Vizion28 said:I'm curious to know how many people here know Wii owners who have modded their Wiis and play pirated games instead of buying the actual copy? I ask because I seriously don't want this game to flop at retail.
kinosama said:I actually quite enjoyed Red Steel.
Got started on the sequel today. I don't really like the setting and cheesy cutscenes (yay another silent protagonist), and the swordfighting can be confusing at times, because slashing in wide motions isn't ideal in a pointer controlled game. Another thing I don't like is the mission structure.
I'm about an hour and a half in. So far I really like the graphics, FPS controls and the (limited) gunplay. Game also runs super smooth, which really helps with the controls.
Compared to the first game, RS2 feels very... I guess, French?
Really? It's been confirmed a lot of times by the developers and people who played that the game runs at 60fps.Dead Man Typing said:Excellent, this was something I was worried about. The game looks great, and I was worried they were going to push the Wii's performance too hard. Style > technology, again.
What is that even supposed to mean? :lolkinosama said:Compared to the first game, RS2 feels very... I guess, French?
Wrong Ngamer. This is the Dutch [N]Gamer Click here and they're actually pretty good and reliable, have a subscription. Funny thing is, not only [N]Gamer has the RS 2 review, but the largest Dutch multiplatform mag Power Unlimited has one too, I'll give a summary:Spehornoob said:Interesting. NGamer gave the original Red Steel a 90%.
Considering how wildly different than the norm THAT score was, I'm not sure what to make of the Red Steel 2 review.
I don't have much experience with NGamer. Anyone know if they generally are good to trust?
Pro's: The swordfights in the game have been worked out wonderfully en the controls are flawless. The awesome cyberwestern vibe is impressive.
Cons: The uneasy missionstructure and the (a tad to) big environments takes out the pacing of the game. Keep some ice around for your wrists.
Score: 8.5/10
- MotionPlus's first test, and it passes with flying colours
- You can swing like a maniac, (and so, performing slow but heavy blows) but that won't help against powerfull opponents. There is a lot of room for more subtle movements during sword duels. You'll learn a lot of moves, which is awesome. These moves are demonstrated with real footage, by some chick with a white tshirt. Bit weird.
- The weapons are there, but aren't that important plus they don't add anything but can be used for fighting enemies of from a distance. Katana is way more effecient. In the end, it comes down to a well balanced use of guns, hitting hard and subtle/tactical attacks.
- Mission structure is meh. You go to a Casion, dojo or office and you accept a mission. But after traveling towards the mission location and completing it, you have to backtrack, which takes to long. About halfway in it's possible to accept more mission (due to more people dishing out missions) but it takes way to long to get back.
- Graphics are great. The vibe coming from the surroundings don't feel forced at all. Except for the opening sequence, feels like Max Payne.
- Leveldesign isn't that great, levels are to big and don't provide that much. Real map isn't there. except for little HUB indicator, but that doesn't help. Variety of objects is lame to, there are garbage bags though with lots of money to use for upgrades. Shit is everywhere, even in things like a royal palace. The safe craking bits are fun though, becaus eyou use your Wiimote in a fun way.
- Overall RS2 has it's flaws, but it's an intense game that's worth your time. It has a lot of moments you won't forget and because of that you'll take the sore wrists for granted. Ubisoft delivers on it's promiss.
"The promiss of intense fights with guns and Katana's in Red Steel 2 have been fulfilled, but the rest isn't as intense. I found it a bit to cliché to be fully taken by it"
Score: 6.5/10
- Controls work! Fast and convincing
- In the options put sensitivity on "relaxed", so you won't swing yourself to death
- Graphics are pretty, cool vibe. But, he couldn't get drawn into that world. Felt dull and cold/distant. That's because of the story, cliché characters, couldn't take the world serious. Lack of blood also doesn't help when interacting in that world. Misses "Warmth, intimacy". Red Steel 2 nailed the controls, but it should offer more than just that.
All the previews have been super positive and even the stuff I hear from pirates say it's really fun. I don't know why everybody is so concerned. It might not be Game of the Forever but I have confidence it will be a fun, worthwhile game.G.O.O. said:I'm pretty sure the controls will be good, but I fear the gameplay not to be fun.
I mean, it's so obvious that a sword fighting game is exhilarating on paper that it can't be anything but disappointing wiimote in hand, right ?
Taxman said:All the previews have been super positive and even the stuff I hear from pirates say it's really fun. I don't know why everybody is so concerned. It might not be Game of the Forever but I have confidence it will be a fun, worthwhile game.
I'm concerned because my first hands-on wasn't conclusive to say the least. It wasn't a definitive build, though.Taxman said:All the previews have been super positive and even the stuff I hear from pirates say it's really fun. I don't know why everybody is so concerned. It might not be Game of the Forever but I have confidence it will be a fun, worthwhile game.
