1080p
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They actually allow You to fly or walk in that environment, in their booth.
Its fully explore-able 100 square miles.
I honestly wonder if they will. Depends on how seriously they pursue 4k.Next consoles will be able to achieve this.
There are current gen CONSOLE games that look WAY better than this tech demo, minus image quality considerations of course.
This is more of a LOD tech demo, if real time.
I honestly wonder if they will. Depends on how seriously they pursue 4k.
Not too impressive. Molded hair, the part where he jumps across the rocks and you can see his reflection in the distant water? bleh. There are current gen CONSOLE games that look WAY better than this tech demo, minus image quality considerations of course.
This is more of a LOD tech demo, if real time.
Easily the best stones I've ever seen. Better than real life stones
They actually allow You to fly or walk in that environment, in their booth.
Its fully explore-able 100 square miles.
I honestly wonder if they will. Depends on how seriously they pursue 4k.
I dont except the 4k being a focus on next-gen. I expect also around 15 TFlops of performance from next batch of consoles.
I actually expect higher quality and focus on ray-traced techniques, unless VR really takes off.
Ray-tracing is very expensive, but it actually solves a lot of today's artifacts and make some very expensive stuff 'free', like shadowing, GI, AO, lighting all particles, reflections, DoF, Motion Blur.
I would actually prefer 900p high AA ray-traced rendered games on next-gen consoles over 4k rasterized rendered games.
Given how well 1080p scales to 4k, I wouldn't mind it either. I just don't want to have to deal with scaling artifacts in every game like last gen.I'm a tad cynical, but it wouldn't surprise me if next-gen is just the first where every game that comes out is 1080p.
In 5-6 years plenty of PC gamers will do so in 4k, but i don't even expect them to quite be in the majority.
Easily the best stones I've ever seen. Better than real life stones
I'm a tad cynical, but it wouldn't surprise me if next-gen is just the first where every game that comes out is 1080p.
In 5-6 years plenty of PC gamers will do so in 4k, but i don't even expect them to quite be in the majority.
I'll admit, despite all the work that was poured into this demo, the less "wowed" I am at the visuals. Mainly because it is aesthetically pleasing to the eye which I have seen for the past 15 years from CG animated films.
Given how well 1080p scales to 4k, I wouldn't mind it either. I just don't want to have to deal with scaling artifacts in every game like last gen.
Hell, if they stick with 1080p maybe we'll get 60fps more often.
Hell, if they stick with 1080p maybe we'll get 60fps more often.
You're still gona get 30 fps early gen and ~20 fps mid-late gen
Let me dreamAnd if we don't, I look forward to all the 100 page threads!
I'm only speaking in terms of remaining at 1080p on new hardware for scaling purposes if the hardware isn't up to 4k and only being marginally more common. What'll probably happen is 1440p.The more they can push the visuals, the less 60fps is going to be a thing for new releases. Its a trend every generation
Every game 1440p at this fidelity? I can live with that
My kid got to see the video, and then wanted to see it again and again. They should create some fairy tales around this.
Not too impressive. Molded hair, the part where he jumps across the rocks and you can see his reflection in the distant water? bleh. There are current gen CONSOLE games that look WAY better than this tech demo, minus image quality considerations of course.
This is more of a LOD tech demo, if real time.
Easily the best stones I've ever seen. Better than real life stones
What? This doesn't make much sense.
Are you saying that the visuals do not wow you because it does or does not match CG films from the past 15 years?
Unrelated: The people trying so hard to downplay this are strange.
It's the default AA solution, so it should be.I must say, the temporal AA solution they have in Unreal Tournament does wonders for giving it that "CG quality" look. It doesn't seem very resource intensive, either. Hopefully it's a staple feature in UE4 games.
Can we have that comparison picture which shows how different engines would render the same rock?
Not too impressive. Molded hair, the part where he jumps across the rocks and you can see his reflection in the distant water? bleh. There are current gen CONSOLE games that look WAY better than this tech demo, minus image quality considerations of course.
This is more of a LOD tech demo, if real time.
Have you lost your damn mind?
Like really. Or this is a poorly executed troll post.
Not too impressive. Molded hair, the part where he jumps across the rocks and you can see his reflection in the distant water? bleh. There are current gen CONSOLE games that look WAY better than this tech demo, minus image quality considerations of course.
This is more of a LOD tech demo, if real time.
I tried to, but I can't get into a game no matter what. ;_;
Thats not ghosting, thats motion blur artifacts.Okay, so I know I'm not blind. What's with that ghosting.
Okay, so I know I'm not blind. What's with that ghosting.
Thats not ghosting, thats motion blur artifacts.
That is really awful motion blur then... it seems as if it's detached from the shoe...
This how Crysis 3 handled it by:
PoM
http://i5.minus.com/i3DiqexrZtZql.png
Tessellation
http://i7.minus.com/iKJpI6LHG8DF1.png
Ryse also PoM
http://i5.minus.com/ii9aQWQq7x3I.png
Tessellation
http://i6.minus.com/iHAHmc1a5TD2T.png
Dont have better shots from Ryse at work, but there are some better examples that those.
The big difference for me, is that as good as rocks look in Ryse and Crysis, in the demo the rocks look like they've been individually modelled as opposed to textures/shaders on a flat surface. It's little things like that for me that make huge difference.
The big difference for me, is that as good as rocks look in Ryse and Crysis, in the demo the rocks look like they've been individually modelled as opposed to textures/shaders on a flat surface. It's little things like that for me that make huge difference.