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Uncharted 3: Subway's Deception Multiplayer Discussion [New Patch Released]

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every single match is the same, objectives zones are meat grinders with hip/blind-fire fests and rain of nades all over the place and of course the obligatory I kill you with my melee but you killed me too with yours, so is normal that 9 out of 10 times both players get killed ? lol? so much garbage, so sad, so terrible, no skill involved anymore, what a HUGE step down from the beauty of the summer beta, why ND? why?
 
Does all multiplayer games have to be like MLG ready experiences? Can't there just be ones with dumb fun, where winning isn't the only thing you want to do? Talking about weapon balance and recoil doesn't really seem like the point. There are plenty of companies that spend the majority of their resources balancing and perfecting those competitive games, that will always be infinitely better than those that don't. I think there is room for both...
 
You know what's most annoying is that ND keeps us the players completely out of the loop, they never inform us what changes they make, made or are making during their "beta tests". It took an INSANE, I mean, RETARDED amount of bitching and whining in the last beta to force Justin Richmond to grace us with his appearance in this forum and be kind enough to give us a list of changes of the last patch. Let's face it, nobody in the industry takes Uncharted multiplayer seriously but us few hardcore UC2 MP fans. We are those that stay for the long term and those that defend(ed) your multiplayer when people brush it off. It'd be interesting to us if ND gave us their rationale for changing so much shit all the goddamn time.

How about you start giving a flying fuck about us, ND.
 
I would have loved to have custom games to test all of the guns. To see how many bullets it takes to bring down someone. There is seriously something wrong with the sniper rifle. I know it takes two body shots to successfully kill someone and one headshot for a kill, but there's been a lot of times where I know I've hit a person twice and the person doesn't die until the third shot. Plus those added zoomed in details fuck me over every single time along with the wobbling of the gun. The way the T-Bolt Sniper handles when zoomed in is 100x better than the regular sniper in the game. And why can't I throw a grenade while I'm aiming the sniper rifle? That's not fair. :(
 
Wow, yeah, the blind fire -> melee thing is a pain in the ass. I'm not god at that style of play, so I lose every time... it's like the Chainsaw in Gears 1 actually, but somehow even more frustrating to lose to.

I really wish they included any co-op with this beta, because I had a lot of fun doing that in the beta proper.
 
Darknessbear said:
Does all multiplayer games have to be like MLG ready experiences? Can't there just be ones with dumb fun, where winning isn't the only thing you want to do? Talking about weapon balance and recoil doesn't really seem like the point. There are plenty of companies that spend the majority of their resources balancing and perfecting those competitive games, that will always be infinitely better than those that don't. I think there is room for both...

That would apply if this game was fun.
 
Darknessbear said:
Does all multiplayer games have to be like MLG ready experiences? Can't there just be ones with dumb fun, where winning isn't the only thing you want to do? Talking about weapon balance and recoil doesn't really seem like the point.

OK, let's take winning completely out of the equation.

Shooting people is fun for me. In UC3, it's a fucking pain in the ass to shoot people. Therefore, game is not fun. Simple as that.
 
Darknessbear said:
Does all multiplayer games have to be like MLG ready experiences? Can't there just be ones with dumb fun, where winning isn't the only thing you want to do? Talking about weapon balance and recoil doesn't really seem like the point. There are plenty of companies that spend the majority of their resources balancing and perfecting those competitive games, that will always be infinitely better than those that don't. I think there is room for both...

the game as it is now is pure trash for those that have a minimum taste for shooters, yeah there's a lot of empty room for UC3 multi, the garbage room. If little Steve and his friends want to get some kills just sprinting while mashing square they will find themselves at home with UC3, those that enjoy shooters which take actual skill... not so much.

The Xtortionist said:
Shooting people is fun for me. In UC3, it's a fucking pain in the ass to shoot people. Therefore, game is not fun. Simple as that.

exactly, aiming is punished in this version of UC3 and firefights/gunplay is boring and frustrating as hell, if you like running and gunning without aiming letting the autoaim and huge melee damage do the rest for you this is your game, for the rest, avoid.
 
Oh, I saw that they brought back the much loved Skeletons too. Any idea what's up with that? I dunno how they got it.

I'll also reiterate a post I saw here last night, what the FUCK happened to Chloe's face? Seriously looks nothing like her.

