• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Where will FFversusXIII stand in 2013? (Seriously no jokes please)

It's in the intro movie on the XIII disc. If you just let it play without hitting start, it's the first time you see her in the game.

I didn't want to post 100 pictures, but you can look at the in-game stuff in XIII as well and compare it to the last shot in-game from LR and see a huge difference there as well.

But the scene in question was just ripped from one of the earlier trailers. Light's design had changed by the time the full game came out. I remember because it was the image Kagari desperately clinged to in the belief that Lightning was a strawberry blonde, rather than pink-haired. :p
 

Exentryk

Member
Just reading random Versus notes.
vCXkq.gif


Swords will gather and appear depending on the player’s will to go after them. That trailer image is nothing but a representation. And we decided as a development option to make him that strong for the trailer. But don’t worry, Noctis can be as strong as you seen in the trailers if you have the will to do it.

Will Noctis have multiple ultimate weapons? One from each class?


Myth VERSUS Real!
-Kazushige Nojima explaining Versus XIII in One Phrase


Versus has had many difficulties, and past method of production have been completely inapplicable, but these are the difficulties of birth, so we are working hard. We have a lot to announce, but because we're going in order, I can't say too much yet.
-Nomura


There have been many questions regarding fields. It's not a completely open world. It's like the 2D FF games in HD. Although, in terms of looks, it's not a top-down view, it's like the screenshots that have been released. You'll move through the world from that view.
-Nomura

Means this most likely. Flying airships over these kinds of areas will be awesome.
SeuHD.gif




The battle planner for Versus appeared in my dream. 'Have you thought about effective use of Blizzard,' I said angrily. And then woke up.
-Nomura


VERSUS movie sequences that were shown to public a while ago look completely different now, and I was happily surprised by it. Game sequences are evolving progressingly and variously and the Video Works has evolved beyond beyond anything by all means. The real footage, it's like a picture taken in real life.
-Nomura
 
Exentryk we no longer have to refer to obscure pics of the overworld. We've seen actual glorious footage of it in the gameplay trailer.
 

Shinta

Banned
But the scene in question was just ripped from one of the earlier trailers. Light's design had changed by the time the full game came out. I remember because it was the image Kagari desperately clinged to in the belief that Lightning was a strawberry blonde, rather than pink-haired. :p

You can pick any shot from XIII that you want, I don't really care. I just searched for random images. They look different from XIII-2, and LR. That was my only point. If you already know what the picture is from, I don't know why you are even asking me honestly. Who cares if its a pre-production image? A lot of those Versus shots are pre-production too.
 

Kagari

Crystal Bearer
But the scene in question was just ripped from one of the earlier trailers. Light's design had changed by the time the full game came out. I remember because it was the image Kagari desperately clinged to in the belief that Lightning was a strawberry blonde, rather than pink-haired. :p

Her original design was that though. Then they changed it.
 

Exentryk

Member
Exentryk we no longer have to refer to obscure pics of the overworld. We've seen actual glorious footage of it in the gameplay trailer.

I know, but that forest area could be a POI rather than world map. The desert image with that fuel station are more likely candidates.
 

MagiusNecros

Gilgamesh Fan Annoyance
I'm of the opinion Lightning's hair got dumped in toxic waste and turned pink while damaging her brain.

I think it happened
 

jett

D-Member
Well deal with it ><... because FF versus has the most ridiculous cast ever, it's boys band time.

i'm hoping they've toned down the attempted fabulousness a bit...

*searches for a recent picture of Nomura*

tetsuya-nomura.jpg


aw hell naw
 

duckroll

Member
can't there be a middle ground!?

I think there's lots of middle ground, I'm just pointing out that certain things are over-popular in different cultures, so it tends to appear a lot in the more popular entertainment released in those regions!
 

Bossun

Member
can't there be a middle ground!?

FF9 was good, FF12 outside of vaan was good, FF13 was doing ok, I like lightning, Snow with his hat on is good, Sazh is a bit cliche but it was original for a game, Vanille is annoying as hell but her hairstyle is fairly natural, Fang was normal too.
 

jett

D-Member
Well post the more recent pictures then. :p It's what I got from searching Tetsuya Nomura 2012.

