He should shave it off and go Kamiya mode.
Kamiya's pretty boss. He actually looks great bald and it hides his age a whole lot better since thinning hair is a sign of old age.
He should shave it off and go Kamiya mode.
I'm gonna import the Japanese one and play that, even though my understanding of the language isn't that competent yet.
It's weird to think that I'll likely play it for the first few hours before adding it to my backlog like I do for practically every other game.Am I the only one that can't imagine myself holding a copy of this game in my hands?
It will be pretty surreal when the moment arrives, after all that we've came through... so mane vaporware rumors, trailer, changes, meltdowns, E3's and TGS's...
>_<
crazy to actually see the timeline like that.This game is still coming out , I think it'll be re-branded final fantasy 15 but square isn't going to compete with themselves so I still don't expect it anytime soon.
A timeline-
1997 - FF7 released, development begins on FF8
1998 - FF8 announced early in the year, demo available a few months later, included with brave fencer musashi
1999 - final fantasy spirits within/ square pictures is created , final fantasy 8 released february in japan, september in america. Squaresoft does their millennial conference - announces final fantasy 9,10,11 and showcases much better trailer for spirits within. New direction going forward is betting the farm on the movie as well as trying to get into the emerging online gaming market with FFXI.
2000- ps2 comes out , final fantasy 9 releases in the US only a couple months after it's japanese debut. , yet more footage is shown off for spirits within. Looks years ahead of anything else at the time.
2001- Summer, FFX makes it out in japan and the final fantasy movie releases world wide. It's declared a failure, square never does recover from the failed investment. FFXI still on track for a 2002 release in japan. PS2 version requires hard drive that remains unavailable in the US for quite some time.
2002- Japan gets both the ps2 release as well as the PC version of FFXI. Roughly 3 final fantasy games released in 3 years- the millenial conference goals are a success... sadly the movie took a huge hit on squares cash reserves. A lack of funds and company direction for the future results in a quick cash in project being started- FFX-2 began development early in this year in the hopes of having a new final fantasy title ready for the following year.
2003- FFXI launch continues worldwide, staggered across territories and platforms. The rushed direct sequel idea works , ffx-2 launches in both japan and the US this year. Development begins on final fantasy 12, targeting a late 2004/early 2005 release.
2004-FFXI shifts to a smaller team that makes patches and expansions , original ffxi team sent to help out with FFXII. FFX-2 team begins experimenting with an FFXIII project, planned for ps2 release in 2005/2006. Early development is literally a modded ffx-2, just to test concepts. This early production work is done entirely independent of FFXII's development. Compilation of FF7 also announced at this time.
2005- Sony announces the PS3, bluray "you will want a second job" etc. Microsoft releases xbox 360. Upon seeing the specs of the ps3, the small ff13 team is given the opportunity to create a tech demo with what they think they can do. Not having anything ready to go and with the "advent children" movie recently released, they slap together a "real time" demo of the opening cinematic of FF7 using character models from the advent children movie. Everyone seems very impressed by this and wants a remake of the game. Final Fantasy 12's expected release is delayed twice this year, finally settling on an early 2006 release. Tetsuya nomura , having finished with kingdom hearts 2 and advent children moves on to create his own final fantasy game. Early work also begins on a follow-up to FF11, a new MMO in the final fantasy universe, with the XIII team done their tech demo , nomura ready to go on something new AND the MMO, a project is put forth to create a next gen game engine capable of producing that ff7 demo on a ps3.
2006- Compilation of FF7 ends up being a pretty good success for square, and so , with FF12 finally released worldwide work begins on the crystal toolset and some basic design is ready to go for FF13. Nomura also moves on to make his own concept, instead of just being the character designer he is taking on a bigger role , directing and writing much of this new games content. The bigwigs decide this new company focus needs a central name and direction and the compilation of FF13 fabula nova crystalis is born. Comprised of final fantasy 13 (now officially announced with a brief trailer) , FF versus 13 (with it's own short trailer later in the year) and FF 13 Agito for handheld devices. Fans largely assume 2007 and 2008 will each have their own new final fantasy adventure...
2007- Unfortunately , developing their own engine proves much more difficult then square expected , as well the PS3 ends up not being as powerful as they were lead to believe. Final fantasy 13's CG movies are largely finished by the end of this year because the scenario design is finished. Due to delays in engine development , actual game creation fails to commence for the entire year. Trailers showing 15 seconds of new footage for Xiii and Xiii versus each surface. Agito kind of disappears.