Darknessbear said:
Does all multiplayer games have to be like MLG ready experiences? Can't there just be ones with dumb fun, where winning isn't the only thing you want to do? Talking about weapon balance and recoil doesn't really seem like the point. There are plenty of companies that spend the majority of their resources balancing and perfecting those competitive games, that will always be infinitely better than those that don't. I think there is room for both...

An MP game where shooting with your gun seems to have bullets magically go through people's bodies without inflicting damage as they super sprint up to you and punch you in the face doesn't really seem like fun of any variety, though it is certainly dumb.
 
Lagspike_exe said:
That's fucking retarded. I can't believe they didn't implement dual log in. Jesus.

Yea, I don't get it...it was implemented in the Beta and worked great. Why the hell would they take it out? Makes no sense.
 
Papercuts said:
An MP game where shooting with your gun seems to have bullets magically go through people's bodies without inflicting damage as they super sprint up to you and punch you in the face doesn't really seem like fun of any variety, though it is certainly dumb.

ND seriously need to add stopping power, slow down those rampant noobs who believe they're gods simply because they can sprint all over the map 1-hit melee'ing everyone magically dodging bullets in the process. I think UC3 subway promo edition is the perfect game for those that can't get kills in games such as Battlefield, MAG or Killzone 2. Heck, even Resistance 3 with all the clusterfuck that having a million perks and weapons implies forces you to aim in order to win a firefight.

Naughty Dog...

- add stopping power, slow down those that are being damaged by incoming fire, now they keep sprinting, jumping, rolling and meleeing as they were being hit with kisses from heaven instead of bullets.

- nerf both hip and blind fire autoaim, A LOT.

- nerf melee damage A LOT.

- decrease sprint speed and increase recovery time unless you buy/use a perk.

- make firefights/gunplay decent by tweaking the GMAL and AK so they don't suck so much that people don't bother going into ADS.

- forget everything I said and just bring back the summer beta build, less trouble, it was brilliant.
 
sara_is_anxious said:
ND seriously need to add stopping power

That would help, but it would still be really frustrating to try and play a ranged game. Shit, even at medium range I have to shoot an entire AK magazine to kill because of the insane recoil/bloom.
 
Rewrite said:
I would have loved to have custom games to test all of the guns. To see how many bullets it takes to bring down someone. There is seriously something wrong with the sniper rifle. I know it takes two body shots to successfully kill someone and one headshot for a kill, but there's been a lot of times where I know I've hit a person twice and the person doesn't die until the third shot. Plus those added zoomed in details fuck me over every single time along with the wobbling of the gun. The way the T-Bolt Sniper handles when zoomed in is 100x better than the regular sniper in the game. And why can't I throw a grenade while I'm aiming the sniper rifle? That's not fair. :(
Fairly sure it's 3 legs shots, which completely sucks.

And the grenade thing is a good point I forgot to mention earlier.

sara_is_anxious said:
- nert melee damage A LOT.
I can promise you ND will never alter the damage a melee attack does. It already takes 2 punches to kill someone with full health.

Somnium986 said:
Wasn't stopping power in the beta in the form of a paid booster?
She's referring to player movement slowdown when you get hit by bullets, which is something I already mentioned.
 
I really find it hard to believe that the guys at Naughty Dog find the game in its current state to be better off gameplay wise over the end of the Summer beta. Every game tonight has just been the same clusterfuck of everyone running around hip-fire/meleeing and grenade dropping. All the characters look ridiculous doing it and the game FEELS ridiculous because of it. I'm just in disbelief that it could go from this being one of my favorite multiplayer games ever from the beta, to a complete clusterfuck that I'm struggling to find any enjoyment out of.

I just don't know... I hope there are some serious adjustments over the next few weeks. At least the game looks great, sounds great, and the potential is still there. The question is Naughty Dog going to make this into the absolutely amazing thing it could be, or are there going to be more steps taken backwards?
 
jett said:
You know what's most annoying is that ND keeps us the players completely out of the loop, they never inform us what changes they make, made or are making during their "beta tests". It took an INSANE, I mean, RETARDED amount of bitching and whining in the last beta to force Justin Richmond to grace us with his appearance in this forum and be kind enough to give us a list of changes of the last patch. Let's face it, nobody in the industry takes Uncharted multiplayer seriously but us few hardcore UC2 MP fans. We are those that stay for the long term and those that defend(ed) your multiplayer when people brush it off. It'd be interesting to us if ND gave us their rationale for changing so much shit all the goddamn time.

How about you start giving a flying fuck about us, ND.

