blackMamba1187 said:I have a beta code from subway to give away... is there a list or something?
blackMamba1187 said:re-posted for new page
Vasilisk said:Same here, I'll check later the data installed and try to clean all the Subway data. Anyway, it's just lame >.<
To help us identify the cause of the freezing in games starting. Please log out and log in again and you should see the following
US - version 1.04.015
EU - version 1.04.114
Thanks,
EvangM
How is it different from the Kiss taunt in the Subway beta?Wowbagger said:There is a funny new taunt in the EU beta: Kiss It. Rivals Pump It and Dance, imo. Need a promotional voucher code to unlock it, though. Anyone have a clue where I might get my hands on one?
Oh, and the silly Subway taunt is gone, thankfully.
I was able to log into MP without freezing. Haven't tried finding a match yet, though. I deleted a U3 file in the game data directory before installing the EU beta. Maybe doing that could help you guys that are freezing?
Killthee said:How is it different from the Kiss taunt in the Subway beta?
Darkatomz said:Jeezus. Spent like 4 or so hours trying to get my last remaining treasures in Plunder and TDM, even with the lv2 Treasure Hunter booster. SO MUCH FUCKING SUBWAY SHIT. Hell, there was a Plunder game I played where I killed like 4 guys in the span of 10 seconds and they ALL dropped treasures. But guess what? 1 treasure was a repeat, 1 was just cash, and 2 were Subway shits.
But I finally have all of the unique guns, minus the ones you can only get in Hardcore. No idea how the hell we're supposed to get treasures in Hardcore when Treasure Hunter doesn't work. Seriously, drops are like 1% with the booster, 10% with lv1, and like 30% with lv2.
Yeah the trick is definitely to have both you and your buddy use Booty Buddy and Treasure Hunter if you want things to go faster.darkwing said:treasure hunting is the new prestige
i think having a buddy with the same booster would be a great help since both of you get the treasure
Awesome.Wowbagger said:You invite your opponent to kiss your ass, basically.
After switching from Subway to EU beta, I now get a pop-up for every booster I've levelled up every time I log in. I also have to sync level data every time. :/
Also, Subway Drake has been replaced with Redshirt Drake, heh. Need a voucher code for him too.
Darkatomz said:Yeah the trick is definitely to have both you and your buddy use Booty Buddy and Treasure Hunter if you want things to go faster.
The same buddy system applies with cash if you both use the first cash booster in slot 1 with Deposit.
:giggleDarkatomz said:Yeah the trick is definitely to have both you and your buddy use Booty Buddy and Treasure Hunter if you want things to go faster.
The same buddy system applies with cash if you both use the first cash booster in slot 1 with Deposit.
Couldn't tell you for sure. I seem to be doing most of the treasure pickups whether I'm playing with GAF or not.DigiMish said:Does Booty Buddy work for both kill-treasures and chests?
Hey, I prefer to call it Butt Buddy.NeoUltima said::giggle
iNvidious01 said:ok so deleting both game data and saves for both the US beta and the EU beta worked, i guess it needed to start everything afresh to stop the freezing
electroshockwave said:Some people complained about maps like Lost City in Uncharted 2 being too symmetrical but they needed to be that way so that neither side had an advantage for objectives or reaching power weapons. Near the heroes' chest in Syria the villains can camp up next to the tower (the one that you enter for the climbing section in co-op) and have a clear view of the other team's chest and the surrounding area. They can be a real nightmare to flush out of there, especially if they have a buddy spawning on them, and there's little to stop them going back there if you don't guard it. There's also a T-bolt spawn up there. The villains' chest is in a comparatively enclosed area and it's much harder to try and snipe into the area. The other T-bolt spawn on the map is in a place that has a clear view of the hero chest but not of the villain one.
In London Underground the villains' chest is in an area where you can be attacked from virtually angle. There are even platforms above that the enemy team can take cover and shoot from. The area is intersected by train tracks so the treasure has to be picked up and thrown across, since you have no defences while picking up the treasure and the pistol is a piece of shit you stand no chance if someone attacks you while you do this. The heroes' chest has pretty much no obstacles along the way, there are much fewer directions you can be attacked from and in fact is only really difficult if the game spawns the enemy team at your side of the map. When the treasure spawns on the upper section of what I'm going to call the left side of the map (from the heroes' perspective) it actually gives the hero team a stairway that they can easily take the treasure down straight to their chest.
It's incredibly frustrating that Naughty Dog didn't account for objective modes when designing their maps, especially their best and the signature Uncharted mode. It was one of my big problems with the DLC maps and I hate that it's been carried over.
