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Does anyone know what is happening with Trinity Wars? It was down for a March release, but never appeared and the website hasn't been updated in ages. Thanks
toythatkills said:BRACE YOURSELVES, PEOPLE, INCOMING FLOOD.
Trials mainly, unless something's good - then I can buy it and know what the full version's like.Shurs said:Wow. Thanks.
Are your impressions based off of Trials or the full games?
toythatkills said:You only need to look at the screenshots to realise that this is the most genius idea for multiplayer Tetris ever.
Kafel said:
toythatkills said:CoreDase is Artoon but less graphically awesome. The music is pretty lovely though, and since Artoon still hasn't made a comeback it might have to do. You're a bouncy ball and have to bounce on every square in a level to turn them red, being careful not to fall through said red squares. It plays nice, but I'm certainly not sure it should have "unique" right at the forefront of its description.
HadesGigas said:
Kafel said:Well it's contained in the link
Awesome news. I had a play of Artoon yesterday and it's still among the best Indie Games.qupe1975 said:Well Artoon (Artzy) was in playtest recently so hopefully it shall be making it's way back soon
toythatkills said:Awesome news. I had a play of Artoon yesterday and it's still among the best Indie Games.
Platformance is nice too, bought it as soon as it asked. Played easy first of all and did it in 13m40s with 47 deaths. Rubbish! Might try to improve that before attempting normal, I was awarded a bronze medal and told to try again in less than 30 deaths, so I assume that'd net me silver! I didn't have much trouble with the controls but it's definitely harsh, the only issue I found was how the knight occasionally slides around when he lands so its quite easy to slip off the edge of platforms. Also, is there any trick to the wind bits? Had loads of trouble getting up them (and accidentally walked inside the frame!)
Massively replayable, but I wish it had a leaderboard for number of deaths and then time, or at least logged the medals or something. I had to take a photo of the screen to remember my score!
Recommended though.
His horizontal movement has no acceleration and he jumps like he has an invicible jet pack on. But most of the levels seem to be made with these idiosyncrasies in mind. I bought it and beat it in one sitting and it's on par with the upper crust of the flash platformers. It made the wait for Super Meat Boy a little less painful.toythatkills said:Apple Jack update is up!
This is Hard is a hard 2D platformer. Sometimes though, unfairly so, with enemies appearing quickly from off screen, or blind drops. The guy feels odd to control. He's very fast, and jumping is really floaty, like, you can float about half a level in one jump. I don't really like it much, it feels like a hard 2D platformer should require precision gaming to get through, but the way he moves doesn't really allow for it so you just have to brute force your way through. One awesome thing though, is that it keeps a count of how many times you've died, at the start of each level.
The way he moves wouldn't be a problem at all if you could see more of the level. The problem is that the camera's zoomed in too far so every single jump is just a leap of faith and the whole game is just trial and error. That doesn't make it hard, hard would be seeing what you have to do and having trouble executing it. It's just annoying.SapientWolf said:His horizontal movement has no acceleration and he jumps like he has an invicible jet pack on. But most of the levels seem to be made with these idiosyncrasies in mind. I bought it and beat it in one sitting and it's on par with the upper crust of the flash platformers. It made the wait for Super Meat Boy a little less painful.
Can you give us any exclusive info?Liquid Helium said:Just bought creators club membership and am hoping to release my first game sometime soon
Liquid Helium said:Just bought creators club membership and am hoping to release my first game sometime soon
It's kind of a more pointless version of Peggle, and the physics felt entirely wrong to me. It was really unpredictable when you shot at a block which way the ball would shoot off. Peggle is random but you can still plan two or three bounces, here, nope, you can aim for the first block then you're down to luck. The aim is to shoot at seven sparkling blocks with balls of the right colour within a certain time limit, you get bonus points/time for catching blocks in a Peggle-style bucket at the bottom which you control yourself. The problem is, there's not a set number of balls, just a time limit, which means you can shoot and shoot at random with no penalty at all and still finish a level, there's not really much of a challenge at all. It's a nice idea, but the balance is all wrong.N.A said:Spring Up Harmony is out now for 240 msp.
It looks like a more physics orientated version of Peggle:
http://www.youtube.com/watch?v=p05QWJwhs_4
watership said:Platformance looks VERY awesome. Reading about it didn't do it justice.
http://www.youtube.com/watch?v=8DMembtjfjI&feature=player_embedded
It's out and awesome.OnPoint said:This is very cool. When is it set to come out, or is it out?
