Because she jumps around from company to company, setting up completely brand new studios with very little to show for it?
Ya. I think it is a mistake. A few games sure, but they seem to be doing more then that.Sony going in hard on live service games... why do I get the feeling they will slowly make less single player games in the future?
Ya. I think it is a mistake. A few games sure, but they seem to be doing more then that.
Sony going in hard on live service games... why do I get the feeling they will slowly make less single player games in the future?
The game from Deviation Games the ex Treyarch devs, at least has a SP campaignYuck. How many fucking GaaS games do we need from Sony.
This means all three studios they partnered with last year are making GaaS games.
- Ex-Treyarch devs
- Ex-Bungie Devs
- Jade Raymond studio
Add in Bungie's new IP, TLOU Factions 2 and we have 5 Gaas Games already. We know from Job listings that GG was making a GaaS game. Thats six.
This still leaves us with 4 more GaaS games currently in dev since Jim Ryan said they are going to have 10 GaaS games out by 2026.
I wanted Sony to diversify their portofilio but this is insane. They should stick with what they know best. 2-3 GaaS games max. Their studios already take forever to release games. They only have like five AAA studios left anyway. If ND and GG are already working on GaaS games then when can we expect single player next gen games from them? In 2027? Who are the other four studios working on GaaS games? We only have Bend, Sucker Punch, SSM and Insomniac left. Are they all making GaaS games too?
Let's hope and pray that they continue to do their story driven AAA games too, it's the reason we all fell in love with PlayStation after allYeah, looks like sony starting to chase the younger crowd now. There's a whole new gen of kids growing up playing live service games. Bad news for those of who grew up playing great single players games before online multiplayer was even a thing.
Let's hope and pray that they continue to do their story driven AAA games too, it's the reason we all fell in love with PlayStation after all
Because she jumps around from company to company, setting up completely brand new studios with very little to show for it?
Why do you think I felt the need to even ask that question?
I'm right with you and I think we'll be fine. I'm even cool with tacked on multiplayer, just give me my epic campaignThat's what I'm starting to worry about. The leadership is changing too so we dont know how the future looks.
I'm kinda confused why people think GAAS is so tied to something like Gamepass/Spartacus.Not really surprised. If they want Spartacus to succeed, they're going need at least some GaaS to keep gamers subscribed long term. Most of their core 1st party studios are still making single player games. So I wouldn't worry too much that those are just going to disappear from Sony's portfolio.
Amy Hennig has had the same problem, I don’t think it reflects on the person but rather the environment they find themselves in.Because she jumps around from company to company, setting up completely brand new studios with very little to show for it?
Why do you think I felt the need to even ask that question?
I'm kinda confused why people think GAAS is so tied to something like Gamepass/Spartacus.
GAAS games are designed to be like platforms gamers spend a ton of their game time/money in. You don't play much else.. I don't see where it really fits the model TBH. You don't need to tie it to a sub because people want to keep playing that game and will buy actual content for it.
Well I didn't say "anything", but a lot of people do dedicate a lot of their game time/money to a GAAS game, all w/o it being tied to a subscription model.Personally speaking, the subscription model was already built into my mindset as a GaaS gamer. For years, I was already used to paying a monthly subscription playing WoW or FF14. So GP is just an evolution of that, except now when I want to take a break from whatever live service game I'm currently playing, I have access to a huge catalog of other games that I can jump in for an hour. I think there's a weird assumption that GaaS gamers don't play anything but the one live service game they're playing at the moment. That has never been true for myself or my circle of friends. Yes, I may play Destiny 2 for many many hours, but I also want to check out other games when I want a break from Destiny 2. Gamepass makes that seamless for me.
Well I didn't say "anything", but a lot of people do dedicate a lot of their game time/money to a GAAS game, all w/o it being tied to a subscription model.
GAAS games are recurring revenue games, and are tied to that Wow mentality like you said, we are making the same point, I just have a different angle on it. They already have replaced that WoW mentality w/o having to be a part of a subscription model. Many have a base free to play component as well, completely divorced from the idea of paying for a sub, while having gamers spend the same or even more money on them.
While it might sound great as a gamer to have this 1 subscription that gives you access to a bunch of GAAS games minus the MTX and battle passes, I'm not seeing the benefit for Sony/Microsoft to have their sub services chalk full of them. If people are getting addicted to that carrot on a stick w/ a GAAS game you have already "won" their recurring revenue w/o having to revenue share with all the 3rd parties you are throwing money around to for your sub service.
Obviously they exist on Gamepass, and will exist on Spartacus. But I just don't see those sub services really being a big driver for them, or those sub services really driving "more GAAS games."
Oh for sure.. and MS was before Gamepass existed.... everything and everyone is big on GAAS is my point, most have nothing to do with subscription services.Well, it's too late to stop that train now. Sony is all in on investing in GaaS.
She did help to build the first Sony Online Entertainment gamedev group, then became producer at EA of The Sims Online and the first Assassin's Creed. Then she became executive producer for AC2 and AC Bloodlines. She was tasked to create, build and lead Ubisoft Toronto, which became 2nd biggest Ubisoft studio, and as studio manager also executive producer of Watchdogs or Splinter Cell Blacklist, and remained as studio manager for many games more where her studio worked like Far Cry 4, Assassin's Creed Unity, Rainbow Six Siege and many other hits.I thought Jade had gone into irrelevancy long ago. Her track record was never that good, to begin with, so no thanks, Jade.
Don’t worry Sony will always do their Single player games.This market is always growing too.And they see the success all their single player games went into two digit sales numbers they all make over 500 million easy in win for Sony some With DLC approach even the billion dollars.They will Never let them go they know their importance’s.That’s why all those new Studios because not every Studio especially of their older studio wants to make such games.they want to make their games like single player games maybe with a multiplayer part in it.Sony is growing in all directions so you get even more single player games and get lots of new games GaaS games from which some can become really great fun games who knows.GaaS = exclusion criterion
If Sony is now forced to jump on the bandwagon and neglect oppulent singleplayer games, which are still sony's unique selling point, they will lose me as a customer. However, I also know that I will be replaced by 10 new players who may have grown up with GaaS and see it as normal and nothing negative. I'm a real dinosaur when it comes to that. For me, the perfect game includes a singleplayer story that can be completed from release - with a 20€ singleplayer add-on afterwards if the game allows it. My last real add-on I bought was Left Behind for PS3 and it was worth every penny since I loved the TLOU universe back then and wanted more. Game content that could easily have been implemented directly into the main game, but is deliberately held back just to be able to market it as additional purchasable content, can be shoved horizontally up their asses for all I care.
/rant
The conundrum for Sony will be invest $10M here and make $50M or invest $10M and make $200M.Don’t worry Sony will always do their Single player games.This market is always growing too.And they see the success all their single player games went into two digit sales numbers they all make over 500 million easy in win for Sony some With DLC approach even the billion dollars.They will Never let them go they know their importance’s.That’s why all those new Studios because not every Studio especially of their older studio wants to make such games.they want to make their games like single player games maybe with a multiplayer part in it.Sony is growing in all directions so you get even more single player games and get lots of new games GaaS games from which some can become really great fun games who knows.