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Techradar tests PS5 VRR

MonarchJT

Banned
VRR is not a performance part, it's the standard Sony chose to go with in their o/s - being strict HDMI forum. Nothing more, nothing less. Woulda a more flexible choice been better, no doubt - choice is always best. But to relate these things to the hardware components is incorrect.

What's wrong with BC on PS5? Everything runs like hot butter.
the word perfomance also includes the implementation and apparently as all report (also Battaglia did) clearly is not optimal when compared to the amd (Ms) version...same goes for the bc
 
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8BiTw0LF

Gold Member
Eve Spectrum 4K being a "certified" HDMI 2.1 monitor and not supporting the 'HDMI Forum VRR' feels bad. I give the Eve Company a couple of months to get it fixed. But my hopes are not up looking at their track record for fixing stuff.
 

SpokkX

Member
VRR for ps5 is bascially useless in elden ring - which was the main usecase

The VRR lower limit is 48fps, which Elden ring drops below all the time. It stutters like hell

Xbox Series X on the other hand has a lower limit of 40fps when console is set to 60fps and all the way down to 20fps (!!) when console is set to 120hz output (bascially the series X doubles each frame). So elden ring never ever stutters with VRR on Series X
 

MonarchJT

Banned
VRR for ps5 is bascially useless in elden ring - which was the main usecase

The VRR lower limit is 48fps, which Elden ring drops below all the time. It stutters like hell

Xbox Series X on the other hand has a lower limit of 40fps when console is set to 60fps and all the way down to 20fps (!!) when console is set to 120hz output (bascially the series X doubles each frame). So elden ring never ever stutters with VRR on Series X
exactly
 

cragarmi

Member
VRR is active in Halo Infinite. It seems to be a different situation here.
I'm fairly confident Sony will patch in support for VRR in a 120htz container for GT7 and HFW, whereas VRR doesn't seem to play nice with Halo engine, and may not be an easy fix? It seems to be the case with Xbox it's on till Devs turn it off, and with PS5 it's off till Devs turn it on?
 

Rea

Member
Is the min VRR range on Sony TVs 48hz? What would be the reason for the to limit the range like that?


Source: Rting
 

01011001

Gold Member
Talking out of your ass

there's literally video evidence of the game dropping into the 40s...



it in fact drops below the PS5's VRR range at points as seen in this video (it actually remains below 48fps for multiple seconds during one of the turns), meaning a 120hz patch with LFC would be handy here, not only due to the fps drop but also because at 120hz output your TV has lower input latency
 
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SLB1904

Gold Member
Ah yes...because PS4 games (that already have a stable framerate on PS5) don't have something that a minimum of players can enjoy anyway...VRR.

This is PS3 level of dropping the ball right here.
And the sad thing is these fanboys believe in that crap, is not trolling at all.
All brainwashed as fuck
 

Fafalada

Fafracer forever
i didn't say this....but the result of vrr perfomance and bc prove my point being right
But it doesn't. Sony didn't 'implement their own' VRR approach. The fact that standard is inferior in this case sucks, but isn't a neg on "custom" approach, in fact it's the opposite.
 

Rea

Member
there's literally video evidence of the game dropping into the 40s...



it in fact drops below the PS5's VRR range at points as seen in this video, meaning a 120hz patch with LFC would be handy here, not only due to the fps drop but also because at 120hz output your TV has lower input latency


So, VRR works great when stress test , not a general gameplay.
 

01011001

Gold Member


So, VRR works great when stress test , not a general gameplay.

so driving in the rain is not general gameplay then? and because fanboys don't want to admit that the game doesn't run perfectly it doesn't need VRR?

is this general gameplay then?

even outside the 55fps drops here this track CONSTANTLY drops to 59fps...
and 59fps doesn't sound bad because it's just 1 fps below 60 right? well
the game is Vsynced, meaning a drop to 59fps means some frames persisting for 33ms instead of 16ms, that's double the time on screen, and therefore noticeable stutter.
this of course would be completely unnoticeable with VRR on the other hand
 
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there's literally video evidence of the game dropping into the 40s...



it in fact drops below the PS5's VRR range at points as seen in this video (it actually remains below 48fps for multiple seconds during one of the turns), meaning a 120hz patch with LFC would be handy here, not only due to the fps drop but also because at 120hz output your TV has lower input latency
I've seen several people call this a "locked 60" now. It's really weird.
 