The problem with listing the changes ahead is that people will react to them and judge them even before they play the game.
 
theAntagonist said:
I really find it hard to believe that the guys at Naughty Dog find the game in its current state to be better off gameplay wise over the end of the Summer beta.

sales

Darkatomz said:
I can promise you ND will never alter the damage a melee attack does. It already takes 2 punches to kill someone with full health.

I'm asking for a tweak that would make melee do much less damage if performed instantly after blindfiring, as it is now 99% of the kills are 2-3 blind fired shots followed by a melee hit, so terribly sad. UC3 defense force will argue I need to adjust, well I don't want to adjust to a game that's simply not fun, only silly and frustrating.
 
Darkatomz said:
She's referring to player movement slowdown when you get hit by bullets, which is something I already mentioned.
The stopping power paid booster referred to "increased stopping power" and was the slowing player movement type.
 
jett said:
Let's face it, nobody in the industry takes Uncharted multiplayer seriously but us few hardcore UC2 MP fans. We are those that stay for the long term and those that defend(ed) your multiplayer when people brush it off. It'd be interesting to us if ND gave us their rationale for changing so much shit all the goddamn time.

How about you start giving a flying fuck about us, ND.
This is the only thing that really irks me from Naughty Dog. It just -seems- like they don't care. I know that they do, but their actions sometimes lead me to believe otherwise. It brings me back to the conversations we were having with arne back when the multiplayer was revealed where arne was saying that they wanted to get a piece of the bigger pie with Uncharted 3. I understand his and ND's point of view that they want to attract the bigger audience and totally respect it. However, like I proposed to him back then...what happens when that audience they're trying to grasp so much moves to the next Call of Duty or the next multiplayer game? You're just left with a small dedicated community who get screwed over by all the changes their intended audience requested. It happened with Uncharted 2. UC2 support started to dwindle and dwindle and the community kept diminishing, but me and the rest of the UC2 community still stuck around because the core gameplay was still fun even if the changes made things for the worse.

Naughty Dog has to have better communication with their dedicated fanbase because it's that fanbase that will stick around, buy the DLC, and continue to play the game years after it is released while everyone else moves on to another game. You listed a great example of this lack of communication by saying it took a lot of complaining posts to get Evan to come in here and clarify what the changes were in the patch. It shouldn't have to come down to this because they should be informing everyone what changes they make. Take this Subway promotion too. We were all left in the dark about official information until someone from the ND forums I believe e-mailed/talked to someone from Subway. There's constraints when it comes to promotions from this and I understand that too, but we didn't get official details from ND until like a day after the promotion had started. Asking for better communication from ND to their dedicated fan base isn't too much to ask now, is it? That's all I'd personally prefer.

Somnium986 said:
Wasn't stopping power in the beta in the form of a paid booster?
Yes, it was.

Darkatomz said:
Fairly sure it's 3 legs shots, which completely sucks.

And the grenade thing is a good point I forgot to mention earlier.
Thank god I'm not crazy for noticing it was taking 3 shots to kill someone, then.

Massa said:
The problem with listing the changes ahead is that people will react to them and judge them even before they play the game.
Does this really matter though? The dedicated fans will still play the shit out of it regardless of the complaining beforehand. I'd rather know ahead than to be kept in the dark and try to figure out what's different.
 
electroshockwave said:
The stopping power paid booster referred to "increased stopping power" and was the slowing player movement type.
Yup, that's what I was talking about. Heavy bullets is what it was called I believe.
 
theAntagonist said:
Yeah... I guess so. :( Still, it's incredibly disappointing and I want to meet the people who would prefer the game in this state over that of the beta.

I keep hearing through the headphones people claiming omg this game is so good did you see how I killed those guys? lol, it's full of poor unskilled players that have discovered a brave new world to live in, so easy to get kills (and get killed) in UC3 now, plain silly.

Somnium986 said:
Yup, that's what I was talking about. Heavy bullets is what it was called I believe.

so are we bound to spend a certain amount of cash prior to every match just to prevent a bit of the silly sprinting/blindfiring/melee ?
 
sara_is_anxious said:
I'm asking for a tweak that would make melee do much less damage if performed instantly after blindfiring, as it is now 99% of the kills are 2-3 blind fired shots followed by a melee hit, so terribly sad. UC3 defense force will argue I need to adjust, well I don't want to adjust to a game that's simply not fun, only silly and frustrating.
That's a ridiculous idea. And stop calling everything UC3 defense force.
 
sara_is_anxious said:
ND seriously need to add stopping power, slow down those rampant noobs who believe they're gods simply because they can sprint all over the map 1-hit melee'ing everyone magically dodging bullets in the process. I think UC3 subway promo edition is the perfect game for those that can't get kills in games such as Battlefield, MAG or Killzone 2. Heck, even Resistance 3 with all the clusterfuck that having a million perks and weapons implies forces you to aim in order to win a firefight.

