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Xbox One Tour - Highly disappointed in system and graphics

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So does everybody have a problem with the bumpers on the new controller or what? That seems to be a pretty common complaint.

It'd be horrible if MS somehow managed to bust something so damn close to perfection as it was.
 
CBOAT is verified. I'm cool with insiders. Just being cautious about who the real ones are. Especially when the "news" is negative.

Anyway, tomorrow isn't far away.

Yeah, I know CBOAT is the real deal, I've wasted the last 6-7 years on GAF :P That wasn't really my point though.
 
Kind of a troll topic, if you weren't impressed by the sights and sounds of the Xbox One then you likely won't be impressed by the PS4 either. Though the games may run and look just slightly better on PS4, it will be roughly the same fidelity of visuals. Diminishing returns and all that...
 
So does everybody have a problem with the bumpers on the new controller or what? That seems to be a pretty common complaint.

It'd be horrible if MS somehow managed to bust something so damn close to perfection as it was.

Perhaps I don't hold the 360 controller like everyone else, but to press the L1 and R1 buttons on that, I use the middle-to-bottom section of my index fingers on the outer portion of the buttons. This translates well to the new controller, but if you're more inclined to pressing the inner half of the L1/R1, you're not going to be happy imo.
 
So does everybody have a problem with the bumpers on the new controller or what? That seems to be a pretty common complaint.

It'd be horrible if MS somehow managed to bust something so damn close to perfection as it was.
I know. The 360 controller was flawless except for the D pad. Fix the D pad, add the rumble triggers, boom, done.
 
As far as the thing the one "insider" is talking about, I think it's that adapter that allows you to use the old MS headsets, but they already said that wouldn't be available at launch.
 
Well, I'm just back in from my local Game stores XOne 'lock-in' and I have to disagree with the OP, I walked away feeling pretty happy with my preorder intact.

First off, I really don't understand alot of the negative impressions the controllers been getting. The pad fitted comfortably in my hand, the triggers felt responsive and the control sticks feel just as good as they did on the 360 pad. The D-Pad has been fixed and feels better under the thumb now. Each press also gives you a satisfying click, feeling much more tactile. The only criticism I can really throw at it, is the shoulder buttons feel a bit too stiff. But other than that, it feels very familiar.

Only got to play Killer Instinct for 2 rounds, 1 round of Ryse's gladitorial mode and about 15 mins with Dead Rising 3 but I came away feeling pretty positive about what I saw.

Beat-em-ups aren't really my sort of game and as a result, I'm not a good judge of how the game played. However, Killer Instinct felt responsive enough, the game was buttery smooth at 60fps and looked glorious to boot too. The partial effects from the power moves are just crazy. I'll download the free version, but doubt I'll pay for anything for it.

Ryse was fun, despite being an old build that has been doing the rounds. I heard something about 'E3' build being discussed, so it is possible that's how old this was. But again, frame rate felt solid, graphics was pretty good too - for the MP mode. Some of the glitches that was discussed at length during the oroginal reveals of the MP mode was there, but imfairly confident these will be sorted. I didnt experience any of the dropped frames or poor animation transitions that was being banded about. Played it in co-op gladitorial mode with my friend and we both walked away fairly impressed, so much so we stood in the queue and discussed all the cool executions and everything we saw for a good while afterwards. i already had it preodered, but getting hands on with it and the recent single player vids has conviced him to buy it. In fact, it was suprising how many people were queuing to play Ryse over everything else in the shop.

Dead rising 3 was also alot of fun. At times there seemed to be scenes with alot more
Zombies on screen than the previous games in the series which was imoressive but even better, the frame rate held firm despite explosions and everything else that was going on as well.

Didn't get a chance to play Forza. But I was blown away with how smooth it played and how incredible the game looked.

Also, interesting fact, of all the 70 people who signed up to the lock in, only 2 people hadn't preordere before hand.

Was gutted there was no third party games, really wanted hands on with BF4 and Ass Creed 4, but Heyho.

Overall, me and my friend walked away feeling good about our pre-orders. The general opinion and mood of the crowd there was positive too with alot of people discussing ter enjoyment fromthe limited exposure they got.

Roll on the 22nd of Nov.
 
As far as the thing the one "insider" is talking about, I think it's that adapter that allows you to use the old MS headsets, but they already said that wouldn't be available at launch.

He took glee in mentioning that something bad was coming tomorrow. For his sake, I hope it's more than what you said.
 
Hi everyone!
I returned being highly disappointed in the system: Even knowing the Xbox One isn’t going to be the most powerful of consoles, I expected much bigger a graphical improvement than I got to see with my own eyes.