Rea

Member
so driving in the rain is not general gameplay then? and because fanboys don't want to admit that the game doesn't run perfectly it doesn't need VRR?

is this general gameplay then?
Dropping afew frames below 60 is very hard to notice for many people. This Game doesn't need VRR to save the day unlike Elden Ring. But unlock 120hz mode with VRR will be the best way to play, and again its extra perks for those who have a compatible TV and willing to accept the shortcomings of VRR.
 

01011001

Gold Member
Dropping afew frames below 60 is very hard to notice for many people. This Game doesn't need VRR to save the day unlike Elden Ring. But unlock 120hz mode with VRR will be the best way to play, and again its extra perks for those who have a compatible TV and willing to accept the shortcomings of VRR.

VRR is not meant to fix games. Elden Ring is an edge case that is saved by it, but that's not the intended usecase for VRR, it's hilarious that some push it as that when it isn't.

VRR is meant to even out framepacing in games that aren't 100% locked, not to fix games.
and this game has drops below 60 in many situations, even constant drops to 59fps introduce noticeable stutter as some frames will be on screen twice as long as others.

every game that isn't 100% locked to 60fps benefits from VRR
 
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Riky

My little VRR pleasure pearl goes vrrrooommm.
so driving in the rain is not general gameplay then? and because fanboys don't want to admit that the game doesn't run perfectly it doesn't need VRR?

is this general gameplay then?

even outside the 55fps drops here this track CONSTANTLY drops to 59fps...
and 59fps doesn't sound bad because it's just 1 fps below 60 right? well
the game is Vsynced, meaning a drop to 59fps means some frames persisting for 33ms instead of 16ms, that's double the time on screen, and therefore noticeable stutter.
this of course would be completely unnoticeable with VRR on the other hand

It would be nice for GT7 to get support, I'm more interested in Forbidden West and hopefully a 40fps mode like Insomniac have done, game feels terrible in 30fps mode and looks terrible in 60fps mode. I'd be more than happy if that quality mode gets an unlock.
 

SLB1904

Gold Member
VRR is not meant to fix games. Elden Ring is an edge case that is saved by it, but that's not the intended usecase for VRR, it's hilarious that some push it as that when it isn't.

VRR is meant to even out framepacing in games that aren't 100% locked, not to fix games.
and this game has drops below 60 in many situations, even constant drops to 59fps introduce noticeable stutter as some frames will be on screen twice as long as others.

every game that isn't 100% locked to 60fps benefits from VRR
Lol 59fps introduces noticeable stutter. How desperate you guys are 🤣 🤡

Also btw mister troll game is on update 1.31 so your videos are irrelevant. The trial mountain is dropping one or 2 frames with a couple of cars on the screen is obvious a glitch with tracks with more shit going on is locked 60. The tsubuka track used to drop frame on the second chicane with nothing going on.

I don't even know why I have to explain to people with no playstation or the game lol

Mind your own business
 
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Filben

Member
Only supports 48-120 hz, so if a game drops below 48 you get judder
I think LFC should kick an then, doubling or trippling the frames when in a 120Hz output/container. So if you get like 42 fps, the display's refresh rate should then be 84, so even su- 48fps should be fine as long as the game supports 120Hz (which can be enabled systemwide on Xbox console, though. Sony should allow the 120hz output, too, without the need of games getting a patch).
 

Rea

Member
VRR is not meant to fix games. Elden Ring is an edge case that is saved by it, but that's not the intended usecase for VRR, it's hilarious that some push it as that when it isn't.

