Finished the game last night, some thoughts :
- Khura'in was a great idea for a setting. "The Dark Age of the Law" done right. I completely bought that a backwater magical country could have a fascist court system where lawyers contradicting the word of the crown would be considered heretics that deserved death. Great stake rising, though I don't know how they will ever top that one in the future.
In this regard, Case 1 was pretty damn good despite dragging on a bit (an issue with the whole game really). Black metal jesus was fun and all, but it really shone in how smoothly it introduced the setting and the DCA.
- Really good cast. The only character I found insufferable was the politician dude, but thankfully he didn't stay too long. Some of the best witnesses in the series, with the Armie reveal winning the "aw shit, this is just too sad..." award.
- The dude that decided to have so many flashbacks need to be ka-powed a few dozen times. They were absolutely insufferable by the end of the game.
- The foreshadowing needed to be dialled back. It absolutely ruined the surprise aspect of the game. It's a shame because the scenarios featured the material for some great twists, but the game was so heavy handed in its foreshadowing that the mysteries completely evaporated.
Case 5 was good, but I guessed every twist before the trial even started. Dhurke "felt lightheaded, can't remember what happened, is going to die soon, has a big secret, Apollo won't like the truth", Nayna "has been missing, has grey hair like the queen who is actually still alive and can channel people"? Come on game, give the player some credit. Oh, and I know not everyone necessarily knows about prosopagnosia (which by the way doesn't actually make people's faces a blurry mess, game), but when you do, that twist is ridiculously limp.
I think the only time the game somewhat blindsided me was with the Jove Justice picture, even if it did its best effort to ruin it once again ("Really, Dhurke never found out anything new about the case in twenty years? *WINK* *WINK* *NUDGE* *NUDGE*")
Somewhat related, I also found the evidences to be too straightforward. For example, the Mr Reus poster in case 2 (wow would you look at that scar by the way here's a pic of the victim with his smooth and silky forearms in plain sight). Conversely, the séances were stupidly finicky at times (like with the flames fluttering in the wind in case 3 or the explosion sound in case 5).
I enjoyed the game, but it didn't have the "desperately trying to think of a link between the evidences and what's being argued" feel I'm looking for in the series. It's a shame, because like I said the "surprise!" material is all there, all they had to do was obfuscate the road to the truth better. It was otherwise really good, though a bit weird on the technical side. There were quite a few framerate issues (which I find hilarious when talking about a visual novel), but to be fair the models are really great, especially for a 3DS game. Though the animation... I wasn't fond of the mocap performances. They worked well for the Khura'inese characters because the fluidity gave them an an air of importance, but the "action" scenes were laughably bad, especially in case 5. I burst out laughing at Apollo putting his hand in the air when the guards stormed the room. I hope someone will make a gif of it.
- Khura'in was a great idea for a setting. "The Dark Age of the Law" done right. I completely bought that a backwater magical country could have a fascist court system where lawyers contradicting the word of the crown would be considered heretics that deserved death. Great stake rising, though I don't know how they will ever top that one in the future.
In this regard, Case 1 was pretty damn good despite dragging on a bit (an issue with the whole game really). Black metal jesus was fun and all, but it really shone in how smoothly it introduced the setting and the DCA.
- Really good cast. The only character I found insufferable was the politician dude, but thankfully he didn't stay too long. Some of the best witnesses in the series, with the Armie reveal winning the "aw shit, this is just too sad..." award.
- The dude that decided to have so many flashbacks need to be ka-powed a few dozen times. They were absolutely insufferable by the end of the game.
- The foreshadowing needed to be dialled back. It absolutely ruined the surprise aspect of the game. It's a shame because the scenarios featured the material for some great twists, but the game was so heavy handed in its foreshadowing that the mysteries completely evaporated.
Case 5 was good, but I guessed every twist before the trial even started. Dhurke "felt lightheaded, can't remember what happened, is going to die soon, has a big secret, Apollo won't like the truth", Nayna "has been missing, has grey hair like the queen who is actually still alive and can channel people"? Come on game, give the player some credit. Oh, and I know not everyone necessarily knows about prosopagnosia (which by the way doesn't actually make people's faces a blurry mess, game), but when you do, that twist is ridiculously limp.
I think the only time the game somewhat blindsided me was with the Jove Justice picture, even if it did its best effort to ruin it once again ("Really, Dhurke never found out anything new about the case in twenty years? *WINK* *WINK* *NUDGE* *NUDGE*")
Somewhat related, I also found the evidences to be too straightforward. For example, the Mr Reus poster in case 2 (wow would you look at that scar by the way here's a pic of the victim with his smooth and silky forearms in plain sight). Conversely, the séances were stupidly finicky at times (like with the flames fluttering in the wind in case 3 or the explosion sound in case 5).
I enjoyed the game, but it didn't have the "desperately trying to think of a link between the evidences and what's being argued" feel I'm looking for in the series. It's a shame, because like I said the "surprise!" material is all there, all they had to do was obfuscate the road to the truth better. It was otherwise really good, though a bit weird on the technical side. There were quite a few framerate issues (which I find hilarious when talking about a visual novel), but to be fair the models are really great, especially for a 3DS game. Though the animation... I wasn't fond of the mocap performances. They worked well for the Khura'inese characters because the fluidity gave them an an air of importance, but the "action" scenes were laughably bad, especially in case 5. I burst out laughing at Apollo putting his hand in the air when the guards stormed the room. I hope someone will make a gif of it.