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Digital Foundry: GT Sport vs Forza 7

RyudBoy

Member
They both look beautiful and have some amazing tracks that are exclusive to each game. However, in like-for-like situations, GTS has the edge.

The lighting in GTS is unmatched. I really wish Forza games would step up in that area.
 
this video really shows what is wrong with modern gaming.
who cares how detailed the headlights of a car are.
you never see them when you race and if you do, they are far away
and what makes it even funnier is that the models in the menu/replay sometimes look better then actual gameplay.
is the damn game fun to play ?

(old man yelling at sky)

GT and Forza are games for car enthusiasts. The reason why these details are there is because people actually look at the cars in photomode or in the garage.
These games aren't like a Need For Speed where its just about the racing.

This is supposed to be car porn.
 

Spasm

Member
I've been playing both GT and Forza since the beginning. I've put a lot of time into Forza 7 on both Xbox One (not S, no HDR) and PC (4k, no HDR) recently, and the visuals, even without HDR, are simply amazing!

But, GTS, my God. GTS on my Pro and 4k TV HDR setup is on another level completely. It's staggering to look at. That being said...

GTS is not for me and I regret my purchase.
Even though I've been there since the beginning, I'm still a pretty casual racer. I love working my way through SP career modes, and not a lot else. Content-wise and progression-wise, GT is severely lacking and can't hold my interest. Gameplay-wise, I can barely drive the cars with a controller (wtf overcorrection), and my trusty (dusty) Gran Turismo branded Driving Force GT wheel is not supported.

Bottom-line for me is, yes; GTS is a much better visual showcase, but F7 is a much, much better driving game.
 
Remember when some folks docked GTS a bit because they thought it graphically didn't compare? What game did they play? This article shows that GTS punches well above its weight in many categories.

Well done. Looking forward to the HDR comparison video next.
 
Remember when GB’s QL and some other folks docked GTS a bit because they thought it graphically didn’t compare? What game did they play? This article shows that GTS punches well above its weight in many categories.

Well done. Looking forward to the HDR comparison video next.

GTS is easily more technically impressive but I would argue Forza looks better
 
balsy video John. even though you tried not to give a definitive conclusion, i think one can read (or better hear) between the line which of the two you think looks better overall.


on IQ i agree you have to give it to forza. but i still get distracted by the remaining aliasing even at 4K + 4xMSAA while playing on pc. i can't believe turn10 still does not use some form of TAA... come on we are in the year 2017 now.
 

LostDonkey

Member
I've been playing Forza 7 since launch on PC, 4k Ultra.

Unless something is up with my Pro and copy of GTS I can't understand how anyone can say it (GTS) looks better.

Even FH3 to me 4k ultra looks better.

My eyes must be in backwards or something.
 

danowat

Banned
GT and Forza are games for car enthusiasts. The reason why these details are there is because people actually look at the cars in photomode or in the garage.
These games aren't like a Need For Speed where its just about the racing.

This is supposed to be car porn.
What? When has NFS ever been just about the racing?
 

c0de

Member
The impressive thing is the console game came on top :)

PD are just some wizards.

It just shows the game is built for Xbox One and not specifically made for PC.
The game punches exactly at its weight for PS4 as the shortcuts in the video show, as well as other shortcuts not mentioned like the limited draw distance in the rear mirrors.
 

Hoo-doo

Banned
GTS is easily more technically impressive but I would argue Forza looks better

In terms of IQ? Absolutely. Graphics? No.

The lighting engine differences alone are very stark. Forza just looks flat and car paints look like plastic most of the time.
But then again, I'd be playing both these games from bumper cam perspective anyway so the in-game car models get rarely seen by me anyway.
 

Brandon F

Well congratulations! You got yourself caught!
Remember when GB’s QL and some other folks docked GTS a bit because they thought it graphically didn’t compare? What game did they play? This article shows that GTS punches well above its weight in many categories.

Well done. Looking forward to the HDR comparison video next.