Its the same with the PS4 games. But what did you expected? It's not as in the last generation with the clearly visible jump from SD to HD but only the smaller jump from HD to HD with more details.

One advantage of PS4 and Xbox One is the almost standard PC-Hardware, so the developer can use nearly the full power of both consoles from the beginning (with Xbox One being it little more complex because of the eSRAM). But that means we will not see a big advance in graphics during this generation. Its like on PS360 where the consoles are maxed out from a technical development standpoint after three years, but this level will be reached on PS4/Xbox One in the first year.

The Wii U is the exception from this. The hardware of the new Nintendo console is relatively complex. As one can see for example by Assassins Creed series: AC3 on Wii U has "only" PS360 graphics. AC4 on Wii U has graphics halfway between PS360 and PC graphics, because the understanding of the Wii U hardware is growing. Perhaps AC5 will be even better graphically (if it will be developed for Wii U). Wii U will never reach the PS4 graphics level, but the gap will get narrow in the next years.
 
Well, I'm just back in from my local Game stores XOne 'lock-in' and I have to disagree with the OP, I walked away feeling pretty happy with my preorder intact.

Hurry, make a new thread.

So does everybody have a problem with the bumpers on the new controller or what? That seems to be a pretty common complaint.

It'd be horrible if MS somehow managed to bust something so damn close to perfection as it was.

Common? I dont think so. I seen a few but nothing to make it seem common.
 
I've added some more detailed impressions to the Op, as many people in this thread were prompting me for them:

---
As people were asking for more detailed information, I'd like to add some additional impressions.

In general, the most obvious graphical flaw: Aliasing absolutely everywhere. Of the "graphical powerhouses", I noticed it the least in Ryse and FIFA (anything but impressive on any other front), most of everything else was marred by it (Forza certainly, BF4: OMG aliasing is everywhere!)

These were the games on display:
Battlefield 4 - was playable in a local multiplayer configuration (8 vs. 8 on a warehouse type conquest map with a bit of an outside area. The game seemed like a huge mess, extremely noticeable aliasing as well as huge amounts of pop in were maring the experience. The already mentioned leaning-interference by Kinect (which can probably be disabled) further soured me on this version of the game.
Crimson Dragon - didn't seem like my type of game, only played it for a short while
Dead Rising 3 - had a free-roam demo without any stated aim, I quickly tired of the gameplay (slaying hundreds of zombies, combining items). Graphics didn't impress either, but didn't notice any performance problems. Could display a huge amount of enemies present, although they never felt all that threatening. Driving over zombies in a car was fun for a short while
FIFA 14 - really hard to see what's "next gen" about this title, there's absolutely no reason to upgrade for this game. Could almost pass for an Xbox 360 or PS3 title, except for the higher resolution (that isn't really a huge factor to the overall impression)
Forza 5 - looked nice, even though I expected more out of it as a graphical showcase. It seemed less of a leap than I was hoping for. The impulse triggers (individual vibration for both triggers) were put to great use in this game, you can kind of "feel" the brakes, which is pretty cool.
Just Dance 2014 - didn't play, just watched - I think what you expect is what you get
Killer Instinct (with gamepads as well as fight sticks) - seemed fun, but I'm not really qualified to judge fighting games. Not something I would ever play were I to own an Xbox One.
LocoCycle - graphics are very plain, as is obvious from all the existing media on the game. In game talk (commentary by mechanic and main character hanging out of motorcycle) seemed rather annoying and unfunny. Gameplay was not complex from what I saw, shooting and beating cars, other cycles and flying enemies.
Ryse - reminded me of a prettier Uncharted in terms of graphics, suffered some small stutters that interrupted gameplay which was wave based arena combat ("horde mode") that got tiresome very quickly as combos are very repetitive and tasks (emptying cauldrons, defeating catapults) to complete among fighting enemy waves in the arena were repetitive in terms of required player action (walking/rolling over to direction marker and pressing a button).
Zoo Tycon - a limited management game, didn't seem to offer much creative freedom in terms of park layout. Certainly don't expect fine-tuning and building on the level of a Roller Coaster Tycoon. This title suffered extreme performance problem, and certainly didn't look pretty in return for stuttering.
Kinect Sports: Rivals - Very reminiscent of Kinect Adventures, gameplay seemed equally uninspired (leaning and opening/closing hands for jet skiing, and stretching and grabbing as well as jumping for climbing. Pretty graphics for games of this type.
Peggle 2 - it's Peggle!
Max: The Curse of Brotherhood - didn't play this one
 
Based on what the 'insider' has said so far, wouldn't it point to only being able to use proprietary hard drives if you wanted to upgrade the size?
 
