In what way does this resemble actual human facial animations. No really.
Just look at how it all moves. This is actually right in the middle of the uncanny valley.
Downgrade confirmed, shame on you ND!
Games look amazing, you guys. Are you seriously debating right now which wrinkle looks more realistic and why the blinks of one person are better and more natural than the other's? Come on.
Top tier animation as always from ND. If people are all for making comparisons, Ryse is up there.
For some reason, I'm memorized by this, from the shirt to his hair (it's so brown)...Order (or is everyone saying Battlefront now) right now is the king of (console) graphics and while there have been doubts this game may beat it...for some reason, all the mundane stuff on this gif somehow wows me more.just a little example of how the game shift from cut scenes to gameplay
That shadow's a nice way to hide a transition, now that I think about it.
In what way does this resemble actual human facial animations. No really.
Just look at how it all moves. This is actually right in the middle of the uncanny valley.
That's one of the reason I mentioned all we had to go off of was a gif, yet people are saying an unreleased game is "leaps and bounds" beyond an existing one in its entirety based on a compressed, 2 second gif.
You have to bear in mind ND do focus on detail more that most developers. It doesn't surprise me their facial and mo cap animations are highly meticulous and detailed. It's ND after all.
Still 30 fps though.
First thing you should do is schedule an appointment with an optometrist.
Btw, is the lemur using mocap? Doesn't seem like it.
Cant wait to see what Doughnut Drake 4 looks like.
I really like the over all look the lack of any wrinkles and blemishes kind of weird me out.
Is that just because its a compressed GIF or does Lara make sure to put a bunch of concealer on before going Raiding?
.
Not everyone or every character needs to emote and react in subtle ways.
In the context of the scene Laura is verbalizing a translation and piecing information together. She isn't silently marshaling her thoughts as in the 2 second compressed gif of UC4. Not that context is needed. They're all well done animations.
She's an incredibly rich, incredibly healthy early 20 something year old - I don't think her skin looks THAT out of place tbh.Give us smooth! Give us silky!
Eh, I would disagree with you there. I would say sometimes Camilla's acting was overdone but overall I was really happy with the results.Lara's facial animations really weirded me out. the lower part of her face looked paralyzed. It was the same for every character in that game.
Imo. GIF can't even show anything without the audio. There is nothing wrong with facial animations in this scene when you actually play the game, and know what it is about. Audio and voice emotions are very important part of the whole scene and for the "full picture".
Imo. GIF can't even show anything without the audio. There is nothing wrong with facial animations in this scene when you actually play the game, and know what it is about. Audio and voice emotions are very important part of the whole scene and for the "full picture".
While we are not sure about how many LOD levels there are, it's very clear that cutscenes that don't have to transition to/from gameplay have considerably better lighting/shaders/whatever. In the E3 demo, compare Drake before he opens the door, which transitions to gameplay, to surprised Drake at the end of the separated-by-a-black-screen cutscene at the end of the extended demo.
That shadow's a nice way to hide a transition, now that I think about it.
Adding the voice acting to that .gif would only make it worse
Eh, I would disagree with you there. I would say sometimes Camilla's acting was overdone but overall I was really happy with the results.
That is awful, is her mouth full of marbles when she talks!
Give us smooth! Give us silky!
Adding the voice acting to that .gif would only make it worse
?? I didn't find anything wrong with her voice acting in that scene, but maybe it's just me.
This is realtime....Amazing! Yes it cuts straight to gameplay
I love the explosion reaction animations in the MP as well (taken from the Making Of... Thread.)
Like, they're so smoooooth. I can't even tell where the animations begin and end it's done so well.
Yeah, that's what I feared. Of all developers, I didn't expect ND to cut corners like that.
Sony 1st party always pushing the industry forward.
Love it.
Top tier animation as always from ND. If people are all for making comparisons, Ryse is up there.
Lara waifu defense force.These salty comments, why? It's almost like some people are mad that this game looks this good, no comprendo.
ND is pretty fucking good at it.
e3 demo didnt have shadow
Why would they use shadows to hide a transition when it's straight from cutscene to gameplay? There's nothing to hide.