hteng said:i think it's closer to virtual on than anything, basically it's a permenant lock on enemies and just strafing left right with some vertical movement.
and yes, people shouldn't expect this to be a ZOE type game
Cacophanus said:Frame Gride?!? The dashing is almost entirely analogue in that game. In that you can change direction mid-dash as you want, which is a lot more like Armored Core really than Virtual On.
It's definitely not ZOE though as the melee and ranged combat is linked with a much more rigid boosting system. Virtual On is also much more rigid than ACE, as that has fixed length vectored dashes. Admittedly, in Oratan you had Watari and curved dashes but they are FAR more restrictive than what you have in ACE.
Baki said:SO I wasn't familiar with what Another Century Episode was so I googled it. From my understanding it is a robot game made by FROM SOFTWARE. Did the previous iterations ever make it stateside?
duckroll said:The controls in Frame Gride are certainly more similar to Armored Core (not surprising), but I mean the actual game design. Armored Core is relatively grounded in specifically a more military style real robot design. The weapons, stages, and enemies all reflect that. Frame Gride had a more anime/fantasy bent to the entire game design, both in the mechs and in the weapons. It's something which ACE has certainly adopted, especially in later installments.
Cacophanus said:That's more an aesthetic leaning though, on account of the host series used (as in Dunbine, Rean, Gainer etc.), not a functional concession. I really wouldn't call that "game design", as you're talking more about the art style surely?
duckroll said:It's not really just art. There's a clearly functional aspect of the mechs based on their design and their weapons. For one thing, there's way more melee combat compared to AC, and there is also a very conscious decision to make the action aspects more arcade-like compared to AC, especially in giving various mechs defining special attacks and unique gimmicks. Layzer's V-MAX mode is a good example. You'll never find something like that in an AC game.
SpacePirate Ridley said:Can someone explain me why there is not still Gurren Lagann in a game like ACE or the Robot Taisen's?
Because that would make me buy a game, even if its in Japanese.
Ookami-kun said:Man, standards of Super Robots of this generation have fallen... Geass? *shakes head*
xero273 said:I always thought mechs in geass were real robots.
duckroll said:THE GRACE OF GOD CONTINUES. THE WORD OF THE BIBLE SAYS PEACE WALKER WILL FEATURE BOSSES FROM MONSTER HUNTER!
rocK` said:God damnit, Gaf. Got hyped over nothing.
Some quick translations:
-"Huh? Didn't you say 3 was the FINAL game" Honestly, back then even I (Terada) thought "Why are we putting THE FINAL on this?" Well I guess you could say it's the final PS2 game, sorry. lol )
-Char's counterattack will only have the Nu Gundam
-Macross Frontier is the TV version.
-No more series than the ones already announced.
-Only 1-3 playable units from each series. Eg. for GSD: Destiny, Strike Freedom, and Infinite Justice, for CGR2: Lancelot Conquista, Shinkirou, and Guren Kashoushiki.
-Their working from scratch (since it's now PS3) so it's hard making so many units. They'd rather concentrate on graphics and action.
-No vocal BGMs (except for the original song), there are still instrumentals.
-Next post he'll talk about the story.
Not sure what you mean there... I was under the impression Banpresto does ACE's scripts and scenarios, and help out with mecha designs. Sure Banpresto doesn't have good 3D talents, but they are really good with mecha designs.Cacophanus said:Banpresto is a subsidiary of Bandai Namco, so SRW and ACE are effectively competing brands.
Let's not get carried away. Where $ is concerned, in my real life, I never apply the expression "that's just".Bebpo said:That's just a question of money
Well, his blog does mention "except for the original character's mecha".No more series?
I'm indifferent here since I find a fair number of vocals to be unbearably ugly. But I'm sure this is a great feature for anime fans.No vocal songs?
I'm also indifferent here as having many numbers also end up having many units that play nearly identical with only a different coat of paint. No SRW strategic variety. But again I think this is something anime fans will like.1-3 units per series? So like 20 units total?
Actually I'm hoping that we can give the usual UC staples a rest for at least one console generation. As in everything "pre-Unicorn Gundam". What is this fascination CCA? Is this something the fans want, or just a developers' favorite?No Sazabi? Again, ugh.
Cdammen said:(EDIT) Now I get it, several pages in. And yay at Ace Combat.
duckroll said:The game certainly sounds like it's running on a much lower budget than before. But even then, if you think about the series they picked I wouldn't really care about missing vocal songs from MacF, Geass, or SEED-D. :lol
I really hope the gameplay and action makes up for it. From Software has been really good with the ACE series imo, so there's definitely good reason to hope they'll deliver. Hopefully they'll come up with some good originals and announce them, that's something they should not have an excuse for, since they're not licensed units. Terada himself sounds kinda defeated honestly, and it seems like Bandai isn't giving him as much budget for the SRW games anymore either.
duckroll said:The game certainly sounds like it's running on a much lower budget than before. But even then, if you think about the series they picked I wouldn't really care about missing vocal songs from MacF, Geass, or SEED-D. :lol
I really hope the gameplay and action makes up for it. From Software has been really good with the ACE series imo, so there's definitely good reason to hope they'll deliver. Hopefully they'll come up with some good originals and announce them, that's something they should not have an excuse for, since they're not licensed units. Terada himself sounds kinda defeated honestly, and it seems like Bandai isn't giving him as much budget for the SRW games anymore either.
TreIII said:According to what I've been reading over at SRW Genesis, it may not even be (all of) the original From staff from before. It may just be mainly Terada's peeps and a few From staffers helping out.
Again, can't agree enough: gameplay and graphics really need to deliver, or else this game will be yet another victim of the "HD Jump/Splat", where the successor can't hope to match up to its PS2 era predecessor... ;
TreIII said:Preliminary translations from /m/ relating to the recent Terada blog...
-Char's counterattack will only have the Nu Gundam
-No more series than the ones already announced.
-Only 1-3 playable units from each series.
-No vocal BGMs (except for the original song), there are still instrumentals.
TruePrime said:Well if Duckroll's theory is right then I am happy we are getting it at all. I love ACE and SRW so hearing that Tereda isn't getting inside support really blows and makes me fear for future games.
SRW Z was such a great step up, at least in animation that I almost hope they move to the PS3 and just stick to the PS2 if they are indeed having problems from with in. The engine is great and I happy with that and would hate to see them cut back just because they went HD.
I would hate to see SRW Z be the best the series ever gets just because I want to see them expand even further.
bttb said:Release dates from the Nintendo retailer meeting:
Super Mario Galaxy 2 (Wii, Nintendo)
- May 27th
- 5,800 yen
Xenoblade (Wii, Nintendo)
- June 10th
- 6,800 yen
Hospital (Wii, Atlus)
- June 17th
- 6,980 yen
hteng said:well if your ps3 has ps2-BC then i don't see a problem with that, SRW Z already has HD sprites, infact, i played it on my PS3. Though i agree it's time to move onto the HD platforms to expand on new ways to present the 2D glory.