SPEA said:Here are more that were just posted:
Equipment and Runes Walkthrough HD
for me action rpgs are more about customizing your character/skills/items and unleashing upon enemies. the combat animations could be better, yeah, but i think as long as the mechanics behind combat are good, it will be appealingscoobs said:Not to troll but I'm having a hard time seeing the combat as being very fun.
well good thing its not UE3 then.godhandiscen said:This one:
Prologue Cam HD
I mean, lets not fool ourselves, there are way too many camera changes in that scene to be real time. The UE3 struggles with every camera change, and thus the texture pop-up happens. If that is realtime, then Dyack am GOD confirmed.
edit: Also, that monster better be a boss.
Lykathea said:For instance, the shot reverse shot you refer to in the Freyja cut scene is utilized only a few times and accounts for the vast majority of cuts in the scene. If a prototypical Hollywood director handled this same scene there would have been far more cutting up of the action through constructive and contiguity editing.
They can blog about it if they want, I'm just not seeing that attitude reflected in the game's design or cutscenes, as of this moment. The musclebound hunks and cyber skanks that populate the game seem to go against Bazin's use of "non-actors" and even slow dialogue scenes are full of edits when they don't have to be.SK has elaborated on precisely this point in the blog titled 'A Realist Approach'. I am too lazy to look it up right now but feel free to do so to see what I am talking about.
scoobs said:I'm also questioning the enemy design choice... and the animation system is a bit robotic. Otherwise if its like WoW it will surely be fun.
I know, but then, devs should be getting SK's engine instead of the texture pop-up fest that the UE3 is.Sviatoslav said:well good thing its not UE3 then.
godhandiscen said:This one:
Prologue Cam HD
I mean, lets not fool ourselves, there are way too many camera changes in that scene to be real time. The UE3 struggles with every camera change, and thus the texture pop-up happens. If that is realtime, then Dyack am GOD confirmed.
edit: Also, that monster better be a boss.
Lykathea said:Just take a look at lots of the shots in scene showing the ship landing in the frozen tundra, the camera movement is extremely dynamic and utilizes long takes far more than what is the norm.
that is the first tell-tell signs of a troll. Not that you are, but 95% of the time if someone posts thats, thats exactly what they are doing.scoobs said:Not to troll but I'm having a hard time seeing the combat as being very fun.
Lykathea said:Just take a look at lots of the shots in scene showing the ship landing in the frozen tundra, the camera movement is extremely dynamic and utilizes long takes far more than what is the norm.
I would guess it's all real time. As you know those interactive flashbacks have no loadtimes and they move from one area to a completely different one instantly.godhandiscen said:This one:
Prologue Cam HD
I mean, lets not fool ourselves, there are way too many camera changes in that scene to be real time. The UE3 struggles with every camera change, and thus the texture pop-up happens. If that is realtime, then Dyack am GOD confirmed.
edit: Also, that monster better be a boss.
Indeed, it's quite an eyesore to go back to Mass Effect now and see all the blatant texture pop-in.Bildi said:I would guess it's all real time. As you know those interactive flashbacks have no loadtimes and they move from one area to a completely different one instantly.
It's definitely extremely impressive. To get the loading happening all in the background is a great accomplishment.
I'm pretty sure one of the previews confirmed that the cutscenes use whatever armor Baldur is wearing at the time.Lykathea said:I think it is safe to say that the cutscenes are rendered in real time. I say this because the armor is different on Baldur in almost all the cutscenes we have seen (for instance meeting in Heimdall's office has been shown before but Baldur was wearing different armor) and it would be ludicrous for SK to pre-record the cutscenes with all the different armor set-ups just to fit with what the gamer is currently wearing.
Found it: http://blog.wired.com/games/2008/02/hands-on-too-hu.htmlLykathea said:I think it is safe to say that the cutscenes are rendered in real time.
