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What is your dream licensed game?

protonion

Member
Open world Thundercats.

Character switch ala Gta5. All their key abilities used for battle and puzzles.

Thundertank for fast traveling.
 
Berserk is tough to decide who and how it should be developed. I think I'd favor platinum to make it instead of from. While I do like Dark Souls, it doesn't make much sense when guts kills hundreds of enemies at the same time and the bosses seem more suited to bayonetta style gameplay.

I'd prefer FromSoftware simply because they have shown they can nail the sort of mood, tone, and atmosphere I would want from a Berserk game. I think Platinum's style is too goofy for it.

The game could basically play like a Souls game within the Berserk universe. I don't think you'd necessarily need to make the game starring Guts (though that could work within the Souls' gameplay). As for killing mobs you already do that in the Souls games (not in those numbers, but there's no reason why they couldn't do that).

There are so many different fighting styles seen in Berserk's secondary characters that to get the most out of that universe the player ought to be able to make their own character (or play as the other characters during certain sections). If you could make your own character, the player's backstory could simply be one of the soldiers who received the brand of sacrifice.
 
Twin Peaks: Black Lodge

TheBlackLodge.png


Basically, you'd play as Cooper trapped in the Black Lodge and you have to find your way out. It would be kinda similar to Amnesia in that the more frightened you get, the more likely you will be trapped forever.

Yeah, I'm looking forward to Alan Wake 2 as well.

I'd love to see Quantic Dream take a crack at Twin Peaks.

Ugh, only if Cage doesn't write or direct.
 

crinale

Member
I've been dreaming for good Gundam game for years but after Federation vs Zeon was introduced it was pretty much fulfilled.
Then I started to dream about having all Gundam franchise at once, then again recent entries did fill it too...
 
After watching awesome videos of Berserk Skyrim mods on YouTube and loving Dragon's Dogma, I want to see a Berserk game created by the Sony Santa Monica team. Bascially, a God of War-esque Berserk video game with strong ties/calls to the source material. It can be done in either open world or linear style with breathtaking set piece skirmishes.
 
After watching awesome videos of Berserk Skyrim mods on YouTube and loving Dragon's Dogma, I want to see a Berserk game created by the Sony Santa Monica team. Bascially, a God of War-esque Berserk video game with strong ties/calls to the source material. It can be done in either open world or linear style with breathtaking set piece skirmishes.

The problem I've always had with the God of War games is how they pull the camera so far away from the action so you can see everything around you. I get they sort of have to do that so you fight properly, but to me it feels like I become a spectator rather than a participant. This feeling is further reinforced by how inconsequential most of the fights are.
 
An Infamous-ish take on Animorphs perhaps developed by Sucker Punch. Something that would be the realization of 12 year old me's wildest dream.
 

Reule

Member
I'd really like a Battle Royale game! I loved the book and always thought it'd be interesting to see it as a game.

Singleplayer could follow a whole new group of students that have to participate in the program with all the drama that follows with that. There are fellow students that can and cannot be trusted. You'd have to pick and choose characters you met along the way and hope they don't betray you at pivotal moments in the game all while trying to survive. Could have multiple endings with either you losing, winning by yourself, or escaping with others.

There doesn't have to be multiplayer but I think it could work. Players loaded into the lobby are the group who are going to participate in the program. Start of the "match" you're given randomly selected weapons and basic equipment. Forbidden Zones slowly increase across the island until one player wins or some other objective like beating the system is achieved.

Real-time inventory management like TLOU with the backpacks. :p

Pre-order at GameStop now and get exclusive gold explosive collars for multiplayer.
 

WavyStretch

Neo Member
An open world RPG based on David Gemmells Drenai series. Bigger than Skyrim, Dark Souls style combat, looks like Witcher 3, taking in the entire world from he books, every nation mentioned, all the large places of interest and landmarks, would make me very happy.
 
Hogwarts: The First War

An RPG where you start as a first-year in Hogwarts. Set seven years prior to the murder of Lily & James Potter, and Voldemort's first downfall. Spend the first five years going about your classes and learning various specialist magics whilst the wizarding world falls into turmoil around you. Then in like your fifth year you get to make a choice whether to join the first Order of the Phoenix or be in at ground zero of Voldemort's rise to prominence by joining the Death Eaters. Featuring many familiar characters, and alternate endings where you kill baby Harry and such.

DOCTOR WHO: A Telltale Game Series

I think this one explains itself, and is one of the few game series where the concepts and ethos of DW might actually work for themselves. You'd play as a new companion, so you wouldn't have the super-genius intellect of The Doctor at your disposal. It galls me fucking Borderlands happened before this did.

LEGO Doctor Who: The Videogame

I think you get where my passions lie.

The Lord of the Rings: An Elder Scrolls Knock-Off

Yeah, I don't even care if its bad. I just want to explore as a Hobbit.
 

EMT0

Banned
One Piece open world action RPG starting from the moment Luffy sets out, to as far as the manga has gotten now. Every new arc could be treated as DLC, or a game could come out once it's all over. I'd bite at either.
 
Disney Imagineer game where you can create your own rich dark ride experiences and share them with friends.
Also includes a RCT2 type managerial sim of Disneyland where you can change rides and add areas.