When their game sells like shit, I guess they've only themselves to blame then. Sounds like excellent, essential feedback.SmallCaveGames said:I playtested that game and assumed it was still 'alpha.' When I saw it pop up for sale I knew it was trouble. Visually it had potential - but the controls and gameplay need another 2 months of polish.
I flat out suggested "get rid of item that inverts controls - it's a negative play experience, period." Oh well.
That's simply not true.besiktas1 said:This is Neogaf, we bitch about fonts. ^_^
Yeah, how the did you know that?Kafel said:kalm ?
Not really much to it, it's just something I have been working on this summer. I'm a broke student and decided I might as well try to make money from XBIG. The game is called KALM, the aim of it was to create a metroid-vania style game that consisted of multiple, 5 minute campaigns. It controls like I wanna be the guy (double jump with a pistol). I just submitted it for it's first play-test, I think it still needs some work though, I want to add some more campaigns, and like I said before I'm a broke student and am no artist/audio dude so the graphics and sound is nothing more than the royalty free rubbish that I am using nowtoythatkills said:Can you give us any exclusive info?
Liquid Helium said:Yeah, how the did you know that?
HadesGigas said:Have you ever wanted to see a review of every single Avatar game? Then you're a sick person, and in luck!
(Note: that's "every single avatar game" as of like 10 days ago, so there's gotta be like 5-10 missing by now)
Some excellent prizes there.SmallCaveGames said:Indienerds is doing a big XBLIG giveaway if anyone is intrested.
Yeah, and I really enjoyed it Actually, Opac's Journey helped me sort out some personal camera issues I was having. I recently added a zoomable camera, which was necessary for platforming bits.SmallCaveGames said:Indienerds is doing a big XBLIG giveaway if anyone is intrested.
Noogy, I wait patiently for your game. Frothing, actually. Did you try out Opac's Journey?
I am still amazed that you are making this game and only started to code a few years back, you are a monster :lolNoogy said:Yeah, and I really enjoyed it Actually, Opac's Journey helped me sort out some personal camera issues I was having. I recently added a zoomable camera, which was necessary for platforming bits.
Thanks I think I'm able to work so fast since it's still new and fresh for me, so I'm eager to wake up every day and see what I can accomplish. Come back to me in 20 years when I'm old and grizzled, and I'm sure you'll find a grumpy old coder.Diablohead said:I am still amazed that you are making this game and only started to code a few years back, you are a monster :lol
Noogy said:Yeah, and I really enjoyed it Actually, Opac's Journey helped me sort out some personal camera issues I was having. I recently added a zoomable camera, which was necessary for platforming bits.
toythatkills said:Some excellent prizes there.
Avatar Hurdle is another 80 point UFO Games title as they continue their quest to completely remake Track and Field but making each event somehow unplayable. On this occasion, we have the 110m/400m hurdles event which they've zoomed in and made move so quickly that you can't possibly react to the hurdles, you have to guess/know where they are long before they appear. At this point, you could afford to buy the actual Track and Field rather than their games, and it's much more fun.
Junior Street Ninja has no fucking analog stick deadzone, so I was just frustrated as my ninja constantly ran left and off the side of every platform when I tried to stop. This made the game 100x harder than was necessary. Might try again with the drum d-pad because it looked quite good aside from that, not the best platformer in the world but could be fun if it wasn't so irritating.
Relative Space is a twin-stick which is really, really slow and cumbersome.
toythatkills said:Junior Street Ninja has no fucking analog stick deadzone, so I was just frustrated as my ninja constantly ran left and off the side of every platform when I tried to stop. This made the game 100x harder than was necessary. Might try again with the drum d-pad because it looked quite good aside from that, not the best platformer in the world but could be fun if it wasn't so irritating.
Kafel said:Two games that might be worth it :
http://www.youtube.com/watch?v=4VKI06xhybw
http://www.youtube.com/watch?v=vEx_p2N_eww
C.L.E.S. Party is pretty neat. It reminds me of a cross between Marshmellow Duel and Rocket Riot.Kafel said:Two games that might be worth it :
http://www.youtube.com/watch?v=4VKI06xhybw
http://www.youtube.com/watch?v=vEx_p2N_eww
That's coming to XBLIGs?qupe1975 said: