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VGTech's COD Cold War 120FPS mode comparison

I suspect Digital F will have their AC face off uploaded tomorrow.

After that we still need to see Watchdogs perf on both boxes.

I'm suggesting that perhaps naming the thread "VGTech COD Cold War Frame Rate test" might have been a more accurate way of naming the thread, rather than only mentioning one mode tested?

There's not really much of anything to discuss in either case. The 120fps mode is awful for both consoles with high screen tearing and frame rate dips everywhere. The 60fps with RT mode is great on both consoles.



Since there isn't any next gen patches coming until next year, Cyberpunk 2077 will only run on XsX/PS5 in BC mode. I'm not sure anyone would want to call victory on that prematurely.

Oops yeah you're right. AC and WD then.
 

Rea

Member
cerny_png_1400x0_q85.png
That was such a nasty look. :goog_rofl:
 
Even in light of DF explicitly stating the GDK is in its infancy, widespread reports over the last 9 months of devkits shipping out late, and developers using PC, do they still try to peg this to Microsoft lying and some kind of hardware issue.

It's software kiddos, you're acting like you have amnesia and don't clearly understand this or remember these things, I'm out. Once the software and familiarity catches up performance will transition, it's not a question of if but rather when.
 
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I'm suggesting that perhaps naming the thread "VGTech COD Cold War Frame Rate test" might have been a more accurate way of naming the thread, rather than only mentioning one mode tested?

There's not really much of anything to discuss in either case. The 120fps mode is awful for both consoles with high screen tearing and frame rate dips everywhere. The 60fps with RT mode is great on both consoles.



Since there isn't any next gen patches coming until next year, Cyberpunk 2077 will only run on XsX/PS5 in BC mode. I'm not sure anyone would want to call victory on that prematurely.

94% of the time at 120 on PS5, doesn't sound awful.
 

JonkyDonk

Member
Even in light of DF explicitly stating the GDK is in its infancy, widespread reports over the last 9 months of devkits shipping out late, and developers using PC, do they still try to peg this to Microsoft lying and some kind of hardware issue.

It's software kiddos, and I'm out.
All of that might be true, but software can only do so much beyond what the hardware is capable of. Even if the tools were better, it would still only result in parity, which is a far cry from what some people have drilled into everyone's heads for the past year about the power difference of these consoles.
 
All of that might be true, but software can only do so much beyond what the hardware is capable of. Even if the tools were better, it would still only result in parity, which is a far cry from what some people have drilled into everyone's heads for the past year about the power difference of these consoles.
Parity? The hardware isn't in parity, this doesn't make any sense. This is a growing pain issue with software which will be eradicated and then all of this will flip on its head.

It's inevitable.
 
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94% of the time at 120 on PS5, doesn't sound awful.

94% (PS5) and 92% (XsX) don't sound awful, but look at the screen tearing, it's absolutely off the charts on both.

In practice those dropped frames will be felt on both consoles. The fact one dips to 92 and the other to only 97 won't make it feel any less janky. Definitely not the mode to play unless you have VRR.

As for the other mode, I think it's worthy of discussion based on the Series S results, if nothing else.
 
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Kuranghi

Member
I don't understand why they don't just go for 1080p and (hopefully) lock to 120fps, are we assuming thats a CPU limit they are both hitting? For whatever reason.
 

JonkyDonk

Member
Parity? The hardware isn't in parity, this doesn't make any sense. This is a growing pain issue with software which will be eradicated and then all of this will flip on its head.

It's inevitable.
Flip what on its head? The Xbox tools getting better will make PS5 perform worse? The important point here is that PS5 is performing well above what you all have been saying it would.

The hardware difference even on paper is barely anything, and that's not even counting for any other unknown customisations and tweaks that might exist. Last gen, the power difference between PS4 and X1 was immediately apparent, almost every launch multiplat showed it to some extent. Because the power difference on paper was much larger then and there were other issues on top of that holding X1 back. There are no such big differences this time. These consoles are nearly identical.
 