It will never exist and nothing that's ever been made even comes close
 
My dream game has always been the same. It's a Star Wars game. Basically Rogue Leader plus Halo.

I want to drive a swoop bike on some planet, get out and kill some folks with a lightsaber or a blaster, then get into a starship, engage in some space combat, fly to another planet with full hyperspace travel.
 
Disney Imagineer game where you can create your own rich dark ride experiences and share them with friends.
Also includes a RCT2 type managerial sim of Disneyland where you can change rides and add areas.

It will never exist and nothing that's ever been made even comes close

Well fuck, now I want that! A Fantasia or Jungle Book dark-ride would be great...
 

MattyG

Banned
TMNT by Rocksteady

Open world Star Wars RPG in the vein of Mass Effect, but with player controlled space travel. It's impossible right now, but it would be incredible to have a seamless galaxy to explore. Just hop in your ship, take off from Wherever you are and fly to wherever you want. No loading screens, no cutscenes, nothing.
 

Denzar

Member
Not really a property, but a decent vampire game. Maybe based on Near Dark or Interview with the Vampire, made by Rockstar.
 

Majukun

Member
I'm alone with this, or is it just Germany.

A brawler series with these two guys.



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1vcVCTn.gif

https://www.youtube.com/watch?v=QRl-LiF1VsU
ahahah

didn't know those two were famous outside of Italy XD

Terence Hill ,real name Mario Girotti,ended up making tv series on the italian tv,interpreting the crime-solving priest "Don Matteo"..while Bud Spencer (Carlo Pedersoli) became a writer...they are part of my childhood,but i don't know how well a brawler would be,you would be invincible all the time XD
 
The problem I've always had with the God of War games is how they pull the camera so far away from the action so you can see everything around you. I get they sort of have to do that so you fight properly, but to me it feels like I become a spectator rather than a participant. This feeling is further reinforced by how inconsequential most of the fights are.

Yeah I can see that argument, for me the spectacle and unapologetic nature of combat is one of God of War's main appeals for me, since SSM is one of the few developers who design their action games in that fashion and makes it work, it feels distinct in its execution. I'm" not quite sure what you mean by the inconsequential nature of most fights, are you speaking of regular trash mobs or the bosses themselves? Because most games have trash mobs and most (if not all) the bosses in GoW are tied to the main plot in some fashion, at least from all those I remember. But yeah Sony Santa Monica's style of action game design isn't for everyone, but for what they strive to do I feel that they do it well, the best in that subgenre of action in many respects.
 

Fbh

Member
Berserk Game:
Berserk-471x300.jpg

If we are talking about "dreams" I'll just go and say it should a hack and slash made by a colaboration of Sony Santa Monica and Platinum. Platinum can handle the gameplay and SSM can handle the technical side.
And it should tell most of the story. Mabye the "massive war" level can handle something like kingdom under fire II but then you get smaller levels that play more like a traditional hack and slash (less button mashing and more combos)

Avatar: The last Airbender
tumblr_lp9y6y7nIY1qel6s1o1_500.gif


Make it a semi-open world action RPG set in the world of avatar. It would need to get the original creators and writers on board to create a new original story with a new cast of characters. Make it canon, sort of like the official new saga after Korra (not some BS "paralel story like most LOTR games).
You play as the avatar but there is a whole character creator and you can choose your nation to set your "core" element. So if, for example, you choose fire nation then fire will be your main skill tree and you will only get a few skills from the other elements.

Have sucker punch develop it (mabye in a colaboration with some other developer). With Infamous (second son in particular) they showed they can make elemental combat be fun and look amazing.
 

MilesTeg

Banned
A Superman game that doesn't suck I would say. Fully destructible buildings. Let me fly through buildings going super fast. Let me pick up a car and throw it into buldings. Let me zip through a huge open world at incredible speed. Let me have epic DBZ esque battles, where I get thrown through destructible objects etc.
 
Yeah I can see that argument, for me the spectacle and unapologetic nature of combat is one of God of War's main appeals for me, since SSM is one of the few developers who design their action games in that fashion and makes it work, it feels distinct in its execution. I'm" not quite sure what you mean by the inconsequential nature of most fights, are you speaking of regular trash mobs or the bosses themselves? Because most games have trash mobs and most (if not all) the bosses in GoW are tied to the main plot in some fashion, at least from all those I remember. But yeah Sony Santa Monica's style of action game design isn't for everyone, but for what they strive to do I feel that they do it well, the best in that subgenre of action in many respects.

No doubt. It would be cool to see them make anything other than GOW just to see what they would come up with.
 

mcz117chief

Member
Berserk Game:
Berserk-471x300.jpg

If we are talking about "dreams" I'll just go and say it should a hack and slash made by a colaboration of Sony Santa Monica and Platinum. Platinum can handle the gameplay and SSM can handle the technical side.
And it should tell most of the story. Mabye the "massive war" level can handle something like kingdom under fire II but then you get smaller levels that play more like a traditional hack and slash (less button mashing and more combos)

The tutorial should be the battle of Doldrey but the real game should start in the eclipse and follow Guts' adventures during the two years he was outside slaughtering Apostles. The game designers would be free to come up with their own stories and monsters since we have almost 0 info about that time :)
 
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