2008-The crystal tools/white engine is finally ready to go but more dilemmas occur- the traditional method of developing an RPG is to do it chronologically , so large portions of the team are mismanaged and game elements are finished very slowly. Perhaps release of the game may have been planned for late 2008 , instead it's delayed until at least 2009. Because of this , it's decided internally that FF14, the previously untitled MMO project needs to release in 2010. Versus 13 likely had it's scenario design finished at some point in 2008, but with XIII and XIV now internally announced and behind schedule, nomura is in no hurry and likely wasn't given a full team to work with. The final portion of FF7's compilation releases in north america- Crisis Core. Development of Agito is shifted to psp only.
2009- FF14 is officially announced to the public at E3, planned as a ps3/pc release in 2010. A playable demo of FFXIII is released at long last to many cheers but it heralds in a horrible truth- the game will only JUST make it out in japan this year. Near it's japanese release it's announced for worldwide release in march of 2010. Due to it's long and expensive schedule, development is handed to tri-ace to create a sequel for release in 2011 in the hopes of recovering as much cost as possible. Again, Nomuras team gets the shaft and resources are pooled into rushing ff14 out the door as soon as possibly to start making money on it as well.
2010- Final Fantasy XIII finally makes it out the door for everyone to play. Upon release, FF14 is welcomed as the weakest final fantasy game in history and is branded a pariah of an online game. Squares execs cause a shake-up , some people leave, others are promoted and an immediate plan begins to 'save' ff14 and re-launch it , but this time it's decided there's no rush. Do it right and make money back instead of releasing a giant turd. In the meantime, agito 13 gets re-named final fantasy type 0 and is scheduled for release the following year. Nomura's team is forced to go back to the drawing board with many concepts after the resounding complaints of "no towns , no gameplay variety" pointed at XIII. The scenario remains the same but I get the feeling whatever gameplay was in place at this time got scrapped.
2011- Development on the actual gameplay present in versus XIII begins, hence the OP's lengthy trailer from this same year. It's the first time the games been anything more then storyboards and notes and CG movies. FF14 gets a re-development pipeline aiming for re-launch in january 2013. Subscription fees are waived while the game is being fixed. FF type 0 finally releases on PSP, due to the dead market outside of japan , no english release is planned. FFXIII-2 releases, and fails to sell as much as square was expecting but it still makes money.
2012- FFXIII-2 releases internationally, does pretty well for itself, work begins on FFXIII-3. Over the course of the past year, development on versus has been progressing well but it's not going to make it out until at least 2013. Recently, ff14's re-launch also suffered a minor delay and it is now aiming for march of 2013.
2013- Spring will see FF14's relaunch go off with some success , as well as a japanese release of lightning returns and by the summer time we'll get it over here as well. High possibility of a playable demo for Versus -XIII being included with it. I also STILL believe that it will release on both the 360/ps3 in every market outside of japan. Japanese release of the game is possible for december of next year. Remember people- ps3 sales haven't even hit 10 million over there - they will NOT be porting it ps4.
2014- worldwide release of versus 13/ probably retitled FFXV by this point or just final fantasy versus is guaranteed. I'd say if it isn't out by the end of this year it's been cancelled and square isn't the type to cancel a game with that much money sunk into it. With any luck, this year will see an expansion for FFXIV , having gained new success with the realm reborn release.
2015 and beyond- by this point a ps4 will be out , and with any luck after the debacle that engine delays brought THIS generation, we'll have seen a Nextbox/ps4 final fantasy game built in a similar fashion to how agni's philosophy was made.
I'm gonna import the Japanese one and play that, even though my understanding of the language isn't that competent yet.
Games really need that dual language and dual audio option.
I'll stick to the Asia version like I did with XIII. I just don't see English VA fitting in this one. Well, I never do.
But then you can't buy DLC from your native store, right? Buying PSN cards and creating different accounts is such a hassle.
Definitely. Space shouldn't even be an issue at this point. Wasn't it Tecmo that released the audio track as free DLC?
But then you can't buy DLC from your native store, right? Buying PSN cards and creating different accounts is such a hassle.
This game is still coming out , I think it'll be re-branded final fantasy 15 but square isn't going to compete with themselves so I still don't expect it anytime soon.
A timeline-
etc.
Curious as to what your sources are, or is some of that simply speculations?
Well he did say "I think"
Final Fantasy XV has to be something completely new. I doubt they'd rename Versus.
Oh, I meant about the whole timeline.
Curious as to what your sources are, or is some of that simply speculations?
I'm sure he knows a time traveler or a far seer to put in 2014
Final Fantasy XV has to be something completely new. I doubt they'd rename Versus.
Knowing Square Enix... they'll probably use the Agni's Philosophy tech demo and make that the foundation for FFXV. (If the feedback from the survey they got was positive.)
I've imported a few games before and my Japanese is getting a bit better now, but if for any reason we get stuck, there's always YouTube and people on GAF (Kagari!) to guide us. The only problem is the cost, but I don't mind paying a crazy amount to get this game day 1.I might as well do the same depending on my levels of hype. Will probably be my first japanese import. :S
Yeah, but I'll probably end up buying every version.I'll stick to the Asia version like I did with XIII. I just don't see English VA fitting in this one. Well, I never do.
I really doubt that, but I could see them putting that female character in the game.Knowing Square Enix... they'll probably use the Agni's Philosophy tech demo and make that the foundation for FFXV. (If the feedback from the survey they got was positive.)
I hope a majority was negative in some area's. There were clear things I disliked. Considering they put everything they thought signified what they thought FF was and I disagreed with it quite highly.
Curious as to what your sources are, or is some of that simply speculations?
I hope a majority was negative in some area's. There were clear things I disliked. Considering they put everything they thought signified what they thought FF was and I disagreed with it quite highly.
Good thing that Agni video is just as much a game as that FFVII tech demo from E3 2005
Knowing Square Enix... they'll probably use the Agni's Philosophy tech demo and make that the foundation for FFXV. (If the feedback from the survey they got was positive.)
Good thing that Agni video is just as much a game as that FFVII tech demo from E3 2005
Good thing that Agni video is just as much a game as that FFVII tech demo from E3 2005
Was that done on Crystal Tools?
Have they outright stated it? Just curious.
They've said it's not a game multiple times. Their goal is to get people interested in helping finish the engine, hence why they keep showing it at various developer conferences.
FFVII tech demo was on Crystal Tools. They wanted to showcase that engine.
If I were a betting man I'd bet against Versus being renamed to FFXV. I just have a really hard time believing that they'd make FFXV be a game that was revealed several years before FFXIV. It's like the ultimate admittance of failure.
FFVII tech demo was on Crystal Tools. They wanted to showcase that engine.
Really scarce info on this, very Interesting. So they basically moved FFXIII to PS3 due to the positive reception the tech demo got?CT did not exist yet. The trailer was made before FFXIII was moved to PS3 - it was still in development for PS2.
Really scarce info on this, very Interesting. So they basically moved FFXIII to PS3 due to the positive reception the tech demo got?
Good thing that Agni video is just as much a game as that FFVII tech demo from E3 2005
Does this mean that, like the tech demo, I will never stop hearing about Agni's Philosophy? It was impressive graphically, but I cannot see WHY people are putting so much faith into that. You'd think we'd've all learned our lessons from the XIII trailer, and how we all thought it would be the greatest FF.
Does this mean that, like the tech demo, I will never stop hearing about Agni's Philosophy? It was impressive graphically, but I cannot see WHY people are putting so much faith into that. You'd think we'd've all learned our lessons from the XIII trailer, and how we all thought it would be the greatest FF.
maybe AK guys imported from Modern Warfare and Resident Evil dogs are what people want to have in FF :3
I think those mages and their cloths looked good, the ending view was good too, everything else eh. Made me want a new Panzer Dragoon game instead...
Not true. I saw both XIII and Versus XIII's trailer in 2006 during the E3 event. I knew from my own taste that the original XIII wasn't something I'd be interested in.
Dunno, I found it very well directed and exciting (disregarding the fancy graphics). And it got me intrigued about what kind of world it was. I don't remember any CG cutscene in XIII that moved me the same way.
And now that you've mentioned it, my impression of XIII from that trailer was pretty accurate too: Lightning looks great, combat looks fun, game looks pretty; story? what story? look how pretty everything is!
I hate to be the guy, but your avatar, username, and post history indicate that you were suckered in by Versus, which, while it hasn't come out and flopped yet, doesn't exactly make you exempt from my point. Which is that it's high time we stopped hyping ourselves over Square's trailers.
There isn't any more story in Agni's than in XIII's. Look at the protagonist run around with shiny hair and enemies firing at her!
Absolutely boggles the mind hearing people calling this their most anticipated game when we know and have seen next to nothing about th game.
I hope it comes out and delivers the Final Fantasyexperience all the other XIII have failed to deliver but I'm. It losing any sleep over it.
Absolutely boggles the mind hearing people calling this their most anticipated game when we know and have seen next to nothing about th game.
I hope it comes out and delivers the Final Fantasyexperience all the other XIII have failed to deliver but I'm. It losing any sleep over it.