VRR is meant to even out framepacing in games that aren't 100% locked, not to fix games.
and this game has drops below 60 in many situations, even constant drops to 59fps introduce noticeable stutter as some frames will be on screen twice as long as others.

every game that isn't 100% locked to 60fps benefits from VRR
Again I'm not saying VRR won't benefits. Its an extra feature for those who has VRR display. But you're original argument was this game is dropping below 50fps up to 45fps. I'm just pointing out that was not the case because general gameplay is smoother. And VG stated that was a stress test.
 

MasterCornholio

Gold Member
Again I'm not saying VRR won't benefits. Its an extra feature for those who has VRR display. But you're original argument was this game is dropping below 50fps up to 45fps. I'm just pointing out that was not the case because general gameplay is smoother. And VG stated that was a stress test.

I think the charts did prove that the game isn’t a stuttering mess. Even Digital Foundry said the performance is quite solid. I agree that VRR does help but certainly nowhere near as much as it does in something like Elden Ring.
 
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MonarchJT

Banned
Dropping afew frames below 60 is very hard to notice for many people. This Game doesn't need VRR to save the day unlike Elden Ring. But unlock 120hz mode with VRR will be the best way to play, and again its extra perks for those who have a compatible TV and willing to accept the shortcomings of VRR.
we saw the usual claiming advantages for 0.something differences like 0.5% advantage or even less.....let's say that is used as a practice on the forum
 
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Rea

Member
Makes even less sense then.
When you think about Standard set by HDMI Forum VRR, it makes sense. Sony just simply follows it to play safe.
The VRR range is not limited by the console, it is limit by the physical hardware of the TVs.
 
When you think about Standard set by HDMI Forum VRR, it makes sense. Sony just simply follows it to play safe.
The VRR range is not limited by the console, it is limit by the physical hardware of the TVs.
Then why does Sony limit it to 48hz if is up to the TV to do it? That is what I don't understand. At the very least they should ad an option to go below the 48hz if you think you need it.

I don't really care but it just seem like needless limitation.
 
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01011001

Gold Member
Lol 59fps introduces noticeable stutter. How desperate you guys are 🤣 🤡

so you say that having a frame on screen twice as long as all the other frames for a prolonged period of time is not stutter?

you are exhibiting very clear fanboy behaviour by projecting onto others what you are doing.

the fact is, every single dropped frame means a 33.3ms frame on screen instead of a 16.6ms frame.
having a whole track that has streches of 59fps is clearly noticeable stutter without VRR.

also, what are you arguing for here? are you saying Sony should not patch GT7? should they not support it because that would go against your argument?

what do you think the end goal of those imaginative "you guys" is you are referring to here?
"THEY WANT THE GAME TO FEEL SMOOTHER! HOW DARE THEY!", is that what your sad mindset is here?
 

SLB1904

Gold Member
so you say that having a frame on screen twice as long as all the other frames for a prolonged period of time is not stutter?

you are exhibiting very clear fanboy behaviour by projecting onto others what you are doing.

the fact is, every single dropped frame means a 33.3ms frame on screen instead of a 16.6ms frame.
having a whole track that has streches of 59fps is clearly noticeable stutter without VRR.

also, what are you arguing for here? are you saying Sony should not patch GT7? should they not support it because that would go against your argument?

what do you think the end goal of those imaginative "you guys" is you are referring to here?
"THEY WANT THE GAME TO FEEL SMOOTHER! HOW DARE THEY!", is that what your sad mindset is here?
Give me a brake, stop pretending you have any other agenda that isn't trolling, at least be honest here. You dont give a fuck if the game is locked or not you just want fuel for your console war. Is too late for you to pretend you are neutral.

If there was no numbers in that screen i would give 100 quid that you wouldn't find shit. The only way you know there is a single frame drop Is because of those numbers. I wonder how you clowns survived the past gen with sub 30fps or even the ps360 era where the games was under 25fps.
 

adamsapple

Gold Member
I think LFC should kick an then, doubling or trippling the frames when in a 120Hz output/container. So if you get like 42 fps, the display's refresh rate should then be 84, so even su- 48fps should be fine as long as the game supports 120Hz (which can be enabled systemwide on Xbox console, though. Sony should allow the 120hz output, too, without the need of games getting a patch).

