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The Official Dragon Quest VI Import Thread of DQIX Hasn't Even Been Translated Yet

Kishgal

Banned
Spent some time grinding character and class levels for style points and the style bonus from mastering superstar. I made it up through rank 7 of the best dresser contest, passing rank 6 just barely thanks to beauty herbs (Work it, Pierre!). I can't come anywhere near passing rank 8 with my current setup, but the rank 7 reward is what I really wanted, anyway.

I also want to say that
Calberona
's new look in the DS remake is incredible. It's so beautiful, and such a vast improvement over the SFC design.

2DMention said:
Looks like Kish is the new Red Scarlett and Aeana of DQ threads.
That's very flattering, but I'm sure they know plenty more than I do. I'm just especially passionate about DQ6, as it's one of my favorite games.
 
Bebpo said:
Ok, this part was kinda bullshit.

I went to Mudo's real castle and then I CAN'T LEAVE IT. So I had like 14k gold from fighting all the enemies in the cave leading up to it and all the enemies in the castle and it wouldn't let me leave so I could drop it off at the bank.

So then I fight Mudo and his 2nd form and he destroys my team right now. Mainly because Chamoro is the only one with REVIVE yet he can be instantly KO'd on the 2nd form (he's only lv.14; I hate getting low level characters!) because the 2nd form loves to combo ice breath -> lightning which does about 120 damage across the board to all 4 members [Chamoro has max 105HP]. His sleep spell doesn't help either since if 2 or 3 healers are sleeping when he double magic combos for 120, I have no way of healing everyone before he does it again and kills a bunch of characters.

So yeah, back at the inn, 7k gold lost. fffffuuuuu

I hate losing money in DQ. I always drop my cash off at the bank before boss fights!

GUESS I'll GO GRIND METAL SLIMES UNTIL DUMB KID GETS HIS LEVELS UP A BIT
What I did,
because I didn't have Mireyu's Kabuff yet, is that I attacked with the hero (using a Cautery Sword, boss is weak to fire), attacked with Hassan (he has the fire claw from that dungeon), and put Chamoro and Miyeru on Heal detail. If only one person needed a heal, Chamoro blocked. If three people needed a heal, Hero casts Hoimi on one of the squishy mages instead of attacking that round.

If you have Kabuff, it will be easier on you. Just throw that two or three times and the boss will barely be able to hurt you with his physical attacks. Just pray he doesn't throw double breath/spells too often.

Don't worry about the gold, mostly likely you made more than 7k going through the dungeon.
 

Bebpo

Banned
Thanks for the tips. I ended up going back right after I posted that yesterday and giving it another try and made it through (although I didn't know you could use the claws as an item. What's the benefit over just equipping them and hitting attack?).
I was less upset about the boss fight (I don't mind dying and retrying bosses) and was mainly just angry that it boxed me in and wouldn't let me leave and drop off my money >_< I hate losing cash!

Got my jobs now, exploring the world (so non-linear and fun! Reminds me of FFVI WoR right now). Good times. For now I just started with lead (fighter), hassan (monk), chamoro (white mage), and both girls (black mage) since I don't know how the system works and I just figured I'd go vanilla basic rpg setup for the start.

I don't really understand the job system yet. Are some people more apt in certain jobs than others? Because I had the two girls both set on magic user and barbara hit rank 2 and blond girl is still rank 1.

Other job questions:
-How many ranks are there? How high do you have to get 2 jobs to open a job that has both as pre-req?
-Do you learn job specific skills in every job? And retain them when you switch out?
-When you change into a job your base stats change. Does your base stat growth change as well so when you change jobs your stats will lean towards your previous job?
-I don't really understand what a lot of jobs are for. I think I should probably go read a job faq about what each job does and what skills they get
-Does what equipment a character can use change based on their job like DQIX?

thanks
 

john tv

Member
Bebpo said:
Other job questions:
-How many ranks are there? How high do you have to get 2 jobs to open a job that has both as pre-req?
Eight ranks per job. You have to master them to fulfill any requirements for future jobs.

Bebpo said:
-Do you learn job specific skills in every job? And retain them when you switch out?
Yes and yes.

Bebpo said:
-When you change into a job your base stats change. Does your base stat growth change as well so when you change jobs your stats will lean towards your previous job?
Does. Not. Compute. (head asplode)

Bebpo said:
-I don't really understand what a lot of jobs are for. I think I should probably go read a job faq about what each job does and what skills they get
Not a bad idea!

