SmokyDave said:I found that interesting.
1m for a system in it's 7th year? Clearly the sky is falling!Luckyman said:People live in lalaland. DS shipments have declined 1M over one year. 3DS has to increase a ton for the sales to stay anywhere near flat
Luckyman said:People live in lalaland. DS shipments have declined 1M over one year. 3DS has to increase a ton for the sales to stay anywhere near flat
You are 100% right about that.AzureNightmare said:If you're referring to the group that still claim phones will overtake handheld gaming then yes I am quite inclined to agree with you. If not then you're deluded.
BDGAME said:So, you want pay 5 dolars in a 10 million dolars software. its needs sell more than 2 millions of this game to pay their cost.
How many IOS games sell at least a half million?
Pureauthor said:Hey, what date did the DSi and the DSLite get that price drop?
stuminus3 said:I think the fact that these kinds of comments spark such a debate is somewhat evidence to support the fact that there's life in the old dog yet.
perryfarrell said:Totally agree with the article. Nintendo & Sony's handheld business is in the process of being murdered by the mobile phone market.
One point that I haven't seen made yet, is that Nintendo and Sony aren't just competing with mobile phones in terms of features (iPhone wins), game pricing (iPhone wins), customer base (iPhone wins), they're also competing for developers.
If you have a team of talented people with the goal of crankin out a third-party game on a mobile platform, what are you going to choose? A traditional, closed, mostly cartridge-based, game market for a mobile console on life support, with fees and slow approval processes? Or the new, open, digital download, mobile phone game market that is vibrant and can only get bigger? Many third parties will obviously choose the second option.
perryfarrell said:Totally agree with the article. Nintendo & Sony's handheld business is in the process of being murdered by the mobile phone market.
One point that I haven't seen made yet, is that Nintendo and Sony aren't just competing with mobile phones in terms of features (iPhone wins), game pricing (iPhone wins), customer base (iPhone wins), they're also competing for developers.
If you have a team of talented people with the goal of crankin out a third-party game on a mobile platform, what are you going to choose? A traditional, closed, mostly cartridge-based, game market for a mobile console on life support, with fees and slow approval processes? Or the new, open, digital download, mobile phone game market that is vibrant and can only get bigger? Many third parties will obviously choose the second option.
That doesn't seem to be hindering smartphones any.Mikor said:the battery life is poor
You can't play Super Mario on an iPhone.perryfarrell said:One point that I haven't seen made yet, is that Nintendo and Sony aren't just competing with mobile phones in terms of features (iPhone wins), game pricing (iPhone wins), customer base (iPhone wins), they're also competing for developers.
commish said:Nah. Traditional handhelds are indeed dying. They'll survive because of first party games, but third party support will continue to shrivel up.
Princess Skittles said:That doesn't seem to be hindering smartphones any.
I played an hour of Deathsmiles iOS this weekend and it took my phone from 100% to 40% and since I need that phone for other things during the day (texts, calls, etc.), that was all I could get out of it until I got back home to plug it back in. And even that left me cutting it close.
But even take a company like Capcom. I have a really hard time imagining that the developers look at Monster Hunter Portable and the upcoming mobile one, or look at the 3DS and mobile RE: Mercenaries and think "Yep, the mobile version is the hotter game."stuminus3 said:You can't play Super Mario on an iPhone.
That's because Gameloft specialise in making the most soulless, cheapest, buggiest, dullest by-the-numbers carbon copies this side of China's bootleg market.Dreams-Visions said:Only $6.99? Sheeeeeyit.
But that's not relevant. Nintendo's mantra has been "if you want to play Nintendo, you have to buy Nintendo" for nearly 30 years. They've traditionally backed this up with marketable must-have games. It's the single biggest reason they've not only survived but thrived for so long. It remains to be seen if a smartphone gaming industry in its infancy will be enough to break this long-standing rule of business. It might.rpmurphy said:But even take a company like Capcom.
