Seriously, that was it? That's all you have? You got nothing. :lolsharukins said:heres the video which gives reference to what I was talking about
i have the same problem as youskybaby said:IM OBSSESSED WITH AVATAR LIMITS HELP ME
beelzebozo said:nintendo? fanboy's wet dream
my wet dream
sp0rsk said:sorry no one wants this game except ark and mrbob.
beelzebozo said:sadly enough, i still hold some hope for it
Ark-AMN said:Damn, this thread blew up quickly.
Ark-AMN said:Guess it goes to show you that even though they aint popular around here, SK still manages to capture GAF's attention :lol
sp0rsk said:sorry no one wants this game except ark and mrbob.
Baiano19 said:The thread is derailed already so whats the history behind this gif:
sharukins said:If the engine cant support a streaming technology which would allow no loading times on the game (this screwed up the framerate and camera) then its the engine's fault for not being compatible with the technology. You cannot stop development of a game just for E3 (preperation of around a month and a half) and have the game delayed, Fortunately for them the streaming made the fps and camera a turd and now the game is delayed till around Q2 2007 at best to fix these issues. The problem is that the animation for the fighting just isnt there yet in Too Human. The too human artists enlisted a martial arts legendary experts to do fighting scenes but those moves have not been implemented yet into the game because of the streaming technology phckup. The problem with the camera is that when the streaming technology was implemented the level was supposed to load the entire environment in the level all the way up the the top floors, the dungeons and other rooms with no loading and that made the camera pan too far back instead of having it like you see in the screenshots (closeup), due to the camera panning all the way back and framerate due to incompatibility with the streaming technology, the game which was shown at E3 looked significantly worse than what was shown a month before. Even the guys at the 1up yours said the same thing about it "looking worse" due to the change implemented in UE3. No other UE3 games were affected because they were not using this streaming technology.
sharukins said:and God of War was sh*t too just 1 year before its release but look how that turned out.
Kittonwy said:First of all UE3 DOES allow streaming, that's one of the technologies the Epic folks emphasized, maybe the Epic people were lying, maybe not, but why would one believe Dyack and SK people over Epic when it comes to engine technology?
Second of all it's not a matter of animations, the fighting mechanics is shoddy and loose as hell, and poorly thought-out, when you lift the enemies 20 smurfing feet above your head and you can't really jump that high and the collision detection is absolute shit, it's a LITTLE hard to follow that up with an air-combo, even DMC2 had WAY, WAY better air-juggling than this and DMC2's juggling was absolute shit. The level design of the demo itself was an absolute joke, it was neither conducive to showing off the combat (make an arena if you want to do that), nor did it highlight any sort of adventure/exploration aspect of the game. Stop blaming GAMEPLAY inadequacies on framerate and camera, because those were the least of the problems, and yes, people can tell the gameplay wasn't up to par even despite the framerate, it's not hard to see that a game has promising gameplay mechanics but just the framerate was shit, but Too Human was so obviously not the case.
sharukins said:heres the video which gives reference to what I was talking about
now eat some crow
http://youtube.com/watch?v=aEiIYGpt9ak&search=God of War awards
Kittonwy said:Apparently Jaffe's idea of shit gameplay is much different from Dyack's idea of shit gameplay.
sharukins said:If the engine cant support a streaming technology which would allow no loading times on the game (this screwed up the framerate and camera) then its the engine's fault for not being compatible with the technology... No other UE3 games were affected because they were not using this streaming technology.
Kittonwy said:First of all UE3 DOES allow streaming, that's one of the technologies the Epic folks emphasized, maybe the Epic people were lying, maybe not, but why would one believe Dyack and SK people over Epic when it comes to engine technology?
http://interviews.teamxbox.com/xbox/1281/Unreal-Engine-3-and-the-Xbox-360-Hard-Drive/p1/Mark Rein: We’ve designed the streaming system in Unreal Engine 3 with the expectation that we wouldn’t have a hard drive at our disposal so there’s nothing that needs to change at this point. Developers can take advantage of the availability of a hard drive in numerous ways. That’s not really an engine issue but more about what a particular developer decides the functionality of their particular game should be. I would certainly expect many games to be able to take advantage of the hard drive.
yoopoo said:
MrSardonic said:Not really. It has steadily grown since your first brown-nosing appearance.
trying to squeeze some positives out of this train wreck? Any game that has been in development since the PSX and was hyped to "change the world" by its developer is going to get pages of comments when everyone sees that it is shit.
DONT HYPE THE GAME UP ITS NOT EVEN FINISHED WHAT IF IT IS GARBAGEArk-AMN said:wah wah wah, cry me a river, it's your loss if you'll never play it. I doubt anyone will lose sleep over it.
God your dumb, how was that even a hype? I just said its his loss if he won't play it.Billy Rygar said:DONT HYPE THE GAME UP ITS NOT EVEN FINISHED WHAT IF IT IS GARBAGE
Ark-AMN said:God your dumb, how was that even a hype? I just said its his loss if he won't play it.
Ark-AMN said:it's your loss if you'll never play it.
Ark-AMN said:Fine, its shit, but apparently, you care enough to post.
sharukins said:link to streaming support?
Kittonwy said:Try this one:
http://smg.photobucket.com/albums/v...view¤t=unrealdemo_062105_qthighwide.flv
If they want to blame the game's flaws on their own programmers' incompetence, sure, but don't blame it on the licensed engine. Still, shoddy gameplay design really isn't an engine thing to begin with, it's not really doing anything that should be breaking any engine.
sharukins said:and you know this how?
meltpotato said:totally irrelevant to TH, but i hate the damn vehicle in that video. looks asstarded. and it totally distracts me from that epic environment its driving through
Kittonwy said:You're missing the point of the video, which is the Epic guy saying that UE3 DOES SUPPORT STREAMING.
meltpotato said:uh... not missing the point at all.. didn't i say "totally irrelevant to TH..."?? i wasn't talking about the streaming, epic, th, al gore, or lightblubs.
sharukins said:link to streaming support?
Kleegamefan said:@ GDC 2005 (March) when videos of UE3 demo leaked out (turns out Gears of War uses some assets from the demo) Sweeny himself talked about how there would be one big load at the beginning of the game and then levels *could* be streamed for the rest of the game, ala GTA games (I would imagine whether or not big streaming worlds are used would be a design decision of the developer.....in some cases a dev might want discrete levels in their game)...
This video was widely seen on GAF and most here know that UE3 supports streaming, so I have to ask:What led you to believe it wouldn't?
This is an honest question sharukins, I am not trying to bash you....you get enough of that here already
Kleegamefan said:@ GDC 2005 (March) when videos of UE3 demo leaked out (turns out Gears of War uses some assets from the demo) Sweeny himself talked about how there would be one big load at the beginning of the game and then levels *could* be streamed for the rest of the game, ala GTA games (I would imagine whether or not big streaming worlds are used would be a design decision of the developer.....in some cases a dev might want discrete levels in their game)...
This video was widely seen on GAF and most here know that UE3 supports streaming, so I have to ask:What led you to believe it wouldn't?
This is an honest question sharukins, I am not trying to bash you....you get enough of that here already
sharukins said:because Dennis Dyack might have been using a different set of streaming technology
op_ivy said:as a non-tech, could it be that the pc ue3 engine supports hat, but not the console ue3? i'd imagine it ould take some hefty amounts of ram to load an entire map like that