toymachine
Member
SAVE US BUTTER_STICK
Present a working alpha, and don't ask for too much. Going by past results, you'd have a more than average chance of success. Like in any business, make sure you have a good pitch lined up. Run it by a variety of people before posting it. People you know will respond honestly, and help you tweak it for better shot at success.This. When I start a kickstarter for my game, do I not get the chance to earn money for funding the game by showing off how much effort I put into it, instead of what big business company I'm with?
I'm shocked there hasn't been an outright scam case yet, but how are they determining he used the money recklessly?
What if you genuinely set out to fulfill the promises, but end up using the money and can't deliver anything?
It's also interesting to note that as time has worn on the status of the project has been regressing. What was a "Beta needing funds to finish development and be released" has now become a prototype. An update in July anouncing a new Beta was subsequently downgraded to an Alpha in September.
One last point of concern from me, I promise.
This quote taken from the article linked to by Andrew Carlson is very concerning (http://videogamewriters.com/sunday-sidebar-meet-alex-peake-of-primer-labs-57127).
"The beta will launch when its ready! [Laughs] What will determine how quickly it gets ready is how quickly we can get the necessary funding and programmers to do it. We can deliver a bunch of levels that deliver on what we promised originally, but what we have in mind is ten times more ambitious. Weve been talking to quite a few interested investors, philanthropists and foundations, and it looks like theyre going to be willing to help us finish the job."
At no point during the pledge drive was the amount of money indicated as being insufficient for the project to be completed. Updates, such as they are, have also not indicated an increase in scope of the project or that additional money will be required to complete. It would appear that primer are simply trying to parley the gains they made through Kickstarter into increased gains through investors. I would advise any inveestors looking at this project to be very wary what they do with their money.
IF WE REACH 200 WE CAN MAKE CODE HERO AN MMO MULTIVERSE IN ADDITION TO SINGLE PLAYER!
...and the backers are organizing a lawsuit.
http://www.kickstarter.com/projects...me-that-teaches-you-to-make-games-he/comments
kinda feels like this was bound to happen with one these projects eventually. should be interesting.
can they actually go after him? considering they made a donation.
I believe there might be certain ones provided for those who are due physical goods.
Other than that, KS is an investment, and investments don't always pay off.
Edit:
This looks very amatuerish and there seem to be doubts about those $3k+ backers.
I go out to dinner often, and I know they sometimes you hit a good place that you'll come back to, and other times a place just sucks. It's a risk. Every time you open your wallet you are making a risky decision.
Kickstarter is, yes, a more risky decision than others. But the payoff is greater. Here we are, getting games funded that are tailored to US. Not to frat guys. Not to sports enthusiasts with an Xbox. To us. That's worth a risk as far as I'm concerned.
Read a little further, they suspect the $10,000 backers were smurf accounts.
can they actually go after him? considering they made a donation.
This kickstarter stuff is all shit anyway. I don't believe that people should get their money back from failed projects, you are basically investing in the hope that the project succeeds. If it doesn't you should bite the bullet of that "investment" you made.
Kickstarter is most certainly not an investment, you get a return on investments.
This is why you don't back random people making projects out of their apartment unless they have something really substantial to show. The unfortunate reality is Kickstarter is trying to fund entire projects upfront, so you can't partially fund a project based on milestone progression. If Kickstarter investments were smaller and in chunks it would be less of a problem when a project stumbles or is dropped entirely.
This is why developers have to hit deliverables and milestones all the time, to prove to their investors that they're actually working and making progress and to keep being funded. Publishers usually don't throw the entire game's budget at the developer up front and let them go nuts.
the Ouya one should be interesting
This is why you don't back random people making projects out of their apartment unless they have something really substantial to show. The unfortunate reality is Kickstarter is trying to fund entire projects upfront, so you can't partially fund a project based on milestone progression. If Kickstarter investments were smaller and in chunks it would be less of a problem when a project stumbles or is dropped entirely.
This is why developers have to hit deliverables and milestones all the time, to prove to their investors that they're actually working and making progress and to keep being funded. Publishers usually don't throw the entire game's budget at the developer up front and let them go nuts.
What was it that made this project look like a scam in the first place?
Don't say that.
That's the only one I've contributed too.
Bastard.
One of the basic principles of Kickstarter is that it's not a milestone approach, because the milestone approach is tough to interpret, leads to stakeholder-developer disputes, and ultimately offers no security the product will be released. It's also the reason why KS won't do partial payouts. The downside of the full-funding approach is that the element of faith is held in the developer's assessment of their fiscal needs--that the money is enough to finish the game or that the developer can secure the rest.