Yeah, more people need to read the previews (and not Kotaku's!!!)Since all the cut scenes are in real time, main character Baldur's gear will always reflect what you're wearing -- even if the armor is degrading and flashing red, that'll show up in the cinematics.
Scottlarock said:that is the first tell-tell signs of a troll. Not that you are, but 95% of the time if someone posts thats, thats exactly what they are doing.
Silicon Knights' writers are master storytellers above all, and their Too Human tech is there to serve this purpose. The first half-hour of the game zips back and forth between gameplay and cut-scenes and expository flashbacks, each taking place in different, wide-open, detailed environments, and not one transition brought with it a halt in the pacing.
...
Melee attacks are done by holding the right analog stick in the direction of the enemy you want to hit, and Baldur will automatically slide there, zooming right along the floor up to them. The game's producer at Microsoft described the optimal strategy as "playing pingpong" -- you want to slide up to an enemy and attack it, then slide to an enemy behind you and attack it, and bounce back and forth. Longer slides let you build up your combo meter, which makes you attack enemies faster. But once you build the meter up enough, you can spend some of it on a supermove that crushes all the enemies around you. It's an interesting trade-off, because while it kills everything, it palpably slows you down back to the slowest combat speed.
Lykathea said:"If you like this game you have atrocious taste and no one of any importance will ever like you. We're laughing at you. All of us. The important people."
No one likes this game in any concrete sense yet. We merely just like what we see and hear about the game's scope.
Also, what games should I be liking, o undisputed master of gaming taste?
Seriously, your trolling attempts keep getting worse and worse as TH keeps on progressing. I wonder why that might be? Grasping at threads much?
Why are you trolling this game so much? Are you looking to get banned? Srsly.GremlinInTheMachine said:If you like this game you have atrocious taste and no one of any importance will ever like you. We're laughing at you. All of us. The important people.
Where did you get that? Final Fantasy?GremlinInTheMachine said:You should be an individual and like whatever appeals to you, and you should respect individuality and not feel insecure and threatened when others don't like what you do. Nor should you call them trolls in an attempt to rationalize away their conflicting opinions.
Only then shall you be at peace with the Great Beyond.
Lykathea said:And point me to a single post of yours in this forum that has some semblance of rational critique and is not simply trolling.
Yup, you sure are important on the internet.GremlinInTheMachine said:If you like this game you have atrocious taste and no one of any importance will ever like you. We're laughing at you. All of us. The important people.
godhandiscen said:Why are you trolling this game so much? Are you looking to get banned? Srsly.
Where did you get that? Final Fantasy?
GremlinInTheMachine said:If you like this game you have atrocious taste and no one of any importance will ever like you. We're laughing at you. All of us. The important people.
Lykathea said:So let me get this straight, I respect other people's opinions on games by calling their taste atrocious when it diverges from my own? :lol
Spirit of Jazz said:Important people wouldn't be moronic enough to say "Not to (verb) but" given you acknowledge you're doing the thing you said you're not doing. People like Scoobs are those that should be laughed at, and seems like they're in your crowd.
Lykathea said:I refuse to get into a semantics debate with you.
The point remains that unless you have something to contribute to the discussion of TH besides "TEH Animatations SUxxorZ" why are you still here?
This is not to say that all I want are positive opinions about the game, quite the contrary. In fact I encourage negative opinions with open arms so long as the points articulated are well defended and reasonable. Unfortunately, you do not seem to partake in parle in this manner so I am afraid I will have to ignore you from here on out.
Good advice.GremlinInTheMachine said:...you should respect individuality and not feel insecure and threatened when others don't like what you do.
Bildi said:Good advice.
Please take it and get the fuck out of the thread. Can everyone please now stop quoting this retard.
The fact you are calling it good, suggests me I should wait for the PC version. WHAT DID YOU HEAR? SPEAK NOW!Borys said:God this looks so fucking awesome. Can't believe nobody did this kind of game before (Diablo + DMC + sci-fi).