Bebpo said:
-Does what equipment a character can use change based on their job like DQIX?
Nope. Equipment is character-based, not job-based.

Bebpo said:
NP
 

Man God

Non-Canon Member
lordoftherink said:
Kishgal
Banned

wtf? Not having search is killing me. I hope he made Member before this.

Segata beat the optional dungeon and had that final boss beat him up ban him.
 
Man God said:
Segata beat the optional dungeon and had that final boss beat him up ban him.
Segata said:
Kishgal will make a really fine non-junior someday if he can avoid our attempts to bait him into a ban. Ha ha, just kidding, Kishgal. Or am I? Well, I'll let you figure that out.
.
 

Bebpo

Banned
I read the wiki a bit for job descriptions (skills, stat changes). Are some of the jobs kinda useless?

Monster Tamer - since you can't recruit monsters, what is the point now?
Shop person - why?
Player (asobinin) - ?

The rest of the jobs are kinda typical jobs and I see their usefulness in battle. But I don't see why I'd use any of those three. Doesn't removing the ability to recruit monsters completely destroy the monster tamer class? Seems really odd that they removed it in that case.
 

Red Scarlet

Member
I think what Bebpo was asking about jobs/stats was like, similar to FF3. Whereas a Monk in FF3 gets a lot of HP for the character, more than a Black Mage would. So Bebpo was wondering maybe if he should change a character into a Martial Artist in DQ6 right before a level up to get more HP and Strength, then change back to the actual job the character was using.

Asobinin is a requirement for the Superstar job, which gets the really useful Hustle Dance. From when I browsed the DQ6 forums at gamefaqs, it seemed like Monster Tamer was pretty useless anyway, and it was mastered for a couple characters to get the good endgame monsters to join then the character would change back to another job.
 

Bebpo

Banned
Red Scarlet said:
I think what Bebpo was asking about jobs/stats was like, similar to FF3. Whereas a Monk in FF3 gets a lot of HP for the character, more than a Black Mage would. So Bebpo was wondering maybe if he should change a character into a Martial Artist in DQ6 right before a level up to get more HP and Strength, then change back to the actual job the character was using.

Yeah, in some rpgs with jobs, the job is like equipment. You put it on, you take it off. It never affects your base stats. Only the stats of the job grow.
whereas in other rpgs your growth of base stats when you level up are decided by the job you are in at the moment you level. So it matters which jobs you stay in the most because your stats will end up closest to them.

From what I read around it seems like the DQVI jobs just have basic +% or -% for stats when you put them on and don't effect stat growth at all.

Sorry, this stuff makes more sense in my head than I'm able to explain it in words :lol
 

Red Scarlet

Member
I know exactly what you are trying to describe!
However, it looks like you found your answer, cause I sure didn't know if that applied in this game.
 

Bebpo

Banned
I want to use Barbara in my party but her max HP is 48 right now and she is insantly ko'd from 1 hit from most enemies. Any tips? She's lvl.14, everyone else is 21-23 with like 200HP except Chamoro who is lvl.17 with 93HP.

I am afraid to fight slimes and balance their levels out a bit because I don't want to get overleveled and not get job points. So I'm not sure what to do if I want to include her in my main party while doing the main game story right now.
 

Red Scarlet

Member
Defend with her or have her nuke monsters? I don't remember. I thought I read earlier in the thread that people not in the party still get experience though, so do you even need her on the front lines? Or just use seeds and crap on her (maybe that's what I did, I don't remember).
 
Bebpo said:
I want to use Barbara in my party but her max HP is 48 right now and she is insantly ko'd from 1 hit from most enemies. Any tips? She's lvl.14, everyone else is 21-23 with like 200HP except Chamoro who is lvl.17 with 93HP.

I am afraid to fight slimes and balance their levels out a bit because I don't want to get overleveled and not get job points. So I'm not sure what to do if I want to include her in my main party while doing the main game story right now.
I'd get rid of Barbara. Keep Chamoro. Barbara is more of a late boomer when you're done with the game, or almost; her hp will always be an issue if you continue to keep her at that level, especially if you're a first timer.

What happened to Kishgal, his updates were always interesting and very perceptive...
 

Kishgal

Banned
I'm here, but I've been ill and haven't been playing much.

