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What makes voice acting in certain games so memorable? (Starfox 64)

nkarafo

Member
So recently, i was browsing youtube, listening to some video games music. Got me in the mood of some Starfox tunes and ended up listening the whole SF64 soundtrack. But the weird thing was that the reason i listened to the whole thing was the comments sections. Basically, everyone is quoting everything the characters says in each level the music corresponds to. So i was listening to the music, reading the quotes while having the character's voices in my head. It was pretty fun.

I really like the voice acting in SF64 and it seems that the internet mostly agrees with me. Many people remember it fondly and there are even some memes spawned from it like the "do a barrel roll" thing or the various remixes of "can't let you do that Starfox". But why? Why is SF64 so memorable? The quotes themselves aren't really special. I mean "can't let you do that Starfox", why is this quote so memorable and burned in my head so badly? Just about everything everyone says, especially the villains and bosses, brings a smile to my face.

So i though about it and came up with some reasons of why i love SF64 voice acting so much, especially considering that i'm the kind of gamer who doesn't give a shit about story, voice acting and cutscenes generally:

-Nostalgia. This sounds like a valid reason since the game is so good and i remember it fondly. But i don't think it's the sole reason. Many old games that i love had voice acting but its the aspect that i care less about in them. SF64 seems to be the only game that i mostly remember because of it's voice acting. Which is even stronger than the music (99% of the time, the one thing that triggers nostalgia in old games is the music).

-Delivery. The reason i hate voice acting in most games lately is because it seems they all take themselves so seriously. Most modern cinematic games make me cringe because of this. With a few exceptions (Portal for instance). SF64 sounds like something you would hear in a 80's TMNT cartoon show. Everyone sounds like is having fun instead of trying to win an oscar for best dramatic actor (and fail miserably).

-One liners. Despite the game having tons of speech, there's not really a lot of dialog in it. Most of the voice acting is one liners or various characters reacting to what's happening. There are no long cutscenes with characters telling the story of their lives.

-Repetition. Because of the way the game is designed (score hunting, no check points) you have to repeat the same levels/planets over and over again. As a result, you hear all these one liners and quotes in repeat. Add to that the fact that back in the day we only had a few games to play, especially on the N64. SF64 was like the only game i was playing for more than a month, trying to win all the medals. So maybe i/we just got used to the voices?


What other games fall in the same category? Are there any other reasons why SF64 voice acting is so loved?
 
I have found that most classic, memorable, voice acting is such because it's not actually very good.

In some cases, like Symphony of the Night, it's terrible. But that helps it, somehow, because it juxtaposes really well against the gothic melodrama.

Virtually everything David Hayter says in Metal Gear Solid is memorable because that gravely voice is ridiculous.

Star Fox is really no exception. When I was a kid, I hated playing Star Fox in front other people because I thought all the chatter was embarrassing.

But I still really enjoy these voices today, despite never getting too attached to Star Fox in the first place.
 
I have found that most classic, memorable, voice acting is such because it's not actually very good.

In some cases, like Symphony of the Night, it's terrible. But that helps it, somehow, because it juxtaposes really well against the gothic melodrama.

Virtually everything David Hayter says in Metal Gear Solid is memorable because that gravely voice is ridiculous.

Star Fox is really no exception. When I was a kid, I hated playing Star Fox in front other people because I thought all the chatter was embarrassing.

But I still really enjoy these voices today, despite never getting too attached to Star Fox in the first place.
Nailed it. Terribly acted lines with awkward delivery will stay in ones head until the end of time. Ill just never forget "you steal men's souls, and turn them into your slaves."

Incidentally I can't remember any of my favorite wonderfully delivered lines from The Last of Us right now.
 
Sounds similar to why I still love Resident Evil's original voice acting over the rest of the series(baring a brief stop over at RE4s merchant). It has a cheesey script and the delivery is all wrong but it has stuck with me forever.

Like you OP games that come across as too serious are a turn off for me. Now RE1s B-movie grade acting may not have been intentional but I'm glad it was there.
 
Nailed it. Terribly acted lines with awkward delivery will stay in ones head until the end of time. Ill just never forget "you steal men's souls, and turn them into your slaves."

Incidentally I can't remember any of my favorite wonderfully delivered lines from The Last of Us right now.

I do remember a lot of great acted lines, but in general, you always remember things that make you laugh more than things that don't. You also remember things that are animated more than things that are live-action. I learned that in marketing classes.

This definitely explains something like Star Fox, or most older video games in general, because most of the time they were approximating cartoons, intentionally or otherwise.
 
I'll stand by my claims for Team Fortress 2 having some of the best video game dialogue around, it embraces the stereotypes of the characters completely and makes even the simple commands or tiny one liners so much fun to listen to. It's funny to think that all the games with the most memorable dialogue are the ones that then not to be very story heavy.
 
Nailed it. Terribly acted lines with awkward delivery will stay in ones head until the end of time. Ill just never forget "you steal men's souls, and turn them into your slaves."

Incidentally I can't remember any of my favorite wonderfully delivered lines from The Last of Us right now.

Good point. Only line I remember is where Joel says that they're the last of us
 
I think that voice acting is memorable when it's fun to say. Like cheesy fighting game announcers.

IT ALL DEPENDS ON YOUR SKILL!
TRIUMPH. OR. DIE!
 
I think it is the same as with chiptunes: The limited repertoire and usage makes the devs come up with memorable stuff that hits your buttons. If you do it only that much, you want to make it count every time.

But yes, the repetition at nauseam also helps.
 
I promise you that if there were internet forums when it came out everyone would have shit on it. Its remained classic as everyone got to experience it, shit on it with their friends and grow appreciation for it in their own time. I Love it, but more nostalgically than anything else. People were shitting on the quality at the time though.
 
The dialog is always with you, its part of the experience. It appears sometimes dynamically depending on your actions, like shooting your teammates "Hey Einstein, I'm on your side!". And with a game with SF64, you're gonna be replaying it over and over again, so you hear those same cartoony lines ingrained in the game design over and over. As you learn the tactics for getting high scores or memorize the music melodies, so too do you become familiar with "Whoa, help me!" and "I'll do you fast, Peppy, old pal!"
 
People were shitting on the quality at the time though.
Really? I don't remember that. Me and my friends definitely didn't shit on it. Except that one odd guy who was shitting on every N64 game anyway because they were all "kiddy" or something. I even remember the glorious reviews it got from the magazines at the time. Including some praise for the voice acting (i suppose the standards were a bit low for that though anyway).
 
Well one thing I can think that can help is that each of the characters delivery was very unique. Each voice stands out in my mind and gives me the impression of a well voiced saturday morning tv show. It isn't going to win any oscars but I don't think anybody can say it is 'bad' considering they were aiming for cheesy.

I don't remember any characters being 'cringeworthy' and I was a cynical little bastard when I first played it. Now I happily admit I'm blinded by nostalgia cause I ducking love the VA.
 
The voice acting for Star Fox 64 was very well directed and complemented the action in the game, which made it much more memorable.
 
OP, have you ever checked out Kid Icarus Uprising? Like Starfox that game has a lot of voice acting and dialogue that goes on during gameplay, but it manages to be tolerable because said voice acting and dialogue happen to be excellent. Amongst the best dubs Treehouse has done. Every character is on point. Somewhat like Starfox in that it's all lighthearted and cheesy fun.
 
General Pepper has the best lines and delivery in the entire game.

"There's an enemy base there?!?!"
"So you're going to attack the enemy base? Great idea Fox!"
"That area's an oven! Don't go burning that Arwing! Be reasonable, Fox!"
"I'll be careful."

Zoness, Macbeth, and Solar. One kinda has to wonder how Pepper made General at all when "attacking enemy assets" is this foreign idea.
 
"Daddy screamed reeeeeeeal good before he died!"

As other people have said, it's not a long game and it's meant to be played over and over. Of course the dialogue is seared into your brain.
 
OP just reminded me how incredibly upset I am about them changing the voices in StarFox 64 for 3DS. I HATE that about that version.
 
It's all about the delivery. Something like Symphony of the Night, which sounds like they grabbed people off the street to voice the characters, becomes memorable. Same with RE1.

It also helps to have awesome voice actors. See Star Fox 64 and Metal Gear Solid.
 
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