It is over. Maybe your acceptance of it isn't, but you'll get there
What's to accept? Xbox has definitively better hardware, that's not in contention and anyone thinking it is is highly delusional.

We know the "GDK" is in its infancy, we've had reports repeatedly over the last 9 months that devkits were shipping out much later and developers were using target PC's. There's not some mystery as to what is taking place here, it's immature software coupled with the late arrival of actual hardware.

This will all smooth out, again not a question, and the Xbox will be leading almost universally across the board. You guys have an isolated period in time that's not going to last, enjoy it.
 
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M_A_C

Member
What's to accept? Xbox has definitively better hardware, that's not in contention and anyone thinking it is is highly delusional.

We know the "GDK" is in its infancy, we've had reports repeatedly over the last 9 months that devkits were shipping out much later and developers were using target PC's. There's not some mystery as to what is taking place here, it's immature software coupled with the late arrival of actual hardware.

This will all smooth out, again not a question, and the Xbox will be leading almost universally across the board.
Lol. Ok some of these posters have to be playing a joke on us... right?
 

RoadHazard

Gold Member
If CDPR delayed these many times and the game isn't running native, people are gonna talk 👀
They've already confirmed it wont be native. Not until some vague time next year.

Like, will there be no PS5/XSX versions of that game at all? That really sucks. I thought there would be, but that they would just be basic cross-gen versions and the real next-gen upgrade is coming next year.
 
Lol. Ok some of these posters have to be playing a joke on us... right?
They can't control themselves, when faced with the overwhelming reality of what's actually taking place they instead choose to ignore it, act like it's somehow this more powerful hardware being weaker, and then act like a pack of wild animals without thinking of the future consequences.

This behavior and these threads will come back to haunt them.
 
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3liteDragon

Member
Did anyone report at what output resolution PS5 is running the 120 mode ?
Description of the video:
The versions tested were 1.004.000 on PS5 and 1.0.3.0 on Xbox Series X|S (both were using the latest version at the time of testing). The 120fps mode was captured at 1080p. Ray tracing was enabled in the 60fps mode tested on PS5 and Xbox Series X which uses a form of ray tracing for certain shadows. Xbox Series S doesn't have a 120fps mode or a ray tracing mode.

0:00 - PS5 120fps and Xbox Series X 120fps 7:30 - PS5 RT, Xbox Series X RT and Xbox Series S

There was an issue on PS5 where the frame rate could randomly drop below 60fps during scenes that it previously ran at a solid 60fps. This issue wasn't encountered on Xbox Series X. https://bit.ly/2IHsqPN

Both PS5 and Series X in the ray tracing mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x1800. PS5 at 120fps, Series X at 120fps and Series S use a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1280x1200. PS5 at 120fps, Series X at 120fps and Series S use a form of temporal reconstruction to reconstruct the horizontal resolution up to 2560 when the horizontal resolution is below this figure.

Stats: https://bit.ly/36CvNzp
Frames Pixel Counted: https://bit.ly/2H6cbek

Watch in 4K and 60fps for the best experience.
 
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sircaw

Banned
What's to accept? Xbox has definitively better hardware, that's not in contention and anyone thinking it is is highly delusional.

We know the "GDK" is in its infancy, we've had reports repeatedly over the last 9 months that devkits were shipping out much later and developers were using target PC's. There's not some mystery as to what is taking place here, it's immature software coupled with the late arrival of actual hardware.

This will all smooth out, again not a question, and the Xbox will be leading almost universally across the board.

you must really feel let down by spencer though? esp after the last generation and having to make sure they got this start right. You must admit this is far from ideal, in fact its pretty damn awful, allowing such a weak machine to beat the monster that is the xbox.

And we have not even got to the point of sony's first part studios when they start delivering the goods with that crazy ssd.

Just imagine what naughty dog and SM are going to do with this tech from ps5.

Just think about those two, holy hells bells.
 