I think there's lots of middle ground, I'm just pointing out that certain things are over-popular in different cultures, so it tends to appear a lot in the more popular entertainment released in those regions!

It's just one of those things I've grown to dislike more and more every year. That and the mannerisms in female characters like Vanille. The white dress lady in Versus also moves like "that".
 

Exentryk

Member
I am guessing that is the scene after they've escaped from the city jumping from roof to roof, and are ready to head into the wilderness.

Or I am completely wrong.
 

LuuKyK

Member
Am I the only one that can't imagine myself holding a copy of this game in my hands?

It will be pretty surreal when the moment arrives, after all that we've came through... so mane vaporware rumors, trailer, changes, meltdowns, E3's and TGS's...

>_<
 

Auto_aim1

MeisaMcCaffrey
Am I the only one that can't imagine myself holding a copy of this game in my hands?

It will be pretty surreal when the moment arrives, after all that we've came through... so mane vaporware rumors, trailer, changes, meltdowns, E3's and TGS's...

>_<
I'm gonna import the Japanese one and play that, even though my understanding of the language isn't that competent yet.
 

Pachinko

Member
This game is still coming out , I think it'll be re-branded final fantasy 15 but square isn't going to compete with themselves so I still don't expect it anytime soon.

A timeline-
1997 - FF7 released, development begins on FF8

1998 - FF8 announced early in the year, demo available a few months later, included with brave fencer musashi

1999 - final fantasy spirits within/ square pictures is created , final fantasy 8 released february in japan, september in america. Squaresoft does their millennial conference - announces final fantasy 9,10,11 and showcases much better trailer for spirits within. New direction going forward is betting the farm on the movie as well as trying to get into the emerging online gaming market with FFXI.

2000- ps2 comes out , final fantasy 9 releases in the US only a couple months after it's japanese debut. , yet more footage is shown off for spirits within. Looks years ahead of anything else at the time.

2001- Summer, FFX makes it out in japan and the final fantasy movie releases world wide. It's declared a failure, square never does recover from the failed investment. FFXI still on track for a 2002 release in japan. PS2 version requires hard drive that remains unavailable in the US for quite some time.

2002- Japan gets both the ps2 release as well as the PC version of FFXI. Roughly 3 final fantasy games released in 3 years- the millenial conference goals are a success... sadly the movie took a huge hit on squares cash reserves. A lack of funds and company direction for the future results in a quick cash in project being started- FFX-2 began development early in this year in the hopes of having a new final fantasy title ready for the following year.

2003- FFXI launch continues worldwide, staggered across territories and platforms. The rushed direct sequel idea works , ffx-2 launches in both japan and the US this year. Development begins on final fantasy 12, targeting a late 2004/early 2005 release.

2004-FFXI shifts to a smaller team that makes patches and expansions , original ffxi team sent to help out with FFXII. FFX-2 team begins experimenting with an FFXIII project, planned for ps2 release in 2005/2006. Early development is literally a modded ffx-2, just to test concepts. This early production work is done entirely independent of FFXII's development. Compilation of FF7 also announced at this time.

2005- Sony announces the PS3, bluray "you will want a second job" etc. Microsoft releases xbox 360. Upon seeing the specs of the ps3, the small ff13 team is given the opportunity to create a tech demo with what they think they can do. Not having anything ready to go and with the "advent children" movie recently released, they slap together a "real time" demo of the opening cinematic of FF7 using character models from the advent children movie. Everyone seems very impressed by this and wants a remake of the game. Final Fantasy 12's expected release is delayed twice this year, finally settling on an early 2006 release. Tetsuya nomura , having finished with kingdom hearts 2 and advent children moves on to create his own final fantasy game. Early work also begins on a follow-up to FF11, a new MMO in the final fantasy universe, with the XIII team done their tech demo , nomura ready to go on something new AND the MMO, a project is put forth to create a next gen game engine capable of producing that ff7 demo on a ps3.

2006- Compilation of FF7 ends up being a pretty good success for square, and so , with FF12 finally released worldwide work begins on the crystal toolset and some basic design is ready to go for FF13. Nomura also moves on to make his own concept, instead of just being the character designer he is taking on a bigger role , directing and writing much of this new games content. The bigwigs decide this new company focus needs a central name and direction and the compilation of FF13 fabula nova crystalis is born. Comprised of final fantasy 13 (now officially announced with a brief trailer) , FF versus 13 (with it's own short trailer later in the year) and FF 13 Agito for handheld devices. Fans largely assume 2007 and 2008 will each have their own new final fantasy adventure...