I don’t recall GB making any complaint about the visuals. Actually that was one of the few aspects Jeff praised, multiple times in fact in the QL.
 
I've been playing Forza 7 since launch on PC, 4k Ultra.

Unless something is up with my Pro and copy of GTS I can't understand how anyone can say it (GTS) looks better.

Even FH3 to me 4k ultra looks better.

My eyes must be in backwards or something.
I think you are looking at image quality vs the overall package. For me, Forza’s image quality, AA and textures are a lot better. While GTS has the edge in lighting and everything else - at least for me. I can’t deny that GTS looks fantastic on my OLED, but Forza does too.

Edit: Also keep in mind that a lot of posters haven’t played both
 

EvB

Member
HDR head to head is a glaring glaring omission...

What cane be said.

They both have it, but DF doesn't really know much about HDR, so it would resort to them going.

It looks nice.

Which is not what DF there to do.
 

LostDonkey

Member
I think you are looking at image quality vs the overall package. For me, Forza’s image quality, AA and textures are a lot better. While GTS has the edge in lighting and everything else - at least for me. I can’t deny that GTS looks fantastic on my OLED, but Forza does too.

No, I'm not talking about just image quality, I mean the overall package.

It's a much more realistic game for me to look at especially during gameplay.

GTS is more convincing during replay comparisons but I'm just not seeing it during actually being in control of the car.
 
I seriously have no idea what the hell this means.
Did he pay Sony and PD to play GTS with passion? Both released their respective products because they are passionate about racing and also to keep funding that passion.

This dude needs to bail. It’s a graphics thread. Let’s ignore him and move on.
 
Great article, very fair on both games. Very interesting to see the different approaches they both use. It's also good to see that GT holds up very well, as some of the Xbox fanboys clearly thought Forza 7 would walk all over it in the graphics department.

Both look fantastic and both are great (very different) games but I'm absolutely loving GT Sport right now, even with less content. The driving / handling is excellent and has me hooked, I'm looking forward to more content to be added in.
 

cooldawn

Member
That was an impressively comprehensive video.

It's interesting to see what different corners are cut in each game.

Forza 7 has semi-dynamic time of day, but time only moves forward as you progress through the race (for some reason), and all of the environmental shadows are static.

GTS has fully real-time shadows and more impressive global illumination with set day times to choose from, but no dynamic time of day changes.


Then there's funny stuff like GTS reusing the exact same reflections on the player car for all cars, no matter where they might be in the track.

In the end, what I'm left with that is that I'm really impressed with how GTS looked like in the video. Maybe one day when the thing actually gets enough content it'll be a worthwhile purchase.
I don't know why it's taken this long for people to realise what's going on. It's been blatantly obvious since Forza Motorsport 7's reveal...and it's been blatantly obvious how Gran Turismo's conditions work for ages too.
 

MouldyK

Member
And it also showed wet/rain with Forza?

HDR implementation throughout the whole game(s) vs a limited number of wet weather tracks in Forza (next to nothing in GT)? So yeah, HDR is a glaring omission...

Maybe a HDR followup when X1X comes out?
 

Hojaho

Member
In many things, yes. This doesn't mean it looks a generation ahead at all, though, like it was mentioned in the other thread.

On a 3D engine perspective, "a generation ahead" is not far from the truth.
_ deferred rendering vs forward rendering
_ Physical base rendering vs no PBR
_ real time lighting vs prebake
etc
 
Why compare Pro to regular Xbox ONE S?

Found the cat that didn't read the article (or OP).

For the purposes of our analysis, we looked at Gran Turismo Sport primarily running on PlayStation 4 Pro using its higher resolution 1800p checkerboard mode, while in the case of Forza 7, the lack of Xbox One X code made us settle on the PC version with all settings maxed out and resolution set to native 4K
 

thuway

Member
It just shows the game is built for Xbox One and not specifically made for PC.
The game punches exactly at its weight for PS4 as the shortcuts in the video show, as well as other shortcuts