect. Each character can learn a fairly large selection of Artes, and four can be set in battle. (If I have one complaint about this game, it's that the analog nub is reserved for setting your partner AI's strategy, when it could have been used for setting extra Artes instead.) All characters can double-jump, backstep and forward-step, and they become more agile as you level up and buy/earn more skills (there are settable skills to add triple-jumps, increase the length of your backstep, increase movement speed etc). Arche alone stands out as moving completely differently... I haven't tried her out yet, but she appears to actually fly, which seems interesting to say the least XD
Though the characters control like Tales games characters, the large stages with lots of platforms, 3-life rule and unforgiving time limit all give the battles a distinctly different feel from ordinary Tales-game battles. The game uses a TP system, which might seem a little odd since you're given full TP at the start of every battle, but actually works rather well; it's fairly easily used-up, but regenerates at a decent speed, and is refilled when you go into Over Limit.
Over Limit plays a big part in battling, since simply going into Over Limit knocks nearby enemy characters to the ground, Over Limit characters never stumble, and of course it's only in Over Limit that characters can use their Hi-Ougis. In addition to the usual ways of building up the Over Limit gauge, characters have a taunt that fills it a little, and energy balls that fill a large portion of it spawn regularly across the stage for characters to grab. Once the gauge is full, Over Limit can be activated by pressing the L and R buttons; in addition to ordinary activation, it can be activated to break an enemy combo, with the downside that this causes it to run out very quickly, generally not giving you time to perform that all-important Hi-Ougi.
Oh, and as for Wallbreaker mode, I've only very briefly checked it out, but it seems insane >< The action is hectic, and I haven't really got a grip on how the weird power-gauge system actually works. Characters switch places all the time, and can be blasted out through either wall once it's been smashed, so a win can turn into a loss and vice versa incredibly easily.
Overall, I'm definitely enjoying the game, though I'd hesitate to recommend it to non-Japanese-speaking importers, since the focus on storyline scenes and character customisation would doubtless leave them a little lost.