As of right now, I believe the last thing I did was
beat Duran and got Terry to join
. One gripe I had was that Longadeseo looks far too much like the prison town from DQ7 in this version. It had a much more unique look in the SFC version. :\
 
Kishgal said:
I'm here, but I've been ill and haven't been playing much.

As of right now, I believe the last thing I did was
beat Duran and got Terry to join
. One gripe I had was that Longadeseo looks far too much like the prison town from DQ7 in this version. It had a much more unique look in the SFC version. :\
Ok good to know you're still about, and get well soon.

That strikes me as a bit lazy; similar to some aspects of DQ5 ds, but at least that was a re-remake. Somehow, i'm not getting the impression they went all out on this remake, iirc Horii talked so about how they really wanted to add new stuff because it was the first remake... anyway keep up with the updates as i'm always curious how this holds up versus the SFC version... I saw
calberona
in a youtube vid, and it looked spiffy!
 

Bebpo

Banned
I just saw the bit with Terry. Wow, that looked good. Kinda makes me want a 2d DQ with Suikoden style battle perspective.
 

Bebpo

Banned
lol-1.jpg


:lol
 

john tv

Member
Man, the game clock keeps going when you're in surechigai mode. :p I never tried surechigai in DQ4 or DQ5, but in DQ9, it didn't add to the clock. Design fail!
 

Kishgal

Banned
I finally have some time to play some more, so maybe I'll make a good amount of progress today. I just noticed that the demon hammer trick still works in this version.
If you use &#12365;&#12354;&#12356;&#12383;&#12417; before attacking with it, it's guaranteed to do a critical hit.

Hooray.
 
Did you consider doing a FAQ for this game back in the day, john tv, or did you not have the game yet? I remember your FAQ for the generation's other big job system based RPG, Final Fantasy V.
 

john tv

Member
cartman414 said:
Did you consider doing a FAQ for this game back in the day, john tv, or did you not have the game yet? I remember your FAQ for the generation's other big job system based RPG, Final Fantasy V.
I bought it the week it came out actually (for like $120, damn SFC prices), but I didn't get around to finishing it until years later. So no, wasn't thinking of FAQing that one. :)
 
john tv said:
I bought it the week it came out actually (for like $120, damn SFC prices), but I didn't get around to finishing it until years later. So no, wasn't thinking of FAQing that one. :)

Wow, what a trooper you are. Gotta love that DQ epicness.

BTW, on a somewhat OT question, aren't you now localizing games?
 

Kishgal

Banned
Well, I finished it. I can confirm that the bonus dungeon opens up just by beating the game now.

As for this remake... I don't even know where to begin to describe how much of a disappointment it is for me. Not only was very little actually improved, I feel that much of the game's personality has been completely neutered. Dragon Quest 6 feels very unique in the SFC game... it was very different in so many ways from the games that came before it, in the way it looked, the way it sounded, and it just had this atmosphere about it that was so interesting and mysterious. I feel like that's completely missing from this DS version. It feels exactly like DQ4 and 5 DS now. I don't know a better way to say it other than that. And I guess it's really all I care to say on the matter, anyway. Despite the general core improvements, such as the battle speed and bag functionality, I can safely say that I will still consider the SFC version to be my go-to version of the game in the future.

This game deserved so much better, and I hope that someday it gets the treatment it deserves.
 

john tv

Member
cartman414 said:
Wow, what a trooper you are. Gotta love that DQ epicness.

BTW, on a somewhat OT question, aren't you now localizing games?
I am! Glory of Heracles and White Knight Chronicles are our latest. I think Nier and Monster Hunter Tri are out next. And we've got some rad other stuff in the works for later this year and next. :)

Kishgal said:
Well, I finished it. I can confirm that the bonus dungeon opens up just by beating the game now.

As for this remake... I don't even know where to begin to describe how much of a disappointment it is for me. Not only was very little actually improved, I feel that much of the game's personality has been completely neutered. Dragon Quest 6 feels very unique in the SFC game... it was very different in so many ways from the games that came before it, in the way it looked, the way it sounded, and it just had this atmosphere about it that was so interesting and mysterious. I feel like that's completely missing from this DS version. It feels exactly like DQ4 and 5 DS now. I don't know a better way to say it other than that. And I guess it's really all I care to say on the matter, anyway. Despite the general core improvements, such as the battle speed and bag functionality, I can safely say that I will still consider the SFC version to be my go-to version of the game in the future.