If I'm not mistaken, that's what the DF video said that PS5 does not have system wide LFC support. Developers have to patch something like it in (ala Insomniac), compared to Xbox having LFC support on a system level.

Does HDMI 2.0 freesync bring any games with it?

Does HDMI 2.1 ?
 
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01011001

Gold Member
Give me a brake, stop pretending you have any other agenda that isn't trolling, at least be honest here. You dont give a fuck if the game is locked or not you just want fuel for your console war. Is too late for you to pretend you are neutral.

If there was no numbers in that screen i would give 100 quid that you wouldn't find shit. The only way you know there is a single frame drop Is because of those numbers. I wonder how you clowns survived the past gen with sub 30fps or even the ps360 era where the games was under 25fps.

so arguing for a better experience is now "fueling console wars"

yes clearly. may I ask you which systems you own currently?

here are mine: PS3, PS4, PS5, PSP, Wii, Wii U, Switch, 3DS, Xbox, Xbox 360, Xbox One, Xbox Series X/S, PC... and an NES...

you can also find me constantly shitting on Microsoft on this very forum when I see the need to do that. am I a double agent?

so may I ask you for any evidence of me trying to fuel any console wars?
I always try to stay as factual as possible with stuff like this, and if facts are fuel for fanboy wars for you then that is your issue not mine or anyone's who ACTUALLY CARES.

what you are doing is downplaying something that can be improved by the introduction of VRR because you don't want to have your side of the war seem weak at any point.

and yes, I would absolutely see the framedrops to 59fps, and I would especially see anything that lasts for prolonged periods of time.

I can give you an example of such an instance. Apex Legends recently released a native current gen version. before that I played the Pro version over back compat on PS5, which basically locks the game to 60fps.
the day the new version came out I instantly noticed framedrops on the Olympus map, specifically while looking in the direction of "Fight Night" from "Docks".
I then turned on the FPS counter in-game and saw the game hang at around 59fps, sometimes 58fps.

so I noticed, INSTANTLY...

be happy if you don't I guess, that must be nice
 
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Riky

My little VRR pleasure pearl goes vrrrooommm.
so you say that having a frame on screen twice as long as all the other frames for a prolonged period of time is not stutter?

you are exhibiting very clear fanboy behaviour by projecting onto others what you are doing.

the fact is, every single dropped frame means a 33.3ms frame on screen instead of a 16.6ms frame.
having a whole track that has streches of 59fps is clearly noticeable stutter without VRR.

also, what are you arguing for here? are you saying Sony should not patch GT7? should they not support it because that would go against your argument?

what do you think the end goal of those imaginative "you guys" is you are referring to here?
"THEY WANT THE GAME TO FEEL SMOOTHER! HOW DARE THEY!", is that what your sad mindset is here?

I remember a lot of talk when Mario Kart was skipping a frame every couple and showing 59fps and it was quite annoying, I'm sure DF talked about it.
 

SLB1904

Gold Member
so arguing for a better experience is now "fueling console wars"

yes clearly. may I ask you which systems you own currently?

here are mine: PS3, PS4, PS5, PSP, Wii, Wii U, Switch, 3DS, Xbox, Xbox 360, Xbox One, Xbox Series X/S, PC... and an NES...

you can also find me constantly shitting on Microsoft on this very forum when I see the need to do that

so may I ask you for any evidence of me trying to fuel any console wars?
I always try to stay as factual as possible with stuff like this, and if facts are fuel for fanboy wars for you then that is your issue not mine or anyone's who ACTUALLY CARES.

what you are doing is downplaying something that can be improved by the introduction of VRR because you don't want to have your side of the war seem weak at any point.

and yes, I would absolutely see the framedrops to 59fps, and I would especially see anything that lasts for prolonged periods of time.

