Although my list initially looks like it's about what Nintendo should have done with the Wii U and not just about the Gamepad, it is actually about the Gamepad
.
#1. Produce a new controller (wiimote/nav controller crossbreed) that attaches to an (optional) Nintendo 'Screen' peripheral that will be released well into the future. Named as WiiNav's, they will be more ergonomic, more accurate/tech, better rumble, included battery/no AA's needed.
#2. Use x2 of WiiNav included as Standard new controller, so no pro needed. They can be used as one in each hand or put together. Having the ability to attach or snap apart could create new genres/gameplay types thinking about it.
#3. All games must offer motion control if it's obvious to use it or standard control if fits the game better. If both options are viable, then they should be offered - see what's the difference with this and Pikmin 3 for example? Motion works well for some games and not for others, developers and gamers should/could embrace that.
#4. Spend more budget on making Wii U slightly more powerful and/or cheaper to buy in the first place.
#5. Release it with included Wii U Sports FREE pre-installed on HDD (that actually had some money/effort/better graphics & online) put into it and not that shit they've released. New gameplay could also be implemented due to the new controller. So a more accurate, deeper Wii Sports experience that would now entertain casual and 'some' core with perhaps some differing gameplay would be available at launch, free. Market and Advertise as the NEW Wii U Sports FOR FREE only available on the new Wii U Console.
#6. ALSO include NintendoLand on the Wii U FREE pre-installed on HDD. Include with all the games that don't require the Screen. Also include some games from Wii U Party/Wii U WarioWare that don't require the screen. Perhaps they could have implemented new gameplay/games in this. Market and Advertise as NintendoLand FOR FREE only available on the new Wii U Console. NintendoLand could have been a mega MEGA application that was the HOME to quirky new ideas/games/mini games via future DLC.
#7. Release some games that appeal 'initially' to the core audience (they sell the machine to the mass for you). A beefed up ZombiU (due to extra horsepower in console) and just ONE new IP that took advantage of great new graphics would help! The Zelda Wii U demo @ e3 with a mature outlook would do. Family/everyone appeal could still be overall appeal at launch as long as you cater to the core too.
#8. Fully Supported 'some' Virtual Console/'some' Classics/'some' HD Remakes from day one. Didn't need to be backwards compatible with Wii. Continued support of this at prices which don't make fans/consumers think you're trying to rip them a new arsehole.
#9. Proper hard drive/alternate memory of at least 250gb included internally. Support for plug-in memory for those who need it.
#10. NOW, release the gamepad screen as the NEW Nintendo Screen (multi-touch) as a new peripheral (note it's a Screen and not a Tablet - this should make it cheap to make and buy). There could even be options of this via either screen size, quality, market type ie. rubbery/hard wearing,different colours, slick design, better screen/battery, different sizes etc.
#11. Nintendo Screen could be attached to controllers OR used separately. It could be used within same game as assymetrical gameplay or as the only control in a Wii U game.
#12. Even though the Screen part is optional, all games, even those from launch and onwards made for the Wii U would have to designed with this in mind (if not only for off-screen play/map items which originally required a press of the button). If Sony can say to developers that part of releasing a game on a PS4 is that, where possible, a control option must be there for remote play, then Nintendo could have ensured this for Wii U - even if it had to be built in somehow to the OS requirements.
#13. Releasing this as a peripheral is not a problem imo. The Wii balance board did and was successful. It would also create new interest in the Wii U, perhaps entice more Casuals and be a combatant to Remote Play/Tablet Integration on next gen consoles etc.
The 'Screen' would be launched with USP's of:-
- Off-Screen Play to ALL games released to date and for future on Wii U including Virtual Console/Classics/HD Remakes.
- New games/modes added to existing games such as NintendoLand (games from original NintendoLand, Wii U Party, WarioWare U that required the screen) either as DLC or FREE DLC (probably to get people to buy the screen - Nintendo would probably be getting the screens at an even cheaper price than today and profit of it's hardware).
- Games* designed ONLY for a Nintendo Screen that would be cheap, easy to make and sold like ios/android types ranging from 99p > £9.99. These could be touch only or attached WiiNav's to be touch and/or analogue (this could have created new unique games/types). Nintendo could have produced a huge amount of games/apss that would fit this market type both from a control & price perspective as well as exclusives from Indies and/or pc Indie ports.
* Nintendo could have got the ball rolling year or so earlier getting many Indies on board for exclusives like Sony did so when they launched the Nintendo Screen, content would have been ready.
- Getting ios/android exclusive games (including a plethora of downported classics that are on these systems) onto the Wii U either via touch using the screen or if the developer wanted, to use the analogue sticks via attached WiiNav's if they chose to. This could mean certain ios/android games that control like shit on a touch screen would have the BEST version on a Wii U (think Gunman Clive for example).
Some advantages of this route:-
- Wii U would be more powerful and perhaps (perhaps) more 3rd party support.
- Wii U would have sold more consoles and perhaps (perhaps) more 3rd party support.
- Even without 3rd party support of AAA titles, I'm sure Nintendo would have got plenty for the 'Screen' market. In turn, some of these talented developers could become part of Nintendo.
- Nintendo would have themselves a footing in the ios/android space and understand the value proposition to consumers much better than they do now. This would have made them relevant to today's audience (casuals/kids/core/everyone).
- Nintendo could be more adventuress and less conservative with their gaming design as the 'Screen' market would allow them to scale their development accordingly and produce many many NEW ideas with the budget to fit.
- Nintendo would also have a portion of people who now would feel 'tied' to Nintendo and their products for the future. I have an iphone and haven't gone to android cos of my already purchased apps and I'm sure there's many like that and would have been like that for a Nintendo Screen.
- Nintendo would have earned more money to invest in AAA games and this would be good for all gamers.
- There are some amazing games/apps/playthings on ios/android and they would have been great on a Nintendo Screen too. Who knows, perhaps better lol!
Having saying all this, if Nintendo really would have went this route, what are the chances they'd have abused the success? How many overpriced cash-in apps that played purely on nostalgia/same characters/remakes would we have got and that was all we got?
Says it all really. Shame....