Wait, isn't this pic / artwork in the video new?
Wait, isn't this pic / artwork in the video new?
Edit: Ok, it's just an deviantart-artwork lol
http://pre12.deviantart.net/2be7/th...d_of_zelda__u____link_by_rockxass-d7ltyrr.jpg
So its bigger than XCX? When did he say that?It could work with a flying mount, the last game had loftwings. But honestly, I don't want it to be that large either. I was just trying to figure out how big the overworld could be compared to Xenoblade.
According to Aonuma, ZeldaU is the size of Kyoto. Kyoto is huge... For reference.
Kyoto(Zelda U if Aonuma is accurate): about 319.6 square miles
Xeno X: about 154.4 square miles.
Yeah, it's arguably the best motion-controlled game ever made.
So its bigger than XCX? When did he say that?
In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base.
Hmmm.. yeah that can be interpreted 10 waysIt's hard to know exactly what Aonuma meant. His exact translated quote was:
That doesn't necessarily mean "the game world = size of Kyoto" in strict square mileage. It could just mean "the size of this game world gives me a similar feeling as walking around Kyoto." Aonuma also mentioned that he wants players to "make a plan when youre travelling", just in "real life".
Source
You can add Kororinpa, Trauma Center, Sin & Punishment 2, Elebits, Resident Evil 4, Pikmin and Pikmin 2, Pandora's Tower, Disaster Day of Crisis, Wii Sports and Wii Sports Resort to the list.I'd argue that Super Mario Galaxy and Metroid Prime Trilogy are both much better motion controlled games, and both of them were already out when SS released.
Skyward Sword has a mundane use of motion controls, like:
::enemy strikes a pause with its left flank open, stays immobile::
:layer strikes left flank::
OooOOOoooh, so impressive. Skyward Sword combat is basically Simon Says.
So in other words, you disagree with me but you agree with me ?On paper, it's exactly the same as Zelda II, which I don't think anyone would compare to Simon Says. You keep abreast of your enemy's guard and try to get a hit in where they're exposed.
In practice, they made the enemy AI so non-aggressive (the enemies basically stand there unless you fuck up several times) and the enemy density so pathetic (the very first pack of Bokoblins you fight is the largest one you see until the end of the game) that it's nothing like Zelda II.
I'm kinda with you on this... It disturbs the battle pacing. However if they used motion controls in such a way where basic enemies were almost inconsequential, as in you could freely attack them anywhere and remove armor/have visible damage/or say they rewarded you for dispatching enemies with various strikes...the battle might be faster paced and hopefully less shallow than I'm conveying. Boss battles could be different of course, they always are...So in other words, you disagree with me but you agree with me ?
In Zelda II you really feel like enemies are trying to kill you. In Skyward Sword they're all like: "come on, man, COME ON, hit left, I'm waitiiiiiing".
The motion controls "work". Do they add anything? Nope. Do they remove things? Hell yes, group attacks, pacing, believability, excitement, etc.
Disney/Pixar outta get on that!!!I haven't 100% kept up with the thread but has a Zelda series/movie announcement been discussed? Since the entire booth will be Zelda-land and the game is the only playable demo it seems like Nintendo is going all-in on some Zelda stuff. I understand other properties will be announced and demoed (not playable) but that's a huge level of Zelda immersion for just one game.
So its bigger than XCX? When did he say that?
MMGN: This is the first truly open world in a Zelda game you showed how Zelda has progressed since the NES in terms of map layout and movement so in the biggest world yet, how big can we expect?
Mr. Aonuma: "In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base. Do you know Kyoto?"
You might as well say that of all 3D Zelda combat. You Z-Target, wait for the enemy to to lower their defense, and then press a button.You can add Kororinpa, Trauma Center, Sin & Punishment 2, Elebits, Resident Evil 4, Pikmin and Pikmin 2, Pandora's Tower, Disaster Day of Crisis, Wii Sports and Wii Sports Resort to the list.
Skyward Sword has a mundane use of motion controls, like:
::enemy strikes a pause with its left flank open, stays immobile::
:layer strikes left flank::
OooOOOoooh, so impressive. Skyward Sword combat is basically Simon Says.
I completely missed that thread..
You might as well say that of all 3D Zelda combat. You Z-Target, wait for the enemy to to lower their defense, and then press a button.
With Skyward Sword you couldn't just stand there all day with your shield up like in previous games. You had to actively time your blocks to avoid damaging your shield. Also enemy AI patterns and the amount of attacks for you to choose from were increased. Plus you had choices of shields, and in a really smart move they gave you a reason to want to go back to wooden shields over metal shields. All in all it was a great improvement over combat of Wind Waker and Twilight Princess where you'd have to be absolutely terrible to even get hit by an enemy and if they did you'd take half a heart most of the time.
With Skyward Sword you couldn't just stand there all day with your shield up like in previous games. You had to actively time your blocks to avoid damaging your shield. Also enemy AI patterns and the amount of attacks for you to choose from were increased. Plus you had choices of shields, and in a really smart move they gave you a reason to want to go back to wooden shields over metal shields. All in all it was a great improvement over combat of Wind Waker and Twilight Princess where you'd have to be absolutely terrible to even get hit by an enemy and if they did you'd take half a heart most of the time.