Mikor said:To say that smartphone gaming will kill dedicated gaming is like saying smartphone cameras kill dedicated cameras. No, sorry, the photography buffs will still purchase expensive, professional, dedicated equipment. The worst case scenario here is the handheld market contracts to pre-DS numbers - still nothing to sneeze at.
stuminus3 said:I seriously hope the smartphone future isn't a Gameloft future.
Dreams-Visions said:I tend to agree. Not because I've been whooly disatisfied by my 3DS purchase.
Really, what smart phones and tablets are doing is eating away at the casual audience who used to buy portable gaming platforms because they like games but played them only rarely for whatever reason. All of those people can by and large be made quite content with a brief splash of gaming from their iPod/smartphone/tablet.
It's also important to mention that "smartphone gaming" is no longer confined to the traditional visual cues of Angry Birds and other simple games. Have you guys seen some of the RPG's and FPS games on the iPad?
http://itunes.apple.com/us/app/dungeon-hunter-2-hd/id402441901?mt=8#
Only $6.99? Sheeeeeyit.
that market is going to grow. Android and iOS will be the most relevant portable gaming platforms because so many have been sold and will be sold in the future. Their futures are assured. New dedicated gaming platforms that don't do anything but gaming really well? Verdict is out, but the 3DS and Vita face an uphill battle for the all-important casuals that only gets more difficult looking into the future. I'm not sure if the core mobile gamer audience by itself is enough to sustain dedicated mobile gaming systems for many more years.
Mikor said:Now, all of this being said, have any of you actually tried to have an extended gameplay session rubbing your two thumbs on the glass screen emulating an analog stick? What about, when playing, having to constantly look at the on-screen controls to reference button position and layout? Speaking from personal experience, that's one of the most un-intuitive control mechanisms ever devised (the virtual sticks on touchscreen). SM64x4 on DS proved that much to me, and that still holds up today with modern touchscreen gaming devices.
One of the credits to Angry Birds' success is the simplicity and intuitiveness with which you interact with the game.
Dreams-Visions said:
commish said:I hate touch controls for some types of games, but it's not as bad as you make it out to be. If faced with the choice of spending $40 on a game and requiring a totally separate device vs. spending $7 on a game that I can play on a device I will always have with me, but with "lesser" controls, I'm pretty sure I know what I'm going to pick... at least for most game types
MoogPaul said:I just came back from a multi-country European trip. People can argue all they want, the fact of the matter is that everywhere I went, 7 out of 10 kids were playing with iDevices and only 3 of 10 had DS's or PSPs. Handhelds have an up hill battle ahead of them.
MoogPaul said:I just came back from a multi-country European trip. People can argue all they want, the fact of the matter is that everywhere I went, 7 out of 10 kids were playing with iDevices and only 3 of 10 had DS's or PSPs. Handhelds have an up hill battle ahead of them.
You do understand that those kinds of games would never be made if all they could do is price them in the 5-9$ range? Sure, there are games like Final Fantasy Tactics and Ghost Trick available for ipHone, but I seriously doubt games like those would've been made if they had budgeted the projects for iPhone levels.SonicX_Zero said:I certainly wouldn't mind traditional handheld gaming dying if I could play Peace Walker, Monster Hunter, Dissidia, Tales series, Birth By Sleep, Crisis Core, Def Jam and some more of my fav PSP games just as well as the PSP, it would be awesome if they were to be priced just like cheap IOS games.
I've seen families that have bought their kids iphones or ipod touches due to two different factors:AbsoluteZero said:How many of those iDevices were "Mom I'm bored can I play with your iPhone?" devices and how many of them were iDevices that are for the kid specifically?
Famassu said:You do understand that those kinds of games would never be made if all they could do is price them in the 5-9$ range? Sure, there are games like Final Fantasy Tactics and Ghost Trick available for ipHone, but I seriously doubt games like those would've been made if they had budgeted the projects for iPhone levels.
A clear example of this is that Square Enix JRPG exclusive to iPhone. Yeah, it's somewhat successful, but it isn't even comparable to something like Dragon Quest IX or The World Ends With You or Kingdom Hearts: Birth By Sleep when it comes to how big & filled with content the game is.
commish said:Those 3 games are easily done on an iOS device.
