I disagree. BotW's exploration felt like part of the experience (also only rode a horse a grand total of twice). It detracts from NieR. I wish this game was linear.
If you have not played a YT game or are not familiar with him, its understandable to think that, but it would be an incorrect assumption
Not assuming what your experience is, but its really irrelevant to YT what small complaints are when he's thinking about an actual message and world he wants to create..
of course when it comes to stuff like imbalanced difficulty and overpowered chip configurations, there's no excuse, just inane programming
Weird, I got the mount item from a sidequest halfway through Route A.
This argument is a bit ridiculous. "Ironic" flaws are still flaws, and make for a worse experience even if you're in on the joke. Being able to look past them because other things are good enough does not excuse them either.
Nier was never linear, sorry.
I feel like a lot of people are complaining about very nitpicky things and acting like they are mountains. Yeah the game is obviously not as polished graphically or mechanically as a first party big budget Nintendo title that takes however long to create like Zelda, or Horizon by that same measure...what did you expect.
Does the core experience make those minor nitpicks irrelevant is the question, and obviously people are going to have different opinions on that.
But people should not lose sight of the fact that this game is indeed a small budgeted game, even if its the biggest budget YT has ever gotten, its still pennies compared to the games in which it is being(unfairly IMO) compared.
Does stumbling around add anything to the story or gameplay? Why exactly is that mechanic in the game? It was a trivial issue in the first 5 hours, but it gets extremely bothersome when you're running around doing side quests.
It means bushes have an actual presence in the world, rather than just being set dressing.Does stumbling around add anything to the story or gameplay? Why exactly is that mechanic in the game? It was a trivial issue in the first 5 hours, but it gets extremely bothersome when you're running around doing side quests.
Does stumbling around add anything to the story or gameplay? Why exactly is that mechanic in the game? It was a trivial issue in the first 5 hours, but it gets extremely bothersome when you're running around doing side quests.
Does stumbling around add anything to the story or gameplay? Why exactly is that mechanic in the game? It was a trivial issue in the first 5 hours, but it gets extremely bothersome when you're running around doing side quests.
It's not like NieR has a huge world so I don't see some small scale exploration detracting from anything considering how fast it is to move around and the pure fun that is its combat whereas moving is so slow in BOTW and the world just so supermassive & extremely open that moving around can be a bit tedious at times (so much so that when I know I'm purely just going to explore, I put on something like Critical Role to listen to just to make all the slow traversal more bearable).I disagree. BotW's exploration felt like part of the experience (also only rode a horse a grand total of twice). It detracts from NieR. I wish this game was linear.
It takes all of 0,5 seconds to press R2 and get to sprinting again, so that's really a non-issue most of the time.Yeah I don't understand why that's in there at all. It adds nothing positive and just makes traversing the open word worse
What do you mean with stumbling around can you elaborate? Sounds a bit like if Nier had Brawl tripping which I'm not aware of.
It means bushes have an actual presence in the world, rather than just being set dressing.
What do you want? Some climactic moment where the machines are about to kill 2B before one trips on a bush and falls down a pit, ending the war forever?
It takes all of 0,5 seconds to press R2 and get to sprinting again, so that's really a non-issue most of the time.
When the character goes through a bush or uneven terrain, the character stumbles and your sprint speed resets.
They can have a presence without breaking the flow of movement constantlt, it would be fine if it was just bushes, but there are a lot of things that interfere with simple sprinting.
Why do you keep running through bushes?When the character goes through a bush or uneven terrain, the character stumbles and your sprint speed resets.
They can have a presence without breaking the flow of movement constantlt, it would be fine if it was just bushes, but there are a lot of things that interfere with simple sprinting.
It takes all of 0,5 seconds to press R2 and get to sprinting again, so that's really a non-issue most of the time.
Does stumbling around add anything to the story or gameplay? Why exactly is that mechanic in the game? It was a trivial issue in the first 5 hours, but it gets extremely bothersome when you're running around doing side quests.
Why do you keep running through bushes?
Like what?Again, it's not just the bushes, they're easy enough to avoid, there are many things that make your top-of-the-line Android unable to deal with uneven terrain, things that even I can deal with when sprinting.
I wish there a bit more shortcuts between some areasand that they opened up each area a little more slowly so we can build up familiarity with each place, but I don't have any major gripes. If you know your way around, you can reach any part of the map in less than 5 minutes. Complaining about stumbling over things sounds a bit trite to me. I figured out that I should avoid bushes almost instantly.hate going through the sewer every time I want to go to the parkThough the entrance to the desert through the city ruins is annoying, as there's a trip spot seemingly out of nothing.
Like what?
The piles of bricks? Why are you running through piles of bricks?
Yeah I don't understand why that's in there at all. It adds nothing positive and just makes traversing the open word worse
But why aren't you going around them is the point I'm actually trying to make.Debri (which are everywhere once something triggers in the story), the entire desert, small steps in the sewers, things hidden underwater, just to name a few.
What are these locations where you are just constantly stepping on debris or running into bushes that this annoys you so? I've run into bushes and there are a couple of narrow pathways where there's some debris but all-in-all these are not something that happens to me every 5 seconds everywhere. The desert does break up your sprint often, but sliding down dunes is decently fast in itself and you could always avoid it by jumping and hovering your way down slopes, so again, really not some all enjoyment destroying issue in the game at all.Sure, and then it takes a few more seconds to regain your speed, but then you step on more debri and then you have to do it again. It just adds nothing but annoyance.
It's not just debri, uneven grounds, or bushes. The desert constantly breaks up your sprint, as do the sewers.
Those are minor things in a 5-10 hour game, but when every side quest takes you all over the map, it's very annoying and breaks the flow of the game.
But why aren't you going around them is the point I'm actually trying to make.
Ok, I'm going to stop now. You obviously don't realise how hyperbolic you're being. In other games, these objects would have hitboxes that prevent you from going through them. In Nier, instead, these objects slow you down slightly for half a second with an animation that is cancelable by any other animation you do.
Which I guess you think is somehow worse than stopping the character completely.
What are these locations where you are just constantly stepping on debris or running into bushes that this annoys you so? I've run into bushes and there are a couple of narrow pathways where there's some debris but all-in-all these are not something that happens to me every 5 seconds everywhere. The desert does break up your sprint often, but sliding down dunes is decently fast in itself and you could always avoid it by jumping and hovering your way down slopes, so again, really not some all enjoyment destroying issue in the game at all.
I could understand if R2 only returned, like, 20% of your max speed but you run pretty fast immediately after pressing it so it's not like you feel like a slug vs. max lightning speed or anything.
When the character goes through a bush or uneven terrain, the character stumbles and your sprint speed resets.
They can have a presence without breaking the flow of movement constantlt, it would be fine if it was just bushes, but there are a lot of things that interfere with simple sprinting.
Might be the most dumb thread since "FFXV - Metric Units"....
Press jump, press dash, wow that was hard.
No, in other open world games, your character reactes to uneven terrain like a proper bipedal being, by stepping over it.
Have you tried doing side quests like scanning the entire desert? Or finding parts for the "game dev", or any of those types of quests?
It's fine if you're going through the story with minimal distractions, but it gets tedious when you just want to go from point A to point B without the game actively annoying you.
It's like when a fly bothers you and then leaves, imagine if that fly stayed on your ass for 60 hours?
Sure, and then do that every few seconds. All because you want to go from the amusement park to the desert.
You make all these complaints yet you base your forum name on a main character who cant climb for shit, stole Geralts Witcher senses and doesnt have half the personality of the main characters in this game. Cant take you seriously, seems like you have something to prove here.