Dog Problems
Banned
But that would make the system even more expensive.
Yeah, my ideas aren't practical.
I do find it hard to believe that it costs $150 the way it is right now. It just feels so cheap.
But that would make the system even more expensive.
I think they made all the right compromises with the Gamepad and its design has nothing to do with the failure of the Wii U.
It's not a tablet.The buttons. Tablets are trendy because of their unassuming nature. Nobody wants a tablet with a hundred million buttons glued to the sides.
Nintendo Land, Wii Fit Ui can't think of a game that used the camera (apart from zombiu extras) but to those saying ditch the camera wouldn't it make the wiiu video chat useless? it's a great feature, so i can't agree with that.
Capacitive touch screen
Capacitive touchscreen
capacitive touchscreen.
Matte finish
The camera is probably the biggest waste in that thing.
Is pinch to zoom really that desirable?
.
Multitouch is.
Why? Multitouch is necessary in tablets and phones because they've dropped physical controls. We've got tons of real buttons
Pinch to zoom is nice, but it'd also be a good gameplay mechanic.
nothing.
I am just joking bigger battery would be top then higher resolution, and capacitive touch i personally like the size.
I can't imagine it would be used enough to make up for the loss of accuracy in moving to a capacitive screen
The difference in accuracy isn't all that staggering tbh. Have you ever played a game on an iPad? I never notice any inaccuracies, definitely not like the Gamepad feels more accurate.
EDIT: I think basically what I want to do can be summarized as making it a controller with a screen, not a screen with a controller.
Longer battery life and find a way to make the force feedback/vibration motors feel closer to what you'd expect from a controller.
The current model has incredibly weak feedback.
The accuracy of capacitive touch screens is substantially worse than resistive. It's not even close. There's a reason why all professional drawing tablets are resistive, and why all capacitive styli are shit. Capacitive is great for phones and tablets which use entirely touch controls for complex multitouch gestures, but the Wii U Gamepad has absolutely no reason to use one with its primary input being physical buttons. Again I reiterate, one of the only legitimately wonderful uses of the Gamepad is Miiverse art, which would not even be remotely as good without a resistive screen.The difference in accuracy isn't all that staggering tbh. Have you ever played a game on an iPad? I never notice any inaccuracies, definitely not like the Gamepad feels more accurate.
It would suck for miiverse
The accuracy of capacitive touch screens is substantially worse than resistive. It's not even close. There's a reason why all professional drawing tablets are resistive, and why all capacitive styli are shit. Capacitive is great for phones and tablets which use entirely touch controls for complex multitouch gestures, but the Wii U Gamepad has absolutely no reason to use one with its primary input being physical buttons. Again I reiterate, one of the only legitimately wonderful uses of the Gamepad is Miiverse art, which would not even be remotely as good without a resistive screen.
So in contrast to the fuck ton of folks saying if they were in charge the GamePad wouldn't have happened or would just can it ASAP. So please don't just say that.
Well that's not what this is about. Let's say you were tasked with changing it, not canning it.
What would you do? To achieve the right price and capabilities?
This is kind of an odd topic, because you're essentially asking us how we would make the Gamepad cheaper, when one of the problems with the Gamepad is that it doesn't feel premium as it is. You couldn't get any of us to say of your OP suggestions "those are great ideas!" because nobody wants a Gamepad that's even worse.
I'd quit.
The Wiimote was a good idea, and was halfway towards becoming the new industry standard. Nintendo should have taken all of the money that was poured into the GamePad (about half the cost of the Wii U) and poured it straight into a console that defined "next gen" a year before Sony did, instead of a controller that contradicted some of the Wiimote's core philosophies (like simplicity) and made a liar out of Nintendo (proving that they don't have ideals, they're all about the gimmick), and whose functionality could easily be replicated by a 3DS or a GBA2 if Nintendo thought that far ahead.
The GamePad was fundamentally wrong, if you ask me. The right balance of price and capability is "the Wiimote", and the GamePad not existing. If my boss refused to accept that answer and told me to rework my answer in some way that made it so that the GamePad was the best price and capability, then I should quit. Or if I really needed the paycheck, I'd say that... I dunno... the GamePad needs 3D. The system should support 3D Bluray, and the GamePad should deliver it, even if your TV can't/won't.
Well for one, I'd make it possible for the Gamepad to really portable and support Remote Play far away from the console.
Significantly up the battery, up the resolution or at least make that washed out look go away, make the speakers louder, and make the triggers analog. My Z shoulder buttons are already squeaky.
Why would they need to shrink the resolution to make the screen smaller? That's the complete opposite of what it needs. It needs a nice 1080p panel but the size is fine.