Based on what the 'insider' has said so far, wouldn't it point to only being able to use proprietary hard drives if you wanted to upgrade the size?

That wouldn't be news. And I'm not sure you can even upgrade the Xbox One HD with a proprietary HD like the 360.
 
In all fairness does anyone really expect to be blown away with so many cross gen games?

It'll be some time before we start seeing what these systems can really do.

No surprised about Kinect impressions though. I expect that to be another dud, but at least now we know what it's truly there for.
 
Common? I dont think so. I seen a few but nothing to make it seem common.
Dunno, its been a part of just about every impression I've read or heard about when it comes to the new controller. Purely anecdotal of course.

All the same I've seen nothing but positive comments on Forza's use of the trigger rumble.

Has anybody seen any impressions on the trigger rumble when it comes to shooters? And isn't there extra rumble throughout the controller overall, not just added to the triggers?

... I like the bumpers :'(
I'd count that as one, but you're a troll ;P
 
How were the load times for Zoo Tycoon?

Probably not all that quick, but I don't really remember them as being extremely long. Everything about the game was a stuttery mess, even the menu - third person view (walking around the park) was pretty much unusable, performance wasn't as much a problem in tycoon mode. It also did look pretty ugly in tycoon view.
 
Probably not all that quick, but I don't really remember them as being extremely long. Everything about the game was a stuttery mess, even the menu - third person view (walking around the park) was pretty much unusable, performance wasn't as much a problem in tycoon mode. It also did look pretty ugly in tycoon view.

This opinion is consistent with convention impressions and videos. Horrendous framerate issues.
 
If this rumor is true, it would probably mean NO 360 or 3rd party headset adapter available at launch. Penello himself mentioned they were making a headset adapter, but it would be sold as an accessory, not included in the box. This matches up with all the hints Juancho dropped.


Here is a link.http://www.polygon.com/2013/7/31/45...ompatible-with-current-gen-headsets-microsoft





totally sounds like a headset shortage.

remember, they didn't intend to include one until a few months ago. now that they're throwing one in every box they don't have enough to sell as accessories.

hopefully the build quality is better than the shitty 360 headset. if it breaks you wont be be able to find a replacement until MS delivers due to the new proprietary connector.
 
I've added some more detailed impressions to the Op, as many people in this thread were prompting me for them:

---
As people were asking for more detailed information, I'd like to add some additional impressions.

In general, the most obvious graphical flaw: Aliasing absolutely everywhere. Of the "graphical powerhouses", I noticed it the least in Ryse and FIFA (anything but impressive on any other front), most of everything else was marred by it (Forza certainly, BF4: OMG aliasing is everywhere!)

These were the games on display:
Battlefield 4 - was playable in a local multiplayer configuration (8 vs. 8 on a warehouse type conquest map with a bit of an outside area. The game seemed like a huge mess, extremely noticeable aliasing as well as huge amounts of pop in were maring the experience. The already mentioned leaning-interference by Kinect (which can probably be disabled) further soured me on this version of the game.
Crimson Dragon - didn't seem like my type of game, only played it for a short while
Dead Rising 3 - had a free-roam demo without any stated aim, I quickly tired of the gameplay (slaying hundreds of zombies, combining items). Graphics didn't impress either, but didn't notice any performance problems. Could display a huge amount of enemies present, although they never felt all that threatening. Driving over zombies in a car was fun for a short while
FIFA 14 - really hard to see what's "next gen" about this title, there's absolutely no reason to upgrade for this game. Could almost pass for an Xbox 360 or PS3 title, except for the higher resolution (that isn't really a huge factor to the overall impression)
Forza 5 - looked nice, even though I expected more out of it as a graphical showcase. It seemed less of a leap than I was hoping for. The impulse triggers (individual vibration for both triggers) were put to great use in this game, you can kind of "feel" the brakes, which is pretty cool.
Just Dance 2014 - didn't play, just watched - I think what you expect is what you get
Killer Instinct (with gamepads as well as fight sticks) - seemed fun, but I'm not really qualified to judge fighting games. Not something I would ever play were I to own an Xbox One.
LocoCycle - graphics are very plain, as is obvious from all the existing media on the game. In game talk (commentary by mechanic and main character hanging out of motorcycle) seemed rather annoying and unfunny. Gameplay was not complex from what I saw, shooting and beating cars, other cycles and flying enemies.
Ryse - reminded me of a prettier Uncharted in terms of graphics, suffered some small stutters that interrupted gameplay which was wave based arena combat ("horde mode") that got tiresome very quickly as combos are very repetitive and tasks (emptying cauldrons, defeating catapults) to complete among fighting enemy waves in the arena were repetitive in terms of required player action (walking/rolling over to direction marker and pressing a button).
Zoo Tycon - a limited management game, didn't seem to offer much creative freedom in terms of park layout. Certainly don't expect fine-tuning and building on the level of a Roller Coaster Tycoon. This title suffered extreme performance problem, and certainly didn't look pretty in return for stuttering.
Kinect Sports: Rivals - Very reminiscent of Kinect Adventures, gameplay seemed equally uninspired (leaning and opening/closing hands for jet skiing, and stretching and grabbing as well as jumping for climbing. Pretty graphics for games of this type.
Peggle 2 - it's Peggle!
Max: The Curse of Brotherhood - didn't play this one