Naughty Dog...

- add stopping power, slow down those that are being damaged by incoming fire, now they keep sprinting, jumping, rolling and meleeing as they were being hit with kisses from heaven instead of bullets.

- nerf both hip and blind fire autoaim, A LOT.

- nerf melee damage A LOT.

- decrease sprint speed and increase recovery time unless you buy/use a perk.

- make firefights/gunplay decent by tweaking the GMAL and AK so they don't suck so much that people don't bother going into ADS.

- forget everything I said and just bring back the summer beta build, less trouble, it was brilliant.
And once again, ND,



TTTTTTHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSSSSSSSSS!!!!!!!!

Edit: Except melee damage. Keep that the way it is.
 
electroshockwave said:
That's a ridiculous idea. And stop calling everything UC3 defense force.

ridiculous? that's a fantastic idea, same as Street Fighter 4 damage scaling, in a shooter you simply cannot defeat a guy carefully aiming and shooting at you just by firing 2-3 shots without aiming and pressing square, it's plain RIDICULOUS. And I didn't call everything Uncharted 3 defense force, I used the term twice in this thread for good reasons. Next time take the time to read before posting please.
 
sara_is_anxious said:

Do you really think the people working on this game almost 24 hours a day are intentionally crippling their work to get them more sales instead of making the best game they can make?
 
Massa said:
Do you really think the people working on this game almost 24 hours a day are intentionally crippling their work to get them more sales instead of making the best game they can make?

well if they're really working 24 hours a day and THIS is the best thing they could came with... I feel sorry for them, they're clueless or just trolling shooters fans hard.
 
sara_is_anxious said:
so are we bound to spend a certain amount of cash prior to every match just to prevent a bit of the silly sprinting/blindfiring/melee ?
In the beta Heavy bullets really didn't make much of a difference, so I rarely bought it. It was because the guns had less recoil. The faster movement, and improved sprinting weren't there so it was a lot easier to get around the whole blind firing thing. Like Darkatomz was trying to say, I think those are the two things at fault here.

Melee damage is fine. It doesn't need to be changed.
 
I tried out the regen booster, and wow is it ever unbalanced. It's literally 2-3 seconds and you're back to full health.
 
Somnium986 said:
Melee damage is fine. It doesn't need to be changed.

if performed after 2 blind fired shots gets you killed with a 100% success rate yes, it needs to be changed. Go into multiplayer, play some rounds, everything revolves around 2-3 blind shots followed by a melee hit with the usual random nade drop before dying.
 
sara_is_anxious said:
if performed after 2 blind fired shots gets you killed with a 100% success rate yes, it needs to be changed. Go into multiplayer, play some rounds, everything revolves around 2-3 blind shots followed by a melee hit with the usual random nade drop before dying.

Adjusting blind fire and melee damage is just band-aids over the gaping wounds that are recoil and sprint speeds. People run and blind fire because they can move fast without retaliation. Make them slower and guns more accurate and people will stop. Otherwise, adding those band-aids just creates a game where no one kills each other for 15 minutes.
 
sara_is_anxious said:
if performed after 2 blind fired shots gets you killed with a 100% success rate yes, it needs to be changed. Go into multiplayer, play some rounds, everything revolves around 2-3 blind shots followed by a melee hit with the usual random nade drop before dying.
It's always been like that. Ever since UC2. Actually it's worse in UC2 now, since the 1.05 patch. 1 bullet + a melee= death. Now that's ridiculous. MELEE DAMAGE IS NOT THE PROBLEM.
 
Alright, there's something I gotta say real quick. People are saying things like "Go back to what it was before in the beta!" Do you guys even remember the biggest problem at the end of the beta? Oh right. AK BLINDFIRE.

Blindfire now is fine the way it is. Don't believe me? Close-range blindfire fights in UC2 are the same as they are now, yet I have never seen a single damn complaint about it then. Speed, which allows for people to get in close, is the real problem.
 
ChiefEdiri said:
This thread isn't making me excited to play the demo today. :(

I recently played it for the first time. 2 games of plunder. I haven't play UC2 MP in well over a year.