2007- Unfortunately , developing their own engine proves much more difficult then square expected , as well the PS3 ends up not being as powerful as they were lead to believe. Final fantasy 13's CG movies are largely finished by the end of this year because the scenario design is finished. Due to delays in engine development , actual game creation fails to commence for the entire year. Trailers showing 15 seconds of new footage for Xiii and Xiii versus each surface. Agito kind of disappears.

2008-The crystal tools/white engine is finally ready to go but more dilemmas occur- the traditional method of developing an RPG is to do it chronologically , so large portions of the team are mismanaged and game elements are finished very slowly. Perhaps release of the game may have been planned for late 2008 , instead it's delayed until at least 2009. Because of this , it's decided internally that FF14, the previously untitled MMO project needs to release in 2010. Versus 13 likely had it's scenario design finished at some point in 2008, but with XIII and XIV now internally announced and behind schedule, nomura is in no hurry and likely wasn't given a full team to work with. The final portion of FF7's compilation releases in north america- Crisis Core. Development of Agito is shifted to psp only.

2009- FF14 is officially announced to the public at E3, planned as a ps3/pc release in 2010. A playable demo of FFXIII is released at long last to many cheers but it heralds in a horrible truth- the game will only JUST make it out in japan this year. Near it's japanese release it's announced for worldwide release in march of 2010. Due to it's long and expensive schedule, development is handed to tri-ace to create a sequel for release in 2011 in the hopes of recovering as much cost as possible. Again, Nomuras team gets the shaft and resources are pooled into rushing ff14 out the door as soon as possibly to start making money on it as well.

2010- Final Fantasy XIII finally makes it out the door for everyone to play. Upon release, FF14 is welcomed as the weakest final fantasy game in history and is branded a pariah of an online game. Squares execs cause a shake-up , some people leave, others are promoted and an immediate plan begins to 'save' ff14 and re-launch it , but this time it's decided there's no rush. Do it right and make money back instead of releasing a giant turd. In the meantime, agito 13 gets re-named final fantasy type 0 and is scheduled for release the following year. Nomura's team is forced to go back to the drawing board with many concepts after the resounding complaints of "no towns , no gameplay variety" pointed at XIII. The scenario remains the same but I get the feeling whatever gameplay was in place at this time got scrapped.

2011- Development on the actual gameplay present in versus XIII begins, hence the OP's lengthy trailer from this same year. It's the first time the games been anything more then storyboards and notes and CG movies. FF14 gets a re-development pipeline aiming for re-launch in january 2013. Subscription fees are waived while the game is being fixed. FF type 0 finally releases on PSP, due to the dead market outside of japan , no english release is planned. FFXIII-2 releases, and fails to sell as much as square was expecting but it still makes money.

2012- FFXIII-2 releases internationally, does pretty well for itself, work begins on FFXIII-3. Over the course of the past year, development on versus has been progressing well but it's not going to make it out until at least 2013. Recently, ff14's re-launch also suffered a minor delay and it is now aiming for march of 2013.

2013- Spring will see FF14's relaunch go off with some success , as well as a japanese release of lightning returns and by the summer time we'll get it over here as well. High possibility of a playable demo for Versus -XIII being included with it. I also STILL believe that it will release on both the 360/ps3 in every market outside of japan. Japanese release of the game is possible for december of next year. Remember people- ps3 sales haven't even hit 10 million over there - they will NOT be porting it ps4.

2014- worldwide release of versus 13/ probably retitled FFXV by this point or just final fantasy versus is guaranteed. I'd say if it isn't out by the end of this year it's been cancelled and square isn't the type to cancel a game with that much money sunk into it. With any luck, this year will see an expansion for FFXIV , having gained new success with the realm reborn release.

2015 and beyond- by this point a ps4 will be out , and with any luck after the debacle that engine delays brought THIS generation, we'll have seen a Nextbox/ps4 final fantasy game built in a similar fashion to how agni's philosophy was made.
 
Top Bottom