good write up, thanks.
 
[Zoo Tycoon] Everything about the game was a stuttery mess, even the menu - third person view (walking around the park) was pretty much unusable, performance wasn't as much a problem in tycoon mode. It also did look pretty ugly in tycoon view.

rSuyaXK.gif
 
If this rumor is true, it would probably mean NO 360 or 3rd party headset available at launch. Penello himself mentioned they were making a headset adapter, but it would be sold as an accessory, not included in the box.

Would that be news?

Figured we would have that situation on both systems.

Heck, I thought we already knew that...must be confusing my headset news.
 
I've added some more detailed impressions to the Op, as many people in this thread were prompting me for them:

---
As people were asking for more detailed information, I'd like to add some additional impressions.

In general, the most obvious graphical flaw: Aliasing absolutely everywhere. Of the "graphical powerhouses", I noticed it the least in Ryse and FIFA (anything but impressive on any other front), most of everything else was marred by it (Forza certainly, BF4: OMG aliasing is everywhere!)

These were the games on display:
Battlefield 4 - was playable in a local multiplayer configuration (8 vs. 8 on a warehouse type conquest map with a bit of an outside area. The game seemed like a huge mess, extremely noticeable aliasing as well as huge amounts of pop in were maring the experience. The already mentioned leaning-interference by Kinect (which can probably be disabled) further soured me on this version of the game.
Crimson Dragon - didn't seem like my type of game, only played it for a short while
Dead Rising 3 - had a free-roam demo without any stated aim, I quickly tired of the gameplay (slaying hundreds of zombies, combining items). Graphics didn't impress either, but didn't notice any performance problems. Could display a huge amount of enemies present, although they never felt all that threatening. Driving over zombies in a car was fun for a short while
FIFA 14 - really hard to see what's "next gen" about this title, there's absolutely no reason to upgrade for this game. Could almost pass for an Xbox 360 or PS3 title, except for the higher resolution (that isn't really a huge factor to the overall impression)
Forza 5 - looked nice, even though I expected more out of it as a graphical showcase. It seemed less of a leap than I was hoping for. The impulse triggers (individual vibration for both triggers) were put to great use in this game, you can kind of "feel" the brakes, which is pretty cool.
Just Dance 2014 - didn't play, just watched - I think what you expect is what you get
Killer Instinct (with gamepads as well as fight sticks) - seemed fun, but I'm not really qualified to judge fighting games. Not something I would ever play were I to own an Xbox One.
LocoCycle - graphics are very plain, as is obvious from all the existing media on the game. In game talk (commentary by mechanic and main character hanging out of motorcycle) seemed rather annoying and unfunny. Gameplay was not complex from what I saw, shooting and beating cars, other cycles and flying enemies.
Ryse - reminded me of a prettier Uncharted in terms of graphics, suffered some small stutters that interrupted gameplay which was wave based arena combat ("horde mode") that got tiresome very quickly as combos are very repetitive and tasks (emptying cauldrons, defeating catapults) to complete among fighting enemy waves in the arena were repetitive in terms of required player action (walking/rolling over to direction marker and pressing a button).
Zoo Tycon - a limited management game, didn't seem to offer much creative freedom in terms of park layout. Certainly don't expect fine-tuning and building on the level of a Roller Coaster Tycoon. This title suffered extreme performance problem, and certainly didn't look pretty in return for stuttering.
Kinect Sports: Rivals - Very reminiscent of Kinect Adventures, gameplay seemed equally uninspired (leaning and opening/closing hands for jet skiing, and stretching and grabbing as well as jumping for climbing. Pretty graphics for games of this type.
Peggle 2 - it's Peggle!
Max: The Curse of Brotherhood - didn't play this one

Thanks, man. You really rose to the occasion. This was a great write up.

WTF are you talking about? I hate this cryptic shit. Check your PMs, please.

shit-just-got-real-o.gif
 
Much more interesting impressions this time. Too bad they seemingly couldn't get more updated builds into the kiosks.
 
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