beelzebozo
Jealous Bastard
Scrow said:i will probably still buy this game(s)
oh, i'll buy it.
i just hope i'm happy about it.
Scrow said:i will probably still buy this game(s)
MrSardonic said:
Kittonwy said:Is that before or after he left Nintendo?
his weight is uncalled for?beelzebozo said:whenever it was, it's severely uncalled for
Blimblim said:No AA in UE3 titles so far.
beelzebozo said:whenever it was, it's severely uncalled for
beelzebozo said:whenever it was, it's severely uncalled for
Dunpeal said:Word, its not like David Jaffe is mister fitness encarnated. There's fat people a plenty, hell some of you are probably fat. Why trash talk fat people?
Kittonwy said:What does this have to do with David Jaffe again?
Mojovonio said:I don't even have to mention who the biggest tub in the VG industry is.
We all know.
Mojovonio said:Oh screw it
Mojovonio said:Oh screw it
under cleavage... of the gutMojovonio said:
Kittonwy said:If the xbox360 allows for hardware FP10 blending AND AA for cheap, not having AA with UE3 seems kind of like taking a step backwards, since it's not like they can even do FP16 and have to sacrifice AA. It makes me wonder how ultimately hardware specific UE3 really is, and how much graphics of games using UE3 will be held back compared to things later in the generation using engines custom tailored to the hardware itself.
Dahbomb said:100 million budget? 10 years in development time? 30 FPS ambitious plan? The next "God of War" killer?
Could this be the biggest flop in gaming history ever?
Mojovonio said:
Somone had to do it.
Isn't that a little too big? That's like 3/4 the size of his head, that's one big ass burger.
jett said:This game doesn't look that hot.
http://videogamerx.gamedonga.co.kr/bbs/data/usernews/1152177510/06.jpg This picture reminds me of a certain heavily panned PS3 game.
Kittonwy said:
Kittonwy said:If the xbox360 allows for hardware FP10 blending AND AA for cheap, not having AA with UE3 seems kind of like taking a step backwards, since it's not like they can even do FP16 and have to sacrifice AA. It makes me wonder how ultimately hardware specific UE3 really is, and how much graphics of games using UE3 will be held back compared to things later in the generation using engines custom tailored to the hardware itself.
Baiano19 said:The thread is derailed already so whats the history behind this gif:
Yup. :lolProelite said:This game was always a downgrade ever since E3. :lol
Ark-AMN said:*sigh*, as usual this thread devolved into the usual GAF elitism tripe and insults. And no one here seems to be able to grasp the simple concept that THE GAME ISN'T FINISHED YET!!!
These pics ARE from the disastrous E3 build and as someone said, they've been resized to make them even look worse.
Q: We know, and everyone should have in mind, that the games we see at E3 are always a work in progress, but wed still like you to address some feedback Too Human received at the show specifically the framerate and camera issues.
Denis Dyack: We suffered from significant technology issues with the engine that we licensed. Those issues affected pretty much everything in the E3 build. These issues will be worked out and fixed well before the game hits the store shelves. During game development, a game is always in flux and depending on when you choose to look at game you can get a very different impression of it. E3 might not have been our finest hour, but the final game is all that counts.
Q: For the final game, are you shooting for a target framerate, then populate the screen to meet that target? Or would you freely design the levels and action on screen and then tweak the code to assure a minimum playable framerate? Will you goals or targets change depending on single player or a multiplayer scenario?
Denis Dyack: We plan to be at least 30fps. There are various methodologies to accomplishing this. We are confident that we will get there.
Q: If there is one aspect of Too Human that you feel the public hasnt captured yet, what would it be?
Denis Dyack: We think people have yet to realize what the game is in its entirety. The combat portion of the game that we showed at E3 only gave players a small taste of what we have in store.
Q: do you plan to release a playable demo of Too Human on Xbox Live Marketplace?
A: We feel that Marketplace demos have great possibilities and we would like to do one - hopefully before the game hits the shelves
Q: Nowadays you dont ask a developer the release date of a game, but do you feel that Too Human will ship this year?
A: We will ship the game when it is ready
Q: When can we expect the next deluge of Too Human info?
A: The next time we feel the game is ready to show. The details will come in time.
It's in this thread tooArk-AMN said:here's the latest interview with Denis which was posted in another thread which died quickly: http://interviews.teamxbox.com/xbox/1648/Too-Human-Interview/p1/
EviLore said:TOO HUMAN WILL BE THE GREATEST GAME OF.....ALLLLLL TIMEEEEEEE!!!!!!
!!!!!!
UE3 doesnt support tiling, so 4XAA+720p is a no go on Xbox 360....shaft said:where is the 4x AA?
Ark-AMN said:here's the latest interview with Denis which was posted in another thread which died quickly: http://interviews.teamxbox.com/xbox/1648/Too-Human-Interview/p1/
"Denis Dyack: We suffered from significant technology issues with the engine that we licensed. Those issues affected pretty much everything in the E3 build. These issues will be worked out and fixed well before the game hits the store shelves. During game development, a game is always in flux and depending on when you choose to look at game you can get a very different impression of it. E3 might not have been our finest hour, but the final game is all that counts."
dark10x said:Oh, they're going to fix all of the engine problems before release? Just like Twin Snakes? :lol
Kittonwy said:So Dyack is now blaming EVERYTHING about the poor E3 demo on UE3 of all things?
Ark-AMN said:*sigh*, as usual this thread devolved into the usual GAF elitism tripe and insults. And no one here seems to be able to grasp the simple concept that THE GAME ISN'T FINISHED YET!!!
These pics ARE from the disastrous E3 build and as someone said, they've been resized to make them even look worse.
parada911 said:When EGM played the game for their coverstory before E3 they gave it nothing but praise.
Kittonwy said:So Dyack is now blaming EVERYTHING about the poor E3 demo on UE3 of all things? If that's the case why couldn't they have come up with their own engine if UE3 wasn't good enough for them? And it's not like they were going for ambitious things that no one has ever done before technically and the engine simply couldn't handle it, and the engine is only as good as the programmers working with it, that's a telling tale of the caliber of Dyack's programmers.
And it was never JUST frame-rate, it was frame-rate AND MOSTLY the gameplay design being broken, they were trying to rip off what other developers did a hundred times better YEARS AGO (their juggling and shooting mechanics is a primitive JOKE compared with the DMC1 DEMO in 2000), and trying to use the right analog stick for melee when it has long been proven that something like that doesn't work (the analog sticks are INHERENTLY less much responsive in terms of the input of moves quickly, both physically the sticks themselves just not being built for that purpose and the way the thumbs move them), the gameplay design was a MUCH BIGGER PROBLEM than the framerate ever was, for a brand new IP, it's not really doing anything new in that demo, and it was doing it WORSE than what other games have already done four or five years ago.
jett said:Every video game mag/site did as well, now they look like douches.