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Uncharted 3: Subway's Deception Multiplayer Discussion [New Patch Released]

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You all sure they didn't change the G-Mal?

I personally do not use it anyway but...I have been getting killed a lot by people with G-Mals today. Hasn't happened in this subway version before. Seems just like beta with it being affective mid-range now. (a-holes /w fleet foot + gmal)

Either that or its a coincidence.
 
So, how's the update coming along?

I just want more stopping power, less bullet-sponge enemies and nerf the melee a bit and I think I can live with the other niggles the MP has.

Bad map design is something we can't really do anything at this point.

Overall, the game will get me to play with the MP for a few months. Of course, BF3 will be my primary MP game, but Naughty Dog converted me a bit.

And yes, I still hate some of the design choices in the game...with a passion!

Should I pop the game back in and try it again or what?
 
EloquentM said:
whoever stardustspeedway is I hate you. you just hit me in the head with a piece of metal.
lol who were you?

As excited as I was about the patch/update, I really don't see that much of a difference unfortunately. The stopping power isn't enough. In fact, you can barely notice it. The only gun where I noticed it the most was with the M9.

The major (and I mean MAJOR) problem that causes this is the sprinting. That my friends is the number one problem for this type of gameplay (sprint/blindfiring/melee) that's so common when you play.
 
I think, as long as sprinting stays as fast and mobile as it is now, the 'problem' will not be stopped. Yeah, it can be mitigated by reducing hip-fire autoaim (and stopping power), but a 'skilled' sprinter can juke your reticle and there is not much you can do. Unless you turn up your sensitivity to keep up with them, but then that will hinder your ability to fight at longer rangers.

Of course though, you can always meet their hip-fire with hip-fire of your own, leading to the infamous double melee kill.
 
Rewrite said:
As excited as I was about the patch/update, I really don't see that much of a difference unfortunately. The stopping power isn't enough. In fact, you can barely notice it.
Yea, I agree. Stopping power still needs to be increased.

I don't know why people are saying the G-MAL's been changed too. Still the same and still not a good weapon. Recoil still needs to be toned down and hit confirms/markers need to be more visible.
 
I actually find G mal being effective now and the game is playing much.

most of mates also have noticed changes, while some didnt.

same is happening in nd forums some still find changes while some didnt lol
 
Naughty Dog has some fucking nerve announcing a bunch of DLC in advance and pricehiking the shit out of it with how they've been treating Uncharted's multiplayer all these years. Fuck this. Fuck this shit.
 
This game is just so much more hectic than the beta and Uncharted 2. I went back to play the UC2 crushing lab and had a much better time with that then this Subway beta, you may die faster but at least grenades aren't going off every second and the maps are much more simple and fun.
 
Alright you schmucks, get rid of the Plane and Train sequences on Airstrip and London Underground.

They suck something fierce and every time Airstrip has come up in TDM in the last week the game fucks and boots everyone to the lobby and disbands parties.

Don't try to fix it, just GET RID OF THEM.

They are not "fun," they are not "cinematic," and they are not "epic."

They are shit.

They have always been shit.

And they will always be shit.
 
Rewrite said:
lol who were you?

As excited as I was about the patch/update, I really don't see that much of a difference unfortunately. The stopping power isn't enough. In fact, you can barely notice it. The only gun where I noticed it the most was with the M9.

The major (and I mean MAJOR) problem that causes this is the sprinting. That my friends is the number one problem for this type of gameplay (sprint/blindfiring/melee) that's so common when you play.
Man_e
 
RyanardoDaVinci said:
Alright you schmucks, get rid of the Plane and Train sequences on Airstrip and London Underground.

They suck something fierce and every time Airstrip has come up in TDM in the last week the game fucks and boots everyone to the lobby and disbands parties.

Don't try to fix it, just GET RID OF THEM.

They are not "fun," they are not "cinematic," and they are not "epic."

They are shit.

They have always been shit.

And they will always be shit.

I agree with ya. I get the idea and it is cool but i would rather not have them at all.
 
RyanardoDaVinci said:
Alright you schmucks, get rid of the Plane and Train sequences on Airstrip and London Underground.

They suck something fierce and every time Airstrip has come up in TDM in the last week the game fucks and boots everyone to the lobby and disbands parties.

Don't try to fix it, just GET RID OF THEM.

They are not "fun," they are not "cinematic," and they are not "epic."

They are shit.

They have always been shit.

And they will always be shit.
Hardcore mode?
 
So what is the verdict on XP acquired after hitting level 35? Does it get banked and applied once the retail game comes out? I just got to 33 so I haven't been paying much attention to what happens once you hit the cap.
 
We have no qualms with altering systems three times or three hundred times, if that's what it takes.

We have been very cautious in our increase of stopping power because it's a very delicate system to make large changes to; it radically alters the way the game is played if it is increased too much. We're looking for that "sweet spot" between 'not enough' and 'too much' and we feel we're getting closer.



-EvangM
________

.
 
EloquentM said:
They should either lower the game speed or eliminate sprinting altogether.