Nope. Enemies in Skyward Sword are never ending tutorials, they behave like they're drugged and want you to hit them, they take ages to themselves hit and always take unnatural pauses as blatant hints. They have zero aggressiveness, they never ever attack in groups and instead wait in line for you to kill them. Combat is also entirely static, you don't need to move at all in most of them. I've never ever seen enemies in any other video game that want so much the player to kill them. There is no other game where enemies seem to say "OK, now it's your time to strike" that much. Meanwhile, what's the benefit?You might as well say that of all 3D Zelda combat.
:ukes::All in all it was a great improvement over combat of Wind Waker and Twilight Princess...
Learn what? I never lost a fight in Skyward Sword. Is it even possible?it's been 5 years.
they don't want to learn
Nope. Enemies in Skyward Sword are never ending tutorials, they behave like they're drugged and want you to hit them, they take ages to themselves hit and always take unnatural pauses as blatant hints. They have zero aggressiveness, they never ever attack in groups and instead wait in line for you to kill them. Combat is also entirely static, you don't need to move at all in most of them. I've never ever seen enemies in any other video game that want so much the player to kill them. There is no other game where enemies seem to say "OK, now it's your time to strike" that much.
Meanwhile, what's the benefit?
.
Nope. Enemies in Skyward Sword are never ending tutorials, they behave like they're drugged and want you to hit them, they take ages to themselves hit and always take unnatural pauses as blatant hints. They have zero aggressiveness, they never ever attack in groups and instead wait in line for you to kill them. Combat is also entirely static, you don't need to move at all in most of them. I've never ever seen enemies in any other video game that want so much the player to kill them. There is no other game where enemies seem to say "OK, now it's your time to strike" that much. Meanwhile, what's the benefit?
And all this was done by design because the Wiimote spent its time decalibrating, and couldn't differentiate a strike from repositioning.
The thing with Majora's Mask is its sidequests focused gameplay worked so well because of how tight and compact the world was, on top of the three days mechanic. lt made familiarizing yourself with these people, their problems, their schedule, their personality far easier. lt'd be very difficult if not impossible to reproduce this sort of feeling with the apparent structure of the upcoming game, a giant open world with linear time flow
Yep. Expecting a gigantic world with likely lots of NPCs to be like MM is not reasonable at all.
IMO, Majora's Mask was very forward-thinking in the way it handled NPCs and sidequests. That game leaned heavily on world building instead of a linear narrative and that approach would fit the supposedly less linear design of Zelda Wii U
...
I'm hopeful that the new game will be inspired by the positive aspects of past games while bringing new ideas to the table
Wait, thread title is confusing. Zelda won't be revealed until 6 PM on a Tuesday?
Where do you live wtf?Wait, thread title is confusing. Zelda won't be revealed until 6 PM on a Tuesday?
Well hold on now, red steel 2 gives it a damn good run for its moneyAnd it has the best sword play in the series and one of the Cbest in gaming history.
Two differences, though:To be fair every boss in every action game ever stops to say "Ok, now it's your time to strike"
It's extremely rare, most of the time they patiently wait in line, precisely because groups + motion controls don't work. But yeah, the motion controls caused tons of problem without adding anything, the trade-off isn't just worth it. And having to be very careful to slow down when you reposition yourself so the game doesn't think it's a strike is one of the most annoying thing I've seen in an action game ever.They do attack in group actually, which ironically completely destroys the point of the combat, as it devolves into a chaotic brawl where you beat up legions of dumb bots by flailing like a dingus as if you were playing a bad motion controlled musou game.
IMO Red Steel 2 manages motion controls better than Skyward Sword, but has other issues. The plug has clearly been pulled during development, making them finish the game off in a hurry when it appeared the market wasn't there. The otherwise excellent Rabbids Go Home was a victim of the same thing. Shame, but Ubi Soft did try (too late) Wii development.Well hold on now, red steel 2 gives it a damn good run for its money
Unfortunately, agreed. The only way we get something quite like that again may be the reintroduction of a time loop, and that might confuse or alienate players too much.
This is about what I expect too. The trailer if there is one will likely comprise what you described above in brief, minus the fullness of the intro which I'd expect to just be in the treehouse segment and not the trailer (though with treehouse, given the open world setup, they could just demo of a vertical slice of open-world exploration instead, but either way I'd expect a dungeon or a part of one or smaller one if not the intro itself, so perhaps equally spoilery). We'll see though. Who knows how the "brand new way to play" nature of this game will affect how it's shown off.
I'm alright with all of that, but just don't show the map. It probably doesn't look like the one we saw over a year ago, so I would rather have the size of the map as a surprise for when I actually play the game.
I also don't think it will have changed at all from what we saw at the GA so it might not even be a 'spoiler' in any sense.
There's a perpetual dense forest they keep showing in early Zelda games that ends up being removed for the final game. I hope they finally get to add that in this time around.
I am 99% sure the map will be different. I mean, death mountain will still be to the north and the lakes/sea to the right/bottom. But the layout, roads, rivers, forests, towns, etc. will be different. Have you seen how much Link's Awakening, Ocarina of Time, and Twilight Princess changed from when they were first shown to what the final product looked like?
That can't be correct, D and W use the same character, as well as E and K, G and Q, I and X, O and Z, P and T.
It is coop
I've been expecting co-op since 2013:
We are exactly 30 days from Zelda on treehouseAre we a little bit over a month to E3?!
Is ther going to be a way to view this on the Wii U? Rather watch it on the tv than a PC.
I have no idea, but why would you want to do that?Is ther going to be a way to view this on the Wii U? Rather watch it on the tv than a PC.