Enormous budget relative to the apparent pedigree and size of the team, unclear and muddy concept with no obvious released products to compare it to, stretch goal of "turning the game into an MMO" with no elaboration betrays an obvious fantasyland attitude by devs, and it looked like a disaster.
It might have some legs.The lawsuit wont go anywhere, its in plain text that all of those donations are pledges.
http://www.kickstarter.com/help/faq/kickstarter basics#Accokickstarter FAQ said:Is a creator legally obligated to fulfill the promises of their project?
Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) We crafted these terms to create a legal requirement for creators to follow through on their projects, and to give backers a recourse if they don't. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.
Kickstarter is most certainly not an investment, you get a return on investments. Its arguably like patronage though really its more akin to risky preordering
They might actually have a strong case here, though I am not a lawyer, and I'd like to see responses from Lawyer-GAF (lawblob, chac, etc.). I don't know why people keep bringing up "donation/investment," because last I checked, there are fraud and theft laws that apply to those terms too. He promised to work on a project using that money, and allegedly he blew it all on unrelated expenditures. Potentially creating fake accounts to chip-in large amounts and falsely raise the profile of the project is also sketchy in many ways, which would strengthen the fraud complaint. From that point, it would be up to the developer to show (using detailed accounting records) that he made a good faith attempt to use the money to complete the project and didn't just blow it all on himself.
If not from that angle, they could pursue it from a rewards perspective. As pointed out before, Kickstarter requires creators to promise that they will refund backers if they cannot deliver the rewards. That could constitute a contract between the backers and the creator. That's what makes the "You'll get the game!" tier such a dangerous level if the creator cannot finish the game, because by not being able to finish the game, they can no longer fulfill that reward tier, which is probably where most of the backers are concentrated. Once again, he might need to show that he made a good-faith attempt to refund backers.
Unfortunately, if he already blew through the money, then even if they win the case, their chances of getting any cash back are slim-to-none unless he's secretly wealthy. Still, it's worth pursuing for the principle to put his "head on a pike," so to speak, to discourage other potential scammers.
Lots of speculation being bandied about. Just because a project missed deadlines doesn't mean the project owner "ran away with the money". I know we don't have a lot else to go on, but a lot of people are kind of just assuming the worst and spreading that as fact. Don't do that. It's super weak.
That is not allowed. If he has somehow managed to do so, then he has broken the rules of Kickstarter.The smurf account part is the most interesting .... so you can back your project to help it to get founded if you think "I can do it for 90k instead of 100k" ?
That is ... interesting
I think the Ouya will be fine, as far as providing the hardware.
They have a good plan, a sensible target, and a number of high-profile heads putting themselves on the line for it.
I just don't think it will be the alternative gaming utopia some have propped it up to potentially be.
A good, hackable console-styled device for $100? Sure.
As it stands, isn't Kickstarter basically donating money, notpreordering a product? Are donators actually guaranteed anything and if not, can a lawsuit really be successful here?
Pretty sure most "Kickstarter defenders" weren't saying this, just that it's a bad part of the system but that it doesn't nullify its good parts, some people will be scammed, others will get the return they expect, others a better one, others a lesser one, the risk is part of the system so you should pledge as wisely as possible, or steer clear altogether, it's up to the individual.Lots of us were calling this when the craze started, but all the Kickstarter defenders said that this would never happen because of protections in place.
Lots of us were calling this when the craze started, but all the Kickstarter defenders said that this would never happen because of protections in place.
I think the Ouya will be fine, as far as providing the hardware.
They have a good plan, a sensible target, and a number of high-profile heads putting themselves on the line for it.
I just don't think it will be the alternative gaming utopia some have propped it up to potentially be.
A good, hackable console-styled device for $100? Sure.
It's stated pretty clearly that they have to deliver everything they have promised to the backers. If they promise a game & varying degrees of bonuses for different tiers of pledgers, then they have to deliver a game and all those extra things. There's no room for interpretation.The creator of Kickstarter project has an obligation to deliver, however it isn't exactly mentioned what "deliver" means.
I'll mention that I called Code Hero being an amateur hour pile of shit that was asking for vastly more money than its concept and pedigree deserved back when it was still kickstarting. I'm not surprised it didn't amount to anything. Hope the backers are able to successfully exercise their legal remedies.
I'll mention that I called Code Hero being an amateur hour pile of shit that was asking for vastly more money than its concept and pedigree deserved back when it was still kickstarting. I'm not surprised it didn't amount to anything. Hope the backers are able to successfully exercise their legal remedies.
In the mean time I haven't been scammed and I'll keep backing stuff, using basic discretion
Wow. :lol This is why you don't fucking donate a thousand dollars to a complete stranger with zero track record. I've only donated to the DF Adventure kickstarter(and only $15) I think I will keep it that way for the foreseeable future