This game deserved so much better, and I hope that someday it gets the treatment it deserves.
Thx for the confirmation on the bonus dungeon. Sorry to hear you're disappointed -- I'm having a mostly positive experience. It doesn't feel all that different from the old game to me, but it seems slightly better in just about every way (except the monster master job, which seems kind of useless). The pacing is better, the story is a little more fleshed out, the visuals and sound are really, really nice... Really my only complaint is that there's not much new. As DQ remakes go, it feels pretty bare-bones, feature-wise.
 

Bebpo

Banned
Having never played the SFC version, I'm still finding DQVI nothing like DQIV/V. The direction the game went after the 8-10 hour in twist was weird and pacing and gameplay (because of the jobs) is now totally bizarre.

I'm definitely enjoying it. But it feels like a weird, weird game and I'm not sure if that's a good weird! It actually feels like a throwback rpg to early crpg days of ultima to me ^^;
 

Kishgal

Banned
Actually, one of the reasons why I think the game doesn't feel right is how small and abbreviated everything is now. Every area in the game is much smaller, and you move faster. It feels like you're playing the game on turbo mode, and it's difficult to savor each individual event in the game because before you know it, you're off to the next one. My final game time was
25 hours
, which is like at least half the time the game usually takes. Normally, I'd consider this a good thing, but not here. Combine that with the general sound quality decrease, and the homogenization of art style and especially color palette in the environments and with NPCs into the DQ7/4DS/5DS style, and it just doesn't feel like the same game anymore. As I said above, I feel like it's really lost a whole lot of its individuality.

I'm glad you guys are enjoying it, though. I wish I enjoyed it more.
 

Johnas

Member
Kishgal said:
Actually, one of the reasons why I think the game doesn't feel right is how small and abbreviated everything is now. Every area in the game is much smaller, and you move faster. It feels like you're playing the game on turbo mode, and it's difficult to savor each individual event in the game because before you know it, you're off to the next one.

This was my initial complaint upon first playing DQIV DS. I haven't played any of the Japanese versions of any of the DQs, but I didn't get the same sense of accomplishment when finishing a dungeon compared to the NES version.

I'm used to it now, and I figure one reason is simply because it's portable, but it did bother me initially.
 
All the DS re-remakes are much smaller compared to their counterparts, so i'm not shocked it's the same with DQVIr, though I was hoping against it. This is probably due to portability, or just that they wanted to fit as much as possible on two screens, so they cramp space...not sure, but it always bugs me.

Anyway, with that, sounds like all my fears have been confirmed, sort of; I certainly was hoping the charm and the lush, vivid, colourful world of DQVI would be intact in spite of the engine rehashing. It's a shame they seem to have cheapened out with this remake, treating it like it was just a portable re-remake (like IV and V DS) that didn't need any extras or major reworkings, but I'll still play it, because I love DQVI.
 

john tv

Member
Kish -- any tips for the casinos in DQ6? I'm bummed they went back to the DQ4 version of double or nothing. The DQ5 one was way more fun IMO. In DQ6 sometimes it's not even possible to win (all the cards might be lower than yours). :/
 

Oxx

Member
As somebody who really appreciated DQIV and DQV's brevity and suitability for portable play, this all seems like a positive in my book.
 

Man God

Non-Canon Member
Suitable for portable? Definitely.

Known for brevity? Not really. Well it sort of depends. Like all job class games you can really stretch out the gameplay if you're a super completionist.
 

Kishgal

Banned
john tv said:
Kish -- any tips for the casinos in DQ6? I'm bummed they went back to the DQ4 version of double or nothing. The DQ5 one was way more fun IMO. In DQ6 sometimes it's not even possible to win (all the cards might be lower than yours). :/
They added a 100 coin slot machine to the casino in San Marino, which is what I used. The odds seem to be pretty decent. Someone on 2ch or something has probably figured out a way to beat the random number generator, but I haven't kept up with that stuff since that slot machine worked well enough for me to get what I wanted.
 

Bebpo

Banned
Kind of random but I realized what makes DQVI feel so different from the other DQs and just jrpgs in general.

I can't think of any other jrpg offhand that doesn't have a main story (at least, for where I am in the game) and just says "here's this huge world full of towns and things happening....go explore!" I mean some games do that at the very start before the story is introduced, but DQ does it around 10 hours in and it's real non-jrpg style of wonder as you take in the world of DQVI.
 

john tv

Member
Bebpo said:
Kind of random but I realized what makes DQVI feel so different from the other DQs and just jrpgs in general.

I can't think of any other jrpg offhand that doesn't have a main story (at least, for where I am in the game) and just says "here's this huge world full of towns and things happening....go explore!" I mean some games do that at the very start before the story is introduced, but DQ does it around 10 hours in and it's real non-jrpg style of wonder as you take in the world of DQVI.
It has a main story just like any other DQ (big spoiler -- don't read if you haven't played the first 8 hours of the game:
you trying to find your other...you know. i'm not even gonna spell it out ;p
). It's just that it doesn't guide you along step by step in order to achieve your goal like most games do. I think the true difference is that it's incredibly non-linear from a pretty early point in the game. Which is nice for a change. :)
 

john tv

Member
Kishgal said:
They added a 100 coin slot machine to the casino in San Marino, which is what I used. The odds seem to be pretty decent. Someone on 2ch or something has probably figured out a way to beat the random number generator, but I haven't kept up with that stuff since that slot machine worked well enough for me to get what I wanted.
Thanks! It seems to be working for me so far, too. I've built up about 20,000 coins in like 30 minutes; gonna jump back in later and try to hit it big.
 

Yottamole

Banned
Just need a clarification: Does it use DQ4+5DS's quick save system (creates a permanent save in towns and maps, can't save in dungeons) or DQ1-3GBC's (temporary field log, save anywhere, erased once loaded)? Pretty sure it follows 4 and 5's system, but I'd really love it if they went back to the field log system.
 

Bebpo

Banned
john tv said:
It has a main story just like any other DQ (big spoiler -- don't read if you haven't played the first 8 hours of the game:
you trying to find your other...you know. i'm not even gonna spell it out ;p
). It's just that it doesn't guide you along step by step in order to achieve your goal like most games do. I think the true difference is that it's incredibly non-linear from a pretty early point in the game. Which is nice for a change. :)

Well, I just don't count that as a real story on the same level as your usual rpg story of "this and that are happening and we have to do X". It's more of just a distant goal that is somewhere out there.
 

Kishgal

Banned
Bebpo said:
Well, I just don't count that as a real story on the same level as your usual rpg story of "this and that are happening and we have to do X". It's more of just a distant goal that is somewhere out there.
That's really how most DQ games are, though. They're about going on a journey and the little adventures you find along the way. I think 5 is the only one that really bucked that trend significantly.
 

Man God

Non-Canon Member
VI and VII just have a really different feel to them. It's not just their approach to the job system either it's got a lot to do with how the story is presented. VI is sort of a trial run for VII in many ways.
 

Bebpo

Banned
Kishgal said:
That's really how most DQ games are, though. They're about going on a journey and the little adventures you find along the way. I think 5 is the only one that really bucked that trend significantly.

Eh, I felt IV, V, VIII, IX (the one's I've played) all had a general story to guide you along from town to town.
 

Man God

Non-Canon Member
Bebpo said:
Eh, I felt IV, V, VIII, IX (the one's I've played) all had a general story to guide you along from town to town.

As do I, II, III.

Save a princess stop the bad guy.

Stop the bad guy.

Stop the bad guy.
 

Kishgal

Banned
I don't really see how that's different from 6 or 7. 6's main goal was mentioned by John, and 7's is
figuring out why the world has been sealed
. At the end of every DQ game, you end up fighting a villain who had next to no part in the story because that wasn't the focus at all. 4 and 5 are the only ones that really differ in that respect. EDIT: And 1, if you want to count it.
 
Bebpo said:
Eh, I felt IV, V, VIII, IX (the one's I've played) all had a general story to guide you along from town to town.
Yeah, I know what you mean. In DQ there's always an over arching quest; an ultimate goal, but in VI, and especially VII, it's takes a while before you realise it. VI and VII put a LOT of emphasis on the little stories and quests, and they're both fairly long, so it can feel really non-linear. What makes DQ really unique for me is that empasis on the little stories, as it adds significant value to towns and npcs- VI and VII take that pretty far.
 

Kishgal

Banned
Yeah, I definitely don't disagree that 6 and 7 put way more emphasis on the little stories. I said that myself earlier in the thread. It's what I love about them.
 
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