I've read this thread start to finish, and I understand the frustrations of some. However, blindfire IS supposed to be a valid game play mechanic. It's NOT supposed to be neutralized to the point of complete uselessness. There are many ways to counteract its effectiveness and it's up to each player to find what play style works best for them. That's part of what we're going for with UC3 MP: we don't want a game with a cookie-cutter template that rules over everything, we're hoping that as time goes on, players discover new and inventive ways of playing and having fun.
We have already tweaked BF down considerably from where it was previously, and will continue to look at issues with other systems (Sprint, recovery time, mobility, etc) that influence the use of BF. But raging out and spewing hate is not the way to get your point across. I've continually said that calm, reasonable discussion is the best way to get noticed and heard, but some people won't comply so I end up having to lock threads. I don't enjoy locking threads.
Finally, we're not done with changes to Uncharted 3 Multiplayer. This will be an ongoing process for some time and we'll support the game as much as possible.
Thanks,
EvangM
ps - unfortunately, I was unavailable for most of yesterday and today or I could have posted this sooner.