I wish this is either on 3DS or iOS. I dont think I will end up buying 3DS and I think this game has a huge potential on iOS if priced right for the platform.
seriously, MonHun 3G (no announced buuut), KH3D, Threahtrym, Kid Icarus, Luigi's Mansion.... and now Ghostlight will bring atlus/aksys awesomness to europe.
Alright proper thoughts from my cellphone. . . (I was up super late last night doing raids in Final Fantasy XIV)
Honestly I think this is a must get for any Final Fantasy fan even if you're not a fan of rhythm games. Its an absolute trip of nostalgia going thru each title and its choice songs/events. And in terms of challenge, the hard mode gets to be pretty crazy. Don't let the easy/normal songs fool you! There's also lots of great little nods with the different themes in each menu. IE the party select theme is based off of FF6s.
That said, it was a great feeling doing FF8s "Waltz for the Moon" and seeing the FMV itself + a little more. (to note they also looking really good on the 3DS) I put it a ton of playtime during the downtime when I went on vacation, I'm not really sure how many hours I put in. . .
And in terms of DLC, songs were 150y a piece and each one was about 40-50 blocks.
Theme of the Empire (FFXII) -- Previously linked in this thread, I hadn't heard this theme before (I've only played FFVI and Tactics Advance), but it's amazing how intuitively the inputs match the melody.
Terra's Theme (FFVI) -- One of my all-time favorite videogame songs. This video exhibits a different approach, visually, from the one above, with a character moving right to left.
One Winged Angel (FFVII) -- And this one exhibits a different visual approach as well, with four characters in combat against a boss. It's a higher difficulty... Looks intense!
They are probably drawing conclusions to it since it seems to be in a similar playstyle i.e. touch the screen at the beat, "drag" the cursor at certain segments. It may not be Ouendan in a Final Fantasy skin, but it is probably better to insist that it plays slightly similar while being in its own format. After all Ouendan is one of the better rhythm games out there and half of that enjoyment came from how it was played.
List me a few tracks! Just realized that my ps3 was using my shitty monitor speakers for the past month. That's probably why FF13 was less than memorable lol.
Mecchanical listed some good ones, and some others I would check out (I love short, motive-based, thematic music so maybe it's why I find things more easy to remember)
This is a list of my personal favorites (excluding the ones Mecchanical listed though) (Note that a few of them are variations based off the Nova Crystallis theme):
The main difference between this and Uematsu music is that Hamauzu's scores are primarily motivic and ostinato based (there's some melodic pieces in there too) while Uematsu's is almost all pure traditional melodic-based music with classical structuring to his phrase groups.
I love them both though, just one more than the other
(Also, I totally sang One Winged Angel with Uematsu conducting at the Distant Worlds concerts in Chicago last June
Also, if there's more you would be interested in looking at, I would highly recommend listening to the piano collections albums for FFX and FFXIII. Hamauzu did all of the piano arrangements for both albums. In the FFX album, he arranged works by himself, Uematsu, and Nakano; while in the XIII album he arranged all his own pieces (so there's less variation here than in the awesome FF X Piano Arrange album). The pieces are infinitely more enjoyable too if you have a decent subwoofer.
What's the 3D like in this game? Is it simply layer separation with the sprites and such, like the menus on SSFIV? Are the FMVs from past Final Fantasy games re-rendered in autostereoscopic 3D?
What's the 3D like in this game? Is it simply layer separation with the sprites and such, like the menus on SSFIV? Are the FMVs from past Final Fantasy games re-rendered in autostereoscopic 3D?