Pirates have a different concept of fun?Taxman said:All the previews have been super positive and even the stuff I hear from pirates say it's really fun. I don't know why everybody is so concerned. It might not be Game of the Forever but I have confidence it will be a fun, worthwhile game.
You care less about a game you don't have to buy.silverbullet1080 said:Pirates have a different concept of fun?![]()
silverbullet1080 said:Pirates have a different concept of fun?![]()
When was your hands-on? I played it at e3 and I thought it had a lot of potential, though I wasn't sure how deep the sword mechanics would be. A lot of what I have seen since has reassured me.G.O.O. said:I'm concerned because my first hands-on wasn't conclusive to say the least. It wasn't a definitive build, though.
Taxman said:I don't know why everybody is so concerned.
Eteric Rice said:Maybe it'll finally legitimize motion controls in more adult oriented games.
October, but it probably was the E3 build (it was a local event, so developers usually send older versions of their games there rather than creating new ones).Taxman said:When was your hands-on? I played it at e3 and I thought it had a lot of potential, though I wasn't sure how deep the sword mechanics would be. A lot of what I have seen since has reassured me.
Ironic, given that it's a single-player game.Hiltz said:Just a heads up.
I noticed that Toys R Us is having a special offer. If you buy the Red Steel 2 bundle with MotionPlus, you'll get a 2nd MotionPlus peripheral free. This is for U.S. residents.
abstract alien said:Back tracking you say? Hmmm, possible hype +1 going on over here...
Ricker said:I was hoping for a Wii Sports Resort type deal with this game,I don`t want WiiSport resort but the controller deal is nice...how big of a difference will motion plus add to this game?
Ricker said:I was hoping for a Wii Sports Resort type deal with this game,I don`t want WiiSport resort but the controller deal is nice...how big of a difference will motion plus add to this game?
EatChildren said:It doesnt work at all without MotionPlus. You need it for the game due to the precision required for sword swings.
hatchx said:I'm confused what you are saying/asking.
It is a WSR type deal in how they include Motion+. I think WSR is 49.99 and RS2, with the M+ bundle, is 59.99 (still a deal on the M+).
Motion Plus is required to play, so there's no difference between M+ and no M+. However, the game simply would not be possible without M+. People who have played it rave about the spot-on controls.
Hiltz said:What's up with the GameStop exclusive pre-order bonus that offers 2 new in-game swords ? Anyone know if we'll be able to get to use them in the game without having to pre-order ?
I've got my copy of Red Steel 2 on pre-order but not from GameStop.
Unknown Soldier said:There's an option in the game's main menu to put in pre-order codes. Presumably you put in your Gamestop code and unlock the swords. Now, games on the 360 and PS3 validate the code you put in online and then you can't ever use it again, but this is the first Wii game I've heard of which has pre-order codes like this. I wonder if anybody can put in the Gamestop codes if they know what they are, that would be pretty awesome. :lol
Mael said:Oh, FUCK YOU! I just started Uncharted2!!
Who do they think we are time travelers?
qsdlsdfkjhzqgfekzgfzegdk
I'm really fed up with how they managed to cram this whole period, Monster Hunter is only weeks away for god's sake!
And I didn't even finish Picross3d!
Damn it Ubi
Bear said:No need to play every game right away.
Mael said:Indeed the problem here being that after MH3 ships NOTHING ELSE will be played....
And I don't intend to even play FFXIII before friends finish with it,
I mean that's already what I'm doing!
And I'm actually waiting on a friend for Heavy Rain too.
I mean shit even when we're trying to plan they throw a monkey wrench in a perfectly oiled machinery!
Finally, the question thats on everyones mind: as a sort of unofficial ambassador to the hardcore for Wii products, will you include Wii Vitality Sensor Support in the next Red Steel?
Duh. I intend to include a zen mode where if you can keep your heart-rate low, your spirit (re: mana) will regenerate faster, and, to the contrary, if you maintain a high heart-rate, you will generate more rage with each strike, which will allow you to unleash ultra combos.
heringer said:C'mon guys, the game will release tomorrow. Why am I the only one to post here? :lol
Anyway, Official Nintendo Magazine has a review and they gave the game 93% and claim it's one of the best Wii games. There's some scans with the full review out there. Can I at least post the cover of the magazine? It's pretty cool.
That actually does sound pretty badass.heringer said:Another interview with Jason Vandenberghe:
http://www.vg247.com/2010/03/22/interview-red-steel-2s-jason-vandenberghe/
One part got my attention though:
Is it just me or that is actually a pretty awesome idea? :lol