The speed is not going to be lowered, and sprinting isn't going to be eliminate. Don't ask for changes that aren't going to happen.
 
jett said:
The speed is not going to be lowered, and sprinting isn't going to be eliminate. Don't ask for changes that aren't going to happen.
Sheesh Jett I wasn't even asking. I was proposing that the problem would be fixed if those suggestions were realized
 
Mooreberg said:
So what is the verdict on XP acquired after hitting level 35? Does it get banked and applied once the retail game comes out? I just got to 33 so I haven't been paying much attention to what happens once you hit the cap.

You gain no XP after hitting 35 but you still earn cash, up to $1 million.

phosphor112 said:
When does this promotional end?

The 31st, I think.
 
I've read this thread start to finish, and I understand the frustrations of some. However, blindfire IS supposed to be a valid game play mechanic. It's NOT supposed to be neutralized to the point of complete uselessness. There are many ways to counteract its effectiveness and it's up to each player to find what play style works best for them. That's part of what we're going for with UC3 MP: we don't want a game with a cookie-cutter template that rules over everything, we're hoping that as time goes on, players discover new and inventive ways of playing and having fun.


We have already tweaked BF down considerably from where it was previously, and will continue to look at issues with other systems (Sprint, recovery time, mobility, etc) that influence the use of BF. But raging out and spewing hate is not the way to get your point across. I've continually said that calm, reasonable discussion is the best way to get noticed and heard, but some people won't comply so I end up having to lock threads. I don't enjoy locking threads.


Finally, we're not done with changes to Uncharted 3 Multiplayer. This will be an ongoing process for some time and we'll support the game as much as possible.


Thanks,

EvangM

The ND forum seriously got fucked up honestly.
 
Pranay_ said:
Wow Evan is on a role lol
Yeah
I've read this thread start to finish, and I understand the frustrations of some. However, blindfire IS supposed to be a valid game play mechanic. It's NOT supposed to be neutralized to the point of complete uselessness. There are many ways to counteract its effectiveness and it's up to each player to find what play style works best for them. That's part of what we're going for with UC3 MP: we don't want a game with a cookie-cutter template that rules over everything, we're hoping that as time goes on, players discover new and inventive ways of playing and having fun.


We have already tweaked BF down considerably from where it was previously, and will continue to look at issues with other systems (Sprint, recovery time, mobility, etc) that influence the use of BF. But raging out and spewing hate is not the way to get your point across. I've continually said that calm, reasonable discussion is the best way to get noticed and heard, but some people won't comply so I end up having to lock threads. I don't enjoy locking threads.


Finally, we're not done with changes to Uncharted 3 Multiplayer. This will be an ongoing process for some time and we'll support the game as much as possible.


Thanks,

EvangM

ps - unfortunately, I was unavailable for most of yesterday and today or I could have posted this sooner.
http://forums.naughtydog.com/t5/Sub...-Update-discussion-thread/td-p/571991/page/10
 
We have already tweaked BF down considerably from where it was previously, and will continue to look at issues with other systems (Sprint, recovery time, mobility, etc) that influence the use of BF. But raging out and spewing hate is not the way to get your point across. I've continually said that calm, reasonable discussion is the best way to get noticed and heard, but some people won't comply so I end up having to lock threads. I don't enjoy locking threads.

hear hear. Some of the posters in this thread....

/Cancels Preorders.
 
NeoUltima said:
I think, as long as sprinting stays as fast and mobile as it is now, the 'problem' will not be stopped. Yeah, it can be mitigated by reducing hip-fire autoaim (and stopping power), but a 'skilled' sprinter can juke your reticle and there is not much you can do. Unless you turn up your sensitivity to keep up with them, but then that will hinder your ability to fight at longer rangers.

Of course though, you can always meet their hip-fire with hip-fire of your own, leading to the infamous double melee kill.

I agree with this. Sprint mobility needs to be what it was in the beta.
 
RyanardoDaVinci said:
You gain no XP after hitting 35 but you still earn cash, up to $1 million.
OK thanks for the info. I wish they would add some of the co-op that uses the MP maps. I might take a break after hitting 35 since I don't really care about buying icons, and the money spent on "Hero" appearances is a bit of a waste since I seem to be getting hit by the bug that always has me on the villians side of a match.

Very fun game overall, I just hope they iron out the hipfire, grenades, and melee. The game could be great with a better emphasis on ranged combat that required actually aiming the gun.
 
jett said:
The speed is not going to be lowered, and sprinting isn't going to be eliminate. Don't ask for changes that aren't going to happen.

Bah. *ignores post*



Evan if you are reading...

PLEASE, PLEASE, PLEASE consider slowing down both the sprint speed/mobility AND the overall speed and pacing back to EXACTLY how it was in the July beta.

The speed and pacing is far more of a problem than the stopping power, weapon balance or blindfire issues and should be the top priority IMO.

While weapon balance, blindfire and such affects the game in certain situations, it is the speed and pacing that affects the OVERALL feel and experience of the game. As it is, it's just too fast and chaotic, and feels like a clusterfuck whereas the beta speed allowed players to play smartly, strategically and methodically.

