Apparently, however, the time limitation is there no matter what. At least, that's what the comments say.Sean said:Developers actually have a few ways of handling their XNA game trials as seen here.
It seems like most devs so far have went the "Do Nothing" route.
www.microsoftpointsxbox.comRlan said:Alright, some interesting tidbits:
- If you live somewhere besides the places where they have community games, you CAN buy Community Games. There isn't some sort of weird thing like the videos - as long as you have a US account and US Microsoft Points, you can buy Community Games. You can then play the game on your regular account.
- In order to play ANY community games, even if you've bought them outright, you MUST be online to play. You cannot buy a game, move your Xbox 360 to a place without a internet connection, and play a game. It will come up with a "You must be logged into Xbox Live to play this game".
Now, does anyone know where I could get some cheap US Microsoft Points then? Due to the shitty Australia dollar, MS Points HERE are now cheaper than importing US Points, and they are of course only usable in their own country.
Also I bought Weapon of Choice. Crazy game. One thing I noticed though is that you have to play through a specific single player tree in one shot. It's probably very short, but still, kind of annoying.
Rand al Thor 19 said:Haven't had the time to check these games out yet but there is something I need to know. Do these game have achievements??? Hopefully MS didn't make the same mistake twice.
Eh? You mean the games aren't available to download/buy from the UK store? WTF :/Rlan said:Alright, some interesting tidbits:
- If you live somewhere besides the places where they have community games, you CAN buy Community Games. There isn't some sort of weird thing like the videos - as long as you have a US account and US Microsoft Points, you can buy Community Games. You can then play the game on your regular account.
pswii60 said:Eh? You mean the games aren't available to download/buy from the UK store? WTF :/
You could still try and add points right from the dashboard. It doesn't always work because they have locked out any non-us cards out to buy points on the us store (AFAIK). However, apparently their card-check isn't flawless, as all you have to do is be annoying as hell and try and buy the points until the purchase gets confirmed (instead of declined all the times).Rlan said:Hellraizer - Thanks a lot. It's still more expensive, but I guess I don't have any choice unless someone wants to give up a ew of their half price cards.
Rlan said:There are so many artists out there, surely these people who can program can work with a dude who can draw.
xblarcade said:The problem seems to be that the people writing games finding artists who are willing to work on a game that they didn't design
Rlan said:They are available from the UK store, I'm talking as an Australian, in which Community games will NOT be available at launch, instead it's sometime in 2009. It's the same for people in Japan too.
Iced_Eagle said:No.
MS has said they are looking into it, but for XNA 3.0, there are no achievements.
Obviously this can change very much year to year for each new version of XNA.
I know someone has invented a fake achievement that has the pop-up and such, but no gamerscore obviously.
Brakara said:How can you put achievements in when there is no official cert process? Would be too easy to cheat the system.
Anyway, must be really sad to be unable to enjoy games without achievements.
yyr said:- the main reason Achievements aren't there is because anyone could just create games with easy Achievements, and it would cheapen the system, making it unfair for XBLA and retail game developers. At least...that's the way it was told to us in the XNA forums by members of the team. I'm pretty sure that Community Games will *never* get Achievements or integrated leaderboards, from the way they were talking about it.
And now for a shameless plug:
My Community Game will most likely be available by Wednesday. It's called Snake360, and as you would expect, it's a snake game. But it's got 200+ levels, battle modes for up to 4 players, co-op, internet-based leaderboards and an Achievement substitute called goals (completing goals unlocks stuff). I've been working on it for almost a year and it will cost 400 points. You can see videos and read more info at http://www.snake360.com. I hope some of you will take a few minutes of your time to try it out =)
Ha... yeah, just like the XBLA devs who actually get certification. :lolyyr said:So in that regard, CG developers are being told "make sure to thoroughly test your games" which should be happening anyway!!
yyr said:My Community Game will most likely be available by Wednesday. It's called Snake360, and as you would expect, it's a snake game. But it's got 200+ levels, battle modes for up to 4 players, co-op, internet-based leaderboards and an Achievement substitute called goals (completing goals unlocks stuff). I've been working on it for almost a year and it will cost 400 points. You can see videos and read more info at http://www.snake360.com. I hope some of you will take a few minutes of your time to try it out =)
chubigans said:I really hope at some point there will be a Game Maker type interface for XNA. I don't want to learn code.
Ah, forgot about that one. Neato.Metalic Sand said:
Rand al Thor 19 said:I can enjoy them for sure... it just that they are missing out on many, many achievement whores buying these low priced games for the achievements. To me, it seems like a wasted opportunity just like Xbox Originals. My friend's list is filled with people who would buy these games if they had achievements, just like these same people do for every XBLA game. That's all i was saying.
Rlan said:Something which is kind of weird is how segmented away Community Games are with the rest of them. Right now community games do NOT show up on Xbox.com at all, so you can't really see if anyone you know is playing any of them. You also cannot access Community Games from the Quicklaunch bar.
This might all change once it all really goes live though, like the ability to buy stuff thorugh Xbox.com directly.
yyr said:Just to clear up a few things:
- yes, ALL of the Community Games' trial modes run on a 4-minute timer, whether the developer specially implements a trial mode or not. It's kind of a pain for anyone trying to sell a game with any type of complex gameplay in it. Someone on the XNA forums said that their game is a strategy-type game with a 10-minute tutorial...sucks.
yyr said:And now for a shameless plug:
4 minutes and done... and no, you can't get around it.PhlivoSong said:Do you mean just 4 minutes and it's done, or you can vary the time scale based on 4 minute increments? If you make your own trial mode can you get around that 4 minute timer?
Psychotext said:I really hope they have an auto download for these trials. I'll likely try most of them but I don't want to have to keep looking for new ones.
From what I understand, you're not allowed to update titles. Microsoft wants to discourage people from releasing games that aren't complete. I did find mention in the XNA forums that they may work with some developers to allow bug fixes, but there won't be any automated system in place that devs can use.PhlivoSong said:Are you even allowed to post updates once you publish the initial build?
What the hell?!?homez99 said:They don't, the auto-download feature for XBLA games has disappeared now too, which is a shame but necessary to not get some of the tosh that gets chucked up on the service these days.
PhlivoSong said:Going off of what somebody sort of asked... if you update a game that is already published does it still go through the same approval process with other XNA devs? Does it get automatically published because your game is already on XBL? Are you even allowed to post updates once you publish the initial build?
Kafel said:I wish you good luck but I'd also wish that game was 200 points. Not only for me but for you to make more money with it.
You could have put a hundred times more levels, this sort of game should be 200 points for impulse buys. I think you'll only convince some fans of Snake to buy your game at that price.
Indeed, its not a bad game, we test Itbox games at my work so I could play it for free at lunch if I hadn't got bored of it months ago :lolGowans007 said:In a party with some other Gaffers, Lines is pretty simple fun too.
Word Soup is on those quiz machines (ItBox's) from the pub :lol Practice then I'll get the jackie!
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