I'd have put a camera on the back as well. They could have done some interesting augmented reality stuff viewing your tv through your gamepad.
This. It was kind of a bizarre omission imo given what they had going on 3DS.
I'd have put a camera on the back as well. They could have done some interesting augmented reality stuff viewing your tv through your gamepad.
Give it a better screen, maybe. I'm perfectly happy with it otherwise.
Battery too? Watching netflix is a pain. After watching a few episodes its empty.
Capacitive touch screen
720p
Analog triggers
Switch face buttons and right control stick
No camera
Bigger battery
More curved ergomics, like a bigger classic controller
Slightly smaller overall
NintendoLand uses the camera...as does, of course, Wii U Chat.
Not a single post asking for a Bluetooth chip?.
I'd quit.
The Wiimote was a good idea, and was halfway towards becoming the new industry standard. Nintendo should have taken all of the money that was poured into the GamePad (about half the cost of the Wii U) and poured it straight into a console that defined "next gen" a year before Sony did, instead of a controller that contradicted some of the Wiimote's core philosophies (like simplicity) and made a liar out of Nintendo (proving that they don't have ideals, they're all about the gimmick), and whose functionality could easily be replicated by a 3DS or a GBA2 if Nintendo thought that far ahead.
The GamePad was fundamentally wrong, if you ask me. The right balance of price and capability is "the Wiimote", and the GamePad not existing. If my boss refused to accept that answer and told me to rework my answer in some way that made it so that the GamePad was the best price and capability, then I should quit. Or if I really needed the paycheck, I'd say that... I dunno... the GamePad needs 3D. The system should support 3D Bluray, and the GamePad should deliver it, even if your TV can't/won't.
Now imagine trying to play Zombi U like that and you'll see why that's a bad idea.I will. It would be nice if the 3DS had one as well.
Also, I would give the Gamepad a more nVidia Sheild-like design, smaller with the screen on top. The screen could even be removable so the Gamepad could last longer and be less bulky when the screen isn't in use.
Not even the first couple of sentences...
Tank tank tank too
And Wario Ware
And WiiFitU
And maybe more, but i only remember those
Battery too? Watching netflix is a pain. After watching a few episodes its empty.
On topic: I'd get rid of this resistive stuff. Or at least adopt a Vita-like screen. Nintendo certainly went cheap-o on the screen, and while it doesn't really matter that much, if I could change something, it'd be that. Also, I'd make the controller a little smaller, too. Fit it more around the screen and reduce some space between the buttons.
I always see this and I just chalk it up to a perception issue. every other smart device uses a capacitive touch screen so most people just think that's how every touch screen should be.
but can you tell me the benefit of having a capacitive touch screen on a gaming controller? aside from multi-touch because for some reason I think that'd be a hassle on a game controller
It works a ton better for gaming IMO. Stuff on Vita like Tearaway does touch screen stuff that would never work well in a resistive screen like on the 3DS or gamepad. It doesn't work well to go between stylus and regular controls but is bet intuitive to just lightly tap or swipe with your thumb.
In reality though, I find touch stuff gimmicky for the most part and prefer games that just use traditional controls.
It doesn't work well to go between stylus and regular controls but is bet intuitive to just lightly tap or swipe with your thumb.
can you give some examples?
for instance in Wind Waker HD I always drag and drop when I switch items. works like a charm. same with ALBW. and I never use the stylus in gaming situations, only for stuff like the browser and art academy. for art academy specifically I would not want to trade the accuracy of the resistive touch screen for a capacitive one
Have you used the Wii U gamepad? It works well without the stylus and doesn't need a capacative screen.
The GamePad screen's main application is drawing - capacitive screens are not suited for that. The only real alternative would be Wacom tech, and that's way too expensive for a gaming device.Vita says helllllooooooo !
People seems to forget we already have a videogame system with a capacitive screen, and yet the benefits of using a capacitive touchscreen are still nebulous.
The game is full of swiping things in the screen to file back paper things to open doors or make stairs. Tapping enemies to finish then off. And various other ways of interacting with the environment. It also used the back touch panel for poking up through the button if the screen to hit underneath enemies in certain spots or to launch yourself into the air.
Gameplay stuff like that doesn't get done much on the DS or gamepad as a resistive screen isn't responsive enough to light finger touches. And using a stylus along side traditional controls just doesn't work well. It's really either traditional control gameplay or all stylus gameplay when it comes to resistive second screens.
All the inventory management etc. works equally well on both IMO. Only advantage of resistive is writing and drawing type stuff as it is more precise. But I don't care for any of that stuff.
Yeah. I had one and sold it off recently. Was a bad purchase was I'm not that into Nintendo stuff anymore and it has little else.
It is better than 3Ds for sure, and fine for item selection etc. Its still no where as responsive as a capacitive screen and something like Tearaway wouldn't work well on it.
So for anyone who doesn't need off tv play (I.e. Anyone that doesn't have to share their gaming tv) the gamepad is pretty useless as it's just a menu/map/inventory screen/useless mirror of tv screen depending on game and drives the system cost up $100-150 probably.
i can't think of a game that used the camera (apart from zombiu extras) but to those saying ditch the camera wouldn't it make the wiiu video chat useless? it's a great feature, so i can't agree with that.
Erm...lose the speakers too (I take it that it is like the wii remote speakers, only a handful of games used them well), keep the headphone port and make make a speaker add on though.
again I really think it's just a perception issue that resistive = cheap because smart devices don't use one. that's just my opinion though