Lolwut? Maybe it's just the games I'm playing but the ones with symmetrial maps seem to be the exception to me. Could you give some examples of all these modern games with symmetrical maps? Uncharted 2 and Killzone 2 (which had a few exceptions) are the main ones I can think of. I think in KZ3 the symmetrical maps were the exception and I only played the Socom 4 beta but even in it each side of the map had quite a lot of differences but it was just designed to not give either side an advantage. And I'm not even demanding perfectly mirrored maps, just don't give one side a significant advantage like Airstrip, for example.famousmortimer said:I could not disagree with this more. I am so, so, so, so, so sick of symmetrical maps. Every game these days is just symmetrical arenas. I love playing competitive shooters in something a bit more organic... like in Quake 1 and 2 just using a single player level and putting a flag at each end for CTF. Was it balanced perfectly? Of course not, but it was unique and fun.
Socom 1 and 2 had some fabulous non symmetrical maps. Socom 4 is all symmetrical arena with perfectly placed waist high cover. It bums me out.
Wowbagger said:You invite your opponent to kiss your ass, basically.
After switching from Subway to EU beta, I now get a pop-up for every booster I've levelled up every time I log in. I also have to sync level data every time. :/
Also, Subway Drake has been replaced with Redshirt Drake, heh. Need a voucher code for him too.
Net_Wrecker said:Having loot specific to a game mode is the wrong way to go about this whole treasure thing IMO. You hook people because they're playing their favorite game mode and have a __% chance of getting a drop, not by forcing them to play something they don't want to.
I agree, I just completed the tdm set, off to another modePachterballs said:I think it encourages you to play all modes - its not like there's really any bad modes - I played them all and find each to have their own merits.
Pachterballs said:I think it encourages you to play all modes - its not like there's really any bad modes - I played them all and find each to have their own merits.
electroshockwave said:Lolwut? Maybe it's just the games I'm playing but the ones with symmetrial maps seem to be the exception to me. Could you give some examples of all these modern games with symmetrical maps? Uncharted 2 and Killzone 2 (which had a few exceptions) are the main ones I can think of. I think in KZ3 the symmetrical maps were the exception and I only played the Socom 4 beta but even in it each side of the map had quite a lot of differences but it was just designed to not give either side an advantage. And I'm not even demanding perfectly mirrored maps, just don't give one side a significant advantage like Airstrip, for example.
Yeah it reminds me of having to play certain modes in CODBLOPS to get the Pro perks, which didn't seem popular to me. No-one wants to play CTF to get Marathon pro and I don't want to play regular TDM just to complete a certain treasure set. And based on how the drops are in this I would have to play a lot of it too.Net_Wrecker said:Having loot specific to a game mode is the wrong way to go about this whole treasure thing IMO. You hook people because they're playing their favorite game mode and have a __% chance of getting a drop, not by forcing them to play something they don't want to.
Pachterballs said:hey EURO gaf - did any of you have your stats carry over to the euro game from the US ed? Would love to know. Hopefully some of you tried without deleting the game.
Net_Wrecker said:Yeah sure, but not everyone wants to play everything. I, for example, won't put any more time than needed to get the drops in FFA or 3TDM since I'd be having a better time in Plunder or Team Objective. It just seems to be opposing the whole idea of a random drop loot system by making me play other modes in search of exactly the item(s) I want.
Got the skin. Thanks!pahamrick said:Only getting codes to try and win a copy of the game, not interested in getting into multi early so here's a multiplayer code and a drake skin code.
Quote to see
Oh, really? So even though I'm not in the EU early access, I can unlock the Subway stuff in the US one and then flick over to an EU disc?peetfeet said:Apparently they do, Subway stuff changes to the EU equivalent too. So they are saying on the ND forums.
It would seriously do wonders if Arne could come out and alleviate some of the worries here. Really reconsidering a day one purchase at this point.KAL2006 said:Why did Naughty Dogg have to fuck it up, the Beta was nearly perfect, they should have tweaked a few things from the Beta, not change thw whole thing up. It's a shame as it was going to be my go to multiplayer game after having a blast on the Beta, but after ths new shitty build I am having second thoughts, am just not having as much fun. Also where is Arne, can he confirm if they are going to make any changes on this build (preferably back to how it was on the Beta)
Willeth said:Oh, really? So even though I'm not in the EU early access, I can unlock the Subway stuff in the US one and then flick over to an EU disc?