GarthVaderUK
Banned
Loving those new vids, I can see myself spending far too many hours with this game.
Well, there's one less great game for you to play. Sucks to be you I guess.GremlinInTheMachine said:Games like Devil May Cry and Ninja Gaiden have fast-paced combat and their animations are excellent.
Too Human's bad animations are the result of simple incompitence.
It looks like Dynasty Warriors because it shares design elements with it--poor design elements.
Too Human's art style looks like the Solid Gold Dancers dressed in martial attire. Cross Weimar Germany with Studio 54 and youre there.
If you like that style I fear for your walls and the horrors you hang on them. Said with love.
GremlinInTheMachine said:Games like Devil May Cry and Ninja Gaiden have fast-paced combat and their animations are excellent.
Too Human's bad animations are the result of simple incompitence.
urk said:Misspelling incompetence is the result of simple incompetence.
DMC and NG are fast-paced action titles AND NOTHING MORE. That's all they got. There aren't shitloads of levels, shitpiles of customizable loot, 4-player online co-op, character and class creation, and a whole host of really awesome stuff that makes Too Human not just a simple action titles.
No go press X like a thousand times over and let us enjoy the new media. Thanks.
owned. I agree. The amount of customizable weapons and equipment also probably has something to do with the quality of animation.urk said:Misspelling incompetence is the result of simple incompetence.
DMC and NG are fast-paced action titles AND NOTHING MORE. That's all they got. There aren't shitloads of levels, shitpiles of customizable loot, 4-player online co-op, character and class creation, and a whole host of really awesome stuff that makes Too Human not just a simple action titles.
No go press X like a thousand times over and let us enjoy the new media. Thanks.
GremlinInTheMachine said:Too Human's bad animations are the result of simple incompitence.
Opus Angelorum said:Much like your lack of spell checker.
xS1TH L0RDx said:stopped reading when u brought up dmc and ninja gaiden. its clear you know nothing of this game, and are here to troll.
Opus Angelorum said:Much like your lack of spell checker.
GremlinInTheMachine said:Let me guess, you're sticking by the PR line that it's a Diablo-style game? :lol
Yup :lolGremlinInTheMachine said:Let me guess, you're sticking by the PR line that it's a Diablo-style game? :lol
GremlinInTheMachine said:OCD sufferer?
urk said:Misspelling incompetence is the result of simple incompetence.
DMC and NG are fast-paced action titles AND NOTHING MORE. That's all they got. There aren't shitloads of levels, shitpiles of customizable loot, 4-player online co-op, character and class creation, and a whole host of really awesome stuff that makes Too Human not just a simple action title.
No go press X like a thousand times over and let us enjoy the new media. Thanks.
GremlinInTheMachine said:You misspelled "now." :lol
Opus Angelorum said:No, I just like pointing out irony.
GremlinInTheMachine said:None of that that excuses the terrible animation or simplistic combat.
urk said:And you made the list too.
Draft said:Yup :lol
Stupid PR monkeys :lol
All of the two human apologists are gonna be rightly owned when the game comes out and has no rpg elements :lol
Ironically enough, I almost enjoy ME's combat as much as CoD4.kmfdmpig said:Doing so, however, is akin to comparing Mass Effect to Halo 3 or COD4 (which Dean Takahashi did before essentially retracting his entire review).
Indeed. I'm reminded of that Halo 3 4 player co-op pic which said "You're running out of things to complain about, aren't you?Mifune said:I just find it encouraging that we've moved from pages of LOLs at the mere mention of the game to scattered cries of "the animation sucks" or "the art sucks" or something equally superficial.
Dyack should be proud.
~Kinggi~ said:And i really love the detail in all the environments and characters. I just hope that isnt an indication of a short game with few locations.
urk said:From the write-ups linked earlier, they are talking 40-50 hours to reach the top levels.
Well, yeah you can grind for 40 hours in 5 locations.urk said:From the write-ups linked earlier, they are talking 40-50 hours to reach the top levels.
urk said:And you made the list too.
urk said:And just because DMC and NG have good animation doesn't excuse them from not having character classes and online co-op.
This isn't the game you're looking for.
Honestly, what do you hope to accomplish? You don't to discuss the game or it's positive aspects, but rather you want to come in to point out a flaw again and again and again. We get it, dude. Really, we do. You made your point.
And you made the list too.
OMG I WANT IN!urk said:People who don't get to play Too Human co-op with me.
You can make a list too! I'll start you off.
People who can't play Devil May Cry 4 co-op with GremlinInTheMachine
1. Urk
There must be a thread in the archives for Too Human just after E3 06. I mean, comparing then and now... :lolMifune said:I just find it encouraging that we've moved from pages of LOLs at the mere mention of the game to scattered cries of "the animation sucks" or "the art sucks" or something equally superficial.
Dyack should be proud.
sp0rsk said:This argument is a strawman btw.
border said:Still kind of looks like CyberPunk Devil May Cry as made by Majesco. Those animations just scream "budget title".
Draft said:Yup :lol
Stupid PR monkeys :lol
All of the two human apologists are gonna be rightly owned when the game comes out and has no rpg elements :lol
CowboyAstronaut said:I'm confused...
What cutscenes are you watching? In the "Sacrifice" scene on Gametrailers I count 19-20 edits in a 1:45 scene. That is a cut every 5 seconds.Lykathea said:The cut-scenes look great. What may be off-putting to you and the general public at large is the lack of editing in much of what we have seen. In other words, Too Human clearly takes a Bazinian realist approach to the cinematography complete with long takes, deep focus, tracking camera shots and a severe lack of emphasis on cutting. All this adds up to a film aesthetic that is markedly different from the average cut happy or super shaky cam coming from contemporary Hollywood action films, which, to me at least, is a welcome change--a breath of fresh air if you will--that allows TH to stand out from the crowd weaned far too much on contemporary Hollywood film form.
godhandiscen said:For those who know, is the intro cinematic in real time or pre-rendered with in-game assets? It looked amazing, but to go that far without texture pop-up.... not this gen.
This one:Hannar said:Not sure which cinematic you are referring to specifically, but since everything they have shown thus far is being done in real time, I'm comfortable saying it is not pre rendered. They are quite proud of that.