You mean Ubisoft's reality of multi-platform development.It's sad, it's annoying, but that is the reality of multi-platform development, when the consoles will bring you more return on investment.
I think the post citing extra QA nailed it. These features are glitchy when simply turned on, and they will require some time to get working correctly. Still, it's funny to see things like the gas station explosion still in there among the files.
Options that they would have to give support to, which they might not be willing to allocate time on what was an already rushed project.PC have graphics options. You have what you have now as the 'High' setting and you have the better effects as 'Ultra' with a warning that you will need a top of the line rig to run it or something. There. Problem solved.
I think the post citing extra QA nailed it. These features are glitchy when simply turned on, and they will require some time to get working correctly. Still, it's funny to see things like the gas station explosion still in there among the files.
This is unbelievable.
Holy shit, Ubi.
That explanation flies out the window when one dude in his spare time got around to fixing the stuttering issues plaguing the game since launch, reimplemented all this shit, AND improved general performance.
If Ubisoft expects PC gamers to buy their $60 products, and I'm sorry but shit guys holy fuck, then they should be assed to give even half a fuck.
We'll see how it goes in the long term, the thing about these community fixes is that the onus of glitches are on the users, for some reason Ubi decided that would be better to not officially implement these features as tweakable options, and deadlines were probably the main reason for it.That explanation flies out the window when one dude in his spare time got around to fixing the stuttering issues plaguing the game since launch, reimplemented all this shit, AND improved general performance.
If Ubisoft expects PC gamers to buy their $60 products, and I'm sorry but shit guys holy fuck, then they should be assed to give even half a fuck and fix the performance problems before a customer upset with what he bought has to reverse engineer the game and do it himself.
You mean Ubisoft's reality of multi-platform development.
That explanation flies out the window when one dude in his spare time got around to fixing the stuttering issues plaguing the game since launch, reimplemented all this shit, AND improved general performance.
If Ubisoft expects PC gamers to buy their $60 products, and I'm sorry but shit guys holy fuck, then they should be assed to give even half a fuck and fix the performance problems before a customer upset with what he bought has to reverse engineer the game and do it himself.
We'll see how it goes in the long term, the thing about these community fixes is that the onus of glitches are on the users, for some reason Ubi decided that would be better to not officially implement these features as tweakable options, and deadlines were probably the main reason for it.
Looks better, but that DOF has got to be toned down or focus faster. The setting it is at now is strictly for screenshots, it's disgusting while you play.
I am confused. Is this the thing we talked about in the PC thread?
Has the issues with broken lighting been fixed?
I am looking at the screenshots in this thread and I don't see what is new.
Is there an XML file or other that needs to be installed?
He put it in as a proof of concept more than anything. I don't think he's released a version since adding it, but the next release will have the DOF farther in the distance to hide the LOD changes he's making. That, headlight shadows are supposedly fixed, and he claims he's playing with Ultra textures enabled on a single 2GB 680 and keeping a high framerate at all times.
This uses the patch.dat/fat files to change things. No xml required. He's unpacking the game files, making changes, then repacking them as a patch.
Because they were PC-specific optimizations?It seems you all blame consoles, parity, etc. But then there is only two ways to understand this:
- performance is altered in a good way (that's how things are presented here), then no one understand why those effects weren't in the game in the first place, etc... Performance on PCs would have been better with more polishing it would seem. But then, if performance is indeed better, why wouldn't it be better on consoles too? This is a real question.
No shit? If true, it'll be hilarious for all the 2GB vRAM fear mongering that went on.he claims he's playing with Ultra textures enabled on a single 2GB 680 and keeping a high framerate at all times.
I am confused. Is this the thing we talked about in the PC thread?
Has the issues with broken lighting been fixed?
I am looking at the screenshots in this thread and I don't see what is new.
Is there an XML file or other that needs to be installed?
The first thing we've spoke in perf thread was XML by Kaidzait(?) and now, the user TheWorse, is working on this new dat/fat files or how do we want to call it. Both guys from guru3d (shoutout)
I am refreshing this page every minute - http://forums.guru3d.com/showthread.php?t=390114&page=42
My GTX780 chews through these improvements. That could be hidden under the Extreme settings, I don't see why in the world would Ubi hide this unless for the console parity stuff and to sell more there.
PC have graphics options. You have what you have now as the 'High' setting and you have the better effects as 'Ultra' with a warning that you will need a top of the line rig to run it or something. There. Problem solved.
The downgraded graphics are not too heavy on high end rigs. There is just stuttering, not framerate issues. And the stuttering issue is much improved with this mod.
They might not have wanted two different versions, or maybe really did not want a significant different looking game from the consoles. Plenty of people that may not care, but there could have been negative press if you downgrade things only for the consoles.
How many times it is sold or sales of other games tell nothing as you don't have anything to compare it to. Most of the times we don't get to know how many times it sold on the PC anyway.
These changes don't seem to have much of an impact on performance.
It still runs better on far from high-end rigs, if the comparison is console (PS4/X1).
And on what device was the 2012 trailer shown? Supercomputer?
I've got a 2GB GTX 770, will give it a whirl on Ultra settings in a few hours.Because they were PC-specific optimizations?
No shit? If true, it'll be hilarious for all the 2GB vRAM fear mongering that went on.
IF true, though.
Chû Totoro;116783870 said:Is it possible that they let all this in the game files so they can "patch" it magically later so it don't look too soon way better than console versions?
Yeah I know what some may thinking reading my post but I really think it may be a possibility.
Do you guys know if there already had been this sort of trickery?
And kadzait got banned for trolling TheWorse's thread claiming he stole his work. Shit was hilarious.
Sounds good. Looking forward to hearing more performance impressions.I've got a 2GB GTX 770, will give it a whirl on Ultra settings in a few hours.
Uh oh.Crash
No shit? If true, it'll be hilarious for all the 2GB vRAM fear mongering that went on.
IF true, though.