Yoboman

Member
What's to accept? Xbox has definitively better hardware, that's not in contention and anyone thinking it is is highly delusional.

We know the "GDK" is in its infancy, we've had reports repeatedly over the last 9 months that devkits were shipping out much later and developers were using target PC's. There's not some mystery as to what is taking place here, it's immature software coupled with the late arrival of actual hardware.

This will all smooth out, again not a question, and the Xbox will be leading almost universally across the board. You guys have an isolated period in time that's not going to last, enjoy it.
The levels of denial are palpable

Here's a clue: both tools will mature significantly more and developers will get further gains on both. The difference will remain.

Here's another clue: DX12 will always be a massive overhead on performance and PS5 will always be able to reach a higher level of peak performance

Hardware design, tools, Series S. You name it, there's a bottleneck in there for Series X
 

Bojanglez

The Amiga Brotherhood
If they knew they were behind and weren't very well prepared then why all the chest beating? If anything that's a time when you should try to be humble.
Because without that MS had nothing, literally no USP over the PS5, so they played the cards they had.

I don't blame them, and I think the XSX is a reality nice console. But looking back, it was probably telling that so few games were shown prior to launch.

I'm sure over time their tools will improve, but it is not as if Sony's told will stay stagnant. Also even if there is an on paper advantage for XSX, what is the incentive for a muli-plat developer to optimise for it beyond the PS5 when it probably accounts for less than half the number of consoles, especially if they also have to target XSS and PC. I imagine that they'll probably just treat all DX12U devices as one and settle for their engines scaling nicely for all device permutations rather than put any special effort into the XSX.

MS needs to get their first parties in order, they are really the best hope to show the power of the console, but I wouldn't be surprised if it's 2022 before we see anything meaningful released from them in that respect.
 
you must really feel let down by spencer though? esp after the last generation and having to make sure they got this start right. You must admit this is far from ideal, in fact its pretty damn awful, allowing such a weak machine to beat the monster that is the xbox.

And we have not even got to the point of sony's first part studios when they start delivering the goods with that crazy ssd.

Just imagine what naughty dog and SM are going to do with this tech from ps5.

Just think about those two, holy hells bells.
It's not an ideal situation absolutely, but it's clearly one birthed of software so I'm not worried about it whatsoever. I've been around hardware for long enough to clearly see what's taking place. Early titles, immature SDK, late arrival of devkits.

This is a temporary state of affairs, and luckily it's during a period and with a set of games I couldn't really care less about.
 

Coolwhhip

Neophyte
What's to accept? Xbox has definitively better hardware, that's not in contention and anyone thinking it is is highly delusional.

We know the "GDK" is in its infancy, we've had reports repeatedly over the last 9 months that devkits were shipping out much later and developers were using target PC's. There's not some mystery as to what is taking place here, it's immature software coupled with the late arrival of actual hardware.

This will all smooth out, again not a question, and the Xbox will be leading almost universally across the board. You guys have an isolated period in time that's not going to last, enjoy it.

So now xbox fans not only have to wait on games, they also have to wait on tools.
 

itsnotme

Member
What's to accept? Xbox has definitively better hardware, that's not in contention and anyone thinking it is is highly delusional.

We know the "GDK" is in its infancy, we've had reports repeatedly over the last 9 months that devkits were shipping out much later and developers were using target PC's. There's not some mystery as to what is taking place here, it's immature software coupled with the late arrival of actual hardware.

This will all smooth out, again not a question, and the Xbox will be leading almost universally across the board. You guys have an isolated period in time that's not going to last, enjoy it.
It when from "Microsoft always shows their stuff running of Pcs there's no need to worry they're not behind to wait for the development tools to improve"

Wait for E3
Wait for Halo infinite
Wait for August
Do you not get bored of waiting?
Now it's wait for Dev kits? Because only one platforms APIs will improve whilst the other stays stagnant... Right? That is what you're trying to say? Not really shocked at the stupidity since it's coming from a person who said the PS5 DE isn't a PS5...
 
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