I had fun. I wouldn't have realized it was so shitty without reading this thread, but I really didn't spend much time with it.

I did like the way the "weather" changed in the middle of the match.


So how did the summer beta play ? Like og UC2 MP ?
 
i don't even want to give them too much work at this point. Just revert everything back to post beta and everything will be 100% better. That should be the starting point to any improvements they want to make. I understand that this is their game, but that MP team is nuts if they think that what they have now is better than post beta. I know they are capable of making something speculator because I've already played it...
 
Darkatomz said:
Alright, there's something I gotta say real quick. People are saying things like "Go back to what it was before in the beta!" Do you guys even remember the biggest problem at the end of the beta? Oh right. AK BLINDFIRE.

Blindfire now is fine the way it is. Don't believe me? Close-range blindfire fights in UC2 are the same as they are now, yet I have never seen a single damn complaint about it then. Speed, which allows for people to get in close, is the real problem.
This is what I've been saying. all those other shortcomings become apparent only because of the new speed.
 
Darkatomz said:
Blindfire now is fine the way it is. Don't believe me? Close-range blindfire fights in UC2 are the same as they are now, yet I have never seen a single damn complaint about it then. Speed, which allows for people to get in close, is the real problem.
.
 
Not quite sure how I feel about this yet. Kind of disappointed (cover seems sort of pointless now) but i will stick with it until I at least learn the maps before casting judgement.
 
sara_is_anxious said:
ridiculous? that's a fantastic idea, same as Street Fighter 4 damage scaling, in a shooter you simply cannot defeat a guy carefully aiming and shooting at you just by firing 2-3 shots without aiming and pressing square, it's plain RIDICULOUS. And I didn't call everything Uncharted 3 defense force, I used the term twice in this thread for good reasons. Next time take the time to read before posting please.
I know you don't call everything UC3 defence force, that was hyperbole. I'm not sure how your uses of the term are for good reasons when the first use was to pick out a fraction of a paragraph in Darkatomz's post that included a lot of negatives to say he's part of this UC3 defence force. The second use was in response to nothing. Some imaginary people who had not yet disagreed with you but if they do they must be in the UC3 defence force.

Uncharted is not a fighter, the netcode has a lot more to deal with than two players on a 2D plane. Do you really not understand the consequences of adding such a thing? How much less damage should a post hipfire melee do? How long should this period of reduced melee damage last? Would it even make much of a difference to the problems the game has right now to hipfire 4 shots instead of 3 before meleeing? Small differences in timing or lag would make the game feel inconsistent and that's never good. I can quickscope with the sniper to land a hit and follow it up with a melee pretty easily, should that do less damage too?
 
alr1ghtstart said:
Uncharted 2/3 multi has always been 2 melee kills. The other problems just heighten the issue.

this, they need more stopping power for the bullets, and where is that official forum so we can complain there
 
So where's Elimination?

Or do you need to unlock that playlist (I'm just two matches in, level 4 - didn't have much time yet)?

Also: Party system has improved from the Beta, that's great... but I believe they STILL don't use PSN messages for invites. WHY?!

Tell me: Do you at least get decent notifications for invites (in the menu AND in matches)???
 
Darkatomz said:
Blindfire now is fine the way it is. Don't believe me? Close-range blindfire fights in UC2 are the same as they are now, yet I have never seen a single damn complaint about it then. Speed, which allows for people to get in close, is the real problem.

And the insane recoil. Personally, I think this is the bigger problem.

All they have to do is nerf the sprint and recoil and I'll be happy.
 
sara_is_anxious said:
every single match is the same, objectives zones are meat grinders with hip/blind-fire fests and rain of nades all over the place and of course the obligatory I kill you with my melee but you killed me too with yours, so is normal that 9 out of 10 times both players get killed ? lol? so much garbage, so sad, so terrible, no skill involved anymore, what a HUGE step down from the beauty of the summer beta, why ND? why?


This was pretty much my experience today when I d/l'd and played for a couple of hours. It's just all a big bunch of chaos. most of the time I die either from enemies I can't see coming up behind me, or nades that are being thrown but impossible to decipher exactly where they are until they blow up. I don't know if its just this game or if fast paced 3rd person multiplayer shooters are just not my thing. I mean, I never sunk a ton of time into U2 multiplay, but when I did play I found myself enjoying it. I think maybe I'll buy U3 for the campaign and co-op and leave the competitive to MW3.
 
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