But you can play it on Androidstuminus3 said:You can't play Super Mario on an iPhone.
The World Ends With You and Kingdom Hearts would never work with a touch-only interface.commish said:Those 3 games are easily done on an iOS device.
Not for a $10-20 pricepoint. Which is sort of the point.commish said:Those 3 games are easily done on an iOS device.
Dreams-Visions said:I tend to agree. Not because I've been whooly disatisfied by my 3DS purchase.
Really, what smart phones and tablets are doing is eating away at the casual audience who used to buy portable gaming platforms because they like games but played them only rarely for whatever reason. All of those people can by and large be made quite content with a brief splash of gaming from their iPod/smartphone/tablet.
It's also important to mention that "smartphone gaming" is no longer confined to the traditional visual cues of Angry Birds and other simple games. Have you guys seen some of the RPG's and FPS games on the iPad?
http://itunes.apple.com/us/app/dungeon-hunter-2-hd/id402441901?mt=8#
Only $6.99? Sheeeeeyit.
that market is going to grow. Android and iOS will be the most relevant portable gaming platforms because so many have been sold and will be sold in the future. Their futures are assured. New dedicated gaming platforms that don't do anything but gaming really well? Verdict is out, but the 3DS and Vita face an uphill battle for the all-important casuals that only gets more difficult looking into the future. I'm not sure if the core mobile gamer audience by itself is enough to sustain dedicated mobile gaming systems for many more years.
Pureauthor said:If by 'easily done' you mean made, then... well, you're still wrong because TWEWY could not be made on any other system than the DS.
But that's beside the point, which is that the current iOS market cannot financially support the creation of such games.
commish said:Those 3 games are easily done on an iOS device.
Pureauthor said:If by 'easily done' you mean made, then... well, you're still wrong because TWEWY could not be made on any other system than the DS.
But that's beside the point, which is that the current iOS market cannot financially support the creation of such games.
What's this supposed to mean?Burai said:To be fair, the DS market couldn't support TWEWY either.
Burai said:To be fair, the DS market couldn't support TWEWY either.
Uhh... Not a chance in hell. Maybe smartphones could RUN them, but 1) that wasn't the point and 2) all of them are too big budget-wise for the kind of prices iPhone games are sold for and 3) especially Kingdom Hearts Birth By Sleep & The World Ends With You would NEVER work gameplay-wise without the control options PSP & DS offer. The point was that a game with a massive budget (for a handheld) like Birth By Sleep would never get green-lit as it is now, on PSP, if it was made ONLY for iOS (sure, some games like these might get ports, but those are AFTER they've made all the money and probably/possibly profited with the more expensive versions). They'd have to cut the amount of content they make (or worse, release it episodically) and drop the production values significantly for such a game to ever be made for smartphones.commish said:Those 3 games are easily done on an iOS device.
That is wrong (it sold decently well) and besides, even if we assumed DS couldn't support the game with 4-8x the price of iPhone games, what makes you think the iPhone market would've? They would've had to sell 4-8x the amount of games just to get similar profits to the DS sales, not to even mention having to sell way more to bring in significantly bigger profits.To be fair, the DS market couldn't support TWEWY either.
LTD sales in Japan were ~200K.Burai said:To be fair, the DS market couldn't support TWEWY either.
I don't know about TWEWY, but there is an interview with the GTA Chinatow Wars devs which state that the iOS port revenue wasn't enough to fund an iOS-exclusive game with the same budget as the original.commish said:So, what was the budget for The World Ends With You? I worship that game (as everyone does), but I don't see what was so "big budget" about it moreso than some iOS games I've played. As for the controls, I think it could be done for the most part, but that is beside the point, as you said.
Agreed, the sample size and experience speaks for itself that dedicated handhelds are indeed dying.MoogPaul said:I just came back from a multi-country European trip. People can argue all they want, the fact of the matter is that everywhere I went, 7 out of 10 kids were playing with iDevices and only 3 of 10 had DS's or PSPs. Handhelds have an up hill battle ahead of them.