I have only played gamecube version, so WiiU mirrored hero mode is going to be some what new experience.
I still consider buy or not Ganondorf amiibo. 4X damage is nice, but is it really worth it to buy, just from one game?
YES !
I have only played gamecube version, so WiiU mirrored hero mode is going to be some what new experience.
I still consider buy or not Ganondorf amiibo. 4X damage is nice, but is it really worth it to buy, just from one game?
I still consider buy or not Ganondorf amiibo. 4X damage is nice, but is it really worth it to buy, just from one game?
i think i noticed another improvement:
The tears of light are automatically collected once you kill the bug. In the other versions you needed to touch the orb that comes from the killed insect.
This useful since some time was wasted trying to reposition Wolf Link so he could touch the orb.
Skyward Sword is this decades Wind Waker. People threw so much shit on that game's visuals alone and I never got why. It's objectively gorgeous.
One gripe with it, feeling like they had one job to do was to make the SKY look good and they fell flat there. It just look like puffs of nothing.
Game's looking crisp and nice. I like it.
They'll probably pull the same shit in Zelda U and Hero Mode will have a high chance of not being available at the start. Not 4x but 2x can be challenging.
Either way I'm really happy this is an option, I love the third person aiming.
The GameXplain discussion is painful to listen to.
EDIT: That guest speaker WANTS to not like this remaster, Jesus Christ.
The GameXplain discussion is painful to listen to.
EDIT: That guest speaker WANTS to not like this remaster, Jesus Christ.
At least you should invest a couple of hours into the Wii version so you can have a better understanding of what the changes are and how they will impact your judgement about the game.Should I bother to play TP on Wii for the Wiimote controls or should I just wait for this. I got TP at launch but didn't finish it so I don't see the point since I preordered the HD version.
In what way is it more efficient?
Tapping the Gamepad touch screen while pressing a button at the same time doesn't sound user friendly to me?
This is really a big surprise. Ocarina works with taps? \ (@o@!)/The touch screen technology they're using registers taps much better than drags, and taps are much quicker than drags.
You don't do both simultaneously. You tap an item icon on the touch screen, then tap the corresponding button to assign that item to the button.
This system was best implemented in Oot3D; in MM3D they changed it so you were required to drag icons to the extra I and II touch-only buttons, which really pissed me off since the implementation was so much better in the previous game.
One gripe with it, feeling like they had one job to do was to make the SKY look good and they fell flat there. It just look like puffs of nothing.
the comment section tore them to shreds though i do agree they should have had someone on the show that liked the game to go along with the negative.
This is really a big surprise. Ocarina works with taps? (@o@!)/
When i said i did the tapping experiment, it was funny enough, with Majora's since i found a way to use taps.
To be fair, they kinda painted themselves into a corner. In order for the surface to be something Skyloftians aren't sure exists they can't be able to see it or fly to it, so there had to be a magical cloud barrier covering the entire bottom of the sky. Problem is that doesn't make for very exciting visuals.
The sky definitely needed more floating islands. Not just rocks.
Not at all, they should have done something like this: https://www.youtube.com/watch?v=jUpLBkCcVQA
Thick layer of clouds that you can barely even see what's in front of you is the style they should have went for. The problem with SS in general is that it is the only Zelda title that I felt was limited by the console's power. Don't get me wrong I am one of the few who LOVES the sky but it can definitely be improved. And if they went with the clouds like the trailer it would have been a million times more dynamic.
[IMG]http://www.gamereactor.es/media/82/legendzelda_1668263b.png[/IMG]
Code:[IMG]http://www.gamereactor.es/media/82/legendzelda_1668263b.png[/IMG]
FFS, is that amiibo logo really necessary? That's really going to break immersion for me to be constantly reminded of a fucking toy line every time I go into the menu (or look down at the gamepad, I guess). I really want to replay this game again because I remember the dungeons being great, but the way they're handling amiibo is disgusting. Especially locking content behind it.
The game was released on the Wii, is not like they could have put volumetric clouds or something. Still given the hardware is a really beautiful game. Unlike TP.
Code:[IMG]http://www.gamereactor.es/media/82/legendzelda_1668263b.png[/IMG]
FFS, is that amiibo logo really necessary? That's really going to break immersion for me to be constantly reminded of a fucking toy line every time I go into the menu (or look down at the gamepad, I guess). I really want to replay this game again because I remember the dungeons being great, but the way they're handling amiibo is disgusting. Especially locking content behind it.
FFS, is that Miiverse stamp really necessary? That's really going to break immersion for me to be constantly reminded of a fucking Twitter wannabe every time I go into the menu (or look down at the gamepad, I guess).
I hope you are kidding...
Code:[IMG]http://www.gamereactor.es/media/82/legendzelda_1668263b.png[/IMG]
FFS, is that amiibo logo really necessary? That's really going to break immersion for me to be constantly reminded of a fucking toy line every time I go into the menu (or look down at the gamepad, I guess). I really want to replay this game again because I remember the dungeons being great, but the way they're handling amiibo is disgusting. Especially locking content behind it.
Why does Zelda even have a menu? Link shouldn't be able to just instantaneously change clothes with the click of an electronic signal. Where's the realism!
It's a goddamn menu, who cares if there's element that break the immersion. They have to put that stuff somewhere.
I only hoped that they did more effort like they did for wind waker.
It really is quite ugly though. Should be under the options menu or something, not straight on the menu screen.
So?TP is a gamecube game...
No, this is the place where you tap the amiibo. Go there, tap amiibo, enter Cave of Shadows. It can't be anywhere else or you'd make the whole thing more cumbersome than it needs to be just to the logo doesn't break someone's selective immersion.
From Digital Foundry's video.
http://www.eurogamer.net/articles/d...s-on-wii-u-is-even-better-than-we-remember-it
From Digital Foundry's video.
http://www.eurogamer.net/articles/d...s-on-wii-u-is-even-better-than-we-remember-it
And the [SAVE GAME] and [OPTION] buttons aren't breaking immersion for you? This is getting a bit silly now. You're looking at a menu.
But that wouldn't have been possible on Wii... That's a prerendered video.
And nah. While it was disappointing compared to the premise, it's not any more held back than OoT's big featureless circle of grass or TP's heavily disjointed featureless regions separated by loading caves and bottomless canyons everywhere.