I can give you an example of such an instance. Apex Legends recently released a native current gen version. before that I played the Pro version over back compat on PS5, which basically locks the game to 60fps.
the day the new version came out I instantly noticed framedrops on the Olympus map, specifically while looking in the direction of "Fight Night" from "Docks".
I then turned on the FPS counter in-game and saw the game hang at around 59fps, sometimes 58fps.

so I noticed, INSTANTLY...

be happy if you don't I guess, that must be nice
Not much but is honest work
 

01011001

Gold Member
Not much but is honest work

so I see no Xbox there. could this be a reason why you see any potential hit to Sony as an attack by an Xbox user?

here's the thing. you shouldn't accuse anyone who is dishing out against both MS and Sony, currently actually more against Microsoft and their handling of the Halo franchise, of being a famboy in a war against Sony.

I notice framedrops, I notice 59fps instead of 60fps, I want VRR enabled in everything... hell, One of the fails of 343, a Microsoft studio, is that they are too fucking incompetent to fix their fucking VRR support... not that I care anymore as I uninstalled that crap game already...

so stop seen anything that is even remotely criticising Sony as an attack by "YOU GUYS" and simply entertain the idea that maybe, MAYBE, I'm simply a tech enthusiast that wants the best experience no matter the company
 
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FingerBang

Member
Since everyone seems to have a stupid take in this thread, let me sum things up for you:

1) The more standards the better, but not having FreeSync is not half-aassed
2) The 48hz bottom is unfortunately not enough for games that run like crap like Elden Ring, we need Sony to force enable 120hz and make the LLC kick in.
3) That said, before asking for VRR, let's DEMAND games that run at stable 60 fps.
4) Games that run perfectly don't make VRR useless: Look at what Insomniac has done with their games and understand how VRR can improve a game that is already smooth.
5) There's a high chance Sony and Guerrilla haven't released a patch yet because they're working on something more than "switch VRR on".
 
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FrankWza

Member

PS5 HDMI capability​

As we mentioned above, the PS5's HDMI cable and port are the HDMI 2.1 standard, which means the cable can transfer data much faster than a regular HDMI port.

To get into the specifics here, this means on a technical side that the PS5's 2.1 HDMI has a bandwidth of 48Gbps, which is almost three times more than a 2.0b.

This is what allows it to support 8K video at 60fps and 4K video at 60-120fps (depending on the game you're playing).


Same site wrote this article so…
 

HeisenbergFX4

Gold Member
Eve Spectrum 4K being a "certified" HDMI 2.1 monitor and not supporting the 'HDMI Forum VRR' feels bad. I give the Eve Company a couple of months to get it fixed. But my hopes are not up looking at their track record for fixing stuff.
I followed the Spectrum so closely during their pre production and was so interested in that display and hope they get it fixed for you especially since our displays are using the same panel.
 

SLB1904

Gold Member
so I see no Xbox there. could this be a reason why you see any potential hit to Sony as an attack by an Xbox user?

here's the thing. you shouldn't accuse anyone who is dishing out against both MS and Sony, currently actually more against Microsoft and their handling of the Halo franchise, of being a famboy in a war against Sony.

I notice framedrops, I notice 59fps instead of 60fps, I want VRR enabled in everything... hell, One of the fails of 343, . Microsoft studio, is that they are too fucking incompetent to fix their fucking VRR support... not that I care anymore as I uninstalled that crap game already...

so stop seen anything that is even remotely criticising Sony as an attack by "YOU GUYS" and simply entertain the idea that maybe, MAYBE, I'm simply a tech enthusiast that wants the best experience no matter the company
Why do I need to on a own a xbox when i can play every exclusive on PC for a fraction of the price, he'll even the game pass on PC is dirty cheap.
I used to own everything wiius ps3 and 360s I just come to realisation is is a waste of money when the ps and xbox share 90% of its library. So I just keep my pc for cheap keys and cheap game pass, playstation for the obvious ps exclusives and same goes for the switch. That's it. Having an xbox would be a waste of money.
And if Sony and Nintendo start doing day and date release I'm dropping that as well, less cable management
 
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