Once the pacing is nailed down to a speed that is a good match for this type of gameplay (read: exactly like the July beta), then maybe we can see about getting the hit detection, weapon balance and stopping power just right.

Thank you for your consideration.
 
The default mobility -- hell, even the default running animations -- need to go back to the speed of U2, maybe just slightly faster, and Sprint needs to be shit-canned.

But they'll never do it... just the way they never admitted 1.05 was a mistake.
 
RyanardoDaVinci said:
Alright you schmucks, get rid of the Plane and Train sequences on Airstrip and London Underground.

They suck something fierce and every time Airstrip has come up in TDM in the last week the game fucks and boots everyone to the lobby and disbands parties.

Don't try to fix it, just GET RID OF THEM.

They are not "fun," they are not "cinematic," and they are not "epic."

They are shit.

They have always been shit.

And they will always be shit.

from my experience in air strip they are a nice change of pace that just need some little tweaks.
 
Uhg died so many times today because I picked up a used gun instead of a thrown grenade.

I tried Hardcore mode for the first time since the summer beta. I do not care for it. Health is way too high in that mode. It's perfect in all the other modes. I don't understand why it needs to be higher for Hardcore. I like the simplified version, but honestly it favors blindfire.

I can't believe I just said that. Since the game came out, I was part of the U3 Aiming Defense Force, but in Hardcore mode I simply cannot say that. A SPAS shotgun blast at close range doesn't kill in one hit!?! 3 punches to kill!? a little less than 3/4 a rifle clip!? It's crazy. I like this mode otherwise but the Kal7 punch combo really is the fastest and easiest way to get the kill.

I have had a lot of rage inducing moments the last two days. Mostly they were my fault, mostly. Even still I play for 3 or 4 hours and manage to have a good time.
 
RyanardoDaVinci said:
The default mobility -- hell, even the default running animations -- need to go back to the speed of U2, maybe just slightly faster, and Sprint needs to be shit-canned.

But they'll never do it... just the way they never admitted 1.05 was a mistake.
Its good they dont because than later people will complain that it was better the other way around.
 
RyanardoDaVinci said:
The default mobility -- hell, even the default running animations -- need to go back to the speed of U2, maybe just slightly faster, and Sprint needs to be shit-canned.

But they'll never do it... just the way they never admitted 1.05 was a mistake.

This I never really understood--all the comments I saw pretty much said that was the way they envisioned it from the start.

I bailed out shortly afterwards. Grenades being rocks and lolPlunder was it for me.
 
Pachterballs said:
hear hear. Some of the posters in this thread....

/Cancels Preorders.
Well if you don't like the game, you should cancel your pre-order. That's not being unreasonable.
 
EvangM is right when it comes to blindfiring, people need to STFU about it already. It's way toned down from the previous beta, and WAY toned down from how it was in UC2. In UC2 you could run around with your shotgun like a friggin' BEAST, and no matter where you pointed at the screen any guy near you would die from one blast. That doesn't quite work in UC3. Similarly, it only took ONE bullet from your handgun plus a single punch to kill people. People forget this.

I think the game is really enjoyable at the moment, and I have more than adjusted to the faster game speed. In fact I kind of like it. Reverting back to how it was in beta would be fucking stupid and piss off most of those who are currently playing(including me, even if I really liked the beta). More radical changes is not what the series needs.

They've implemented several changes to deter the rushers and I think it's working for now. I rarely have people kill me by rushing like a retard from a long distance, unless they catch me completely unawares. And the KAL-7 deaths I've got are from people using it from really close range, which is the whole purpose of the weapon.

There's things to complain about and then there's just being stubborn.
 
Make sprint tunnelvision ala the beta or to a greater extent, how Gears does it. It lets you sprint long distances but it prevents blindfiring bullshit.
 
Havent play this in a while because I have been on 12 hour work shifts, but I am happy to hear evan say that they are not opposed to making 300 hundred changes if necessary. They want to get it just perfect, and they slowly have been since the release of the Subway beta. Thats a atleast 1 good thing to hear.
 
I saw the sprint beta review youtube video. I can't believe Naughty Dog changed the traversal to something akin to an arcade shooter. Who's in charge of the multiplayer? That guy should be held accountable.

Oh yea, I thought they introduced a kickback for sprinting, Speedy-G?
 
Boombloxer said:
This I never really understood--all the comments I saw pretty much said that was the way they envisioned it from the start.

I bailed out shortly afterwards. Grenades being rocks and lolPlunder was it for me.

That's enough bullshit to make Pamplona jealous.

If 1.05 really was their "true vision," we would have seen steady changes to that style over the two betas and 4 months of retail -- not an immediate change that came without want or warning.

They try to use their poll as justification but the majority of the results didn't care about the changes, but if they were made, wanted them in a separate playlist.
 
RyanardoDaVinci said:
They try to use their poll as justification but the majority of the results didn't care about the changes, but if they were made, wanted them in a separate playlist.

I still love their justification of "liked it, but it should be its own playlist = you obviously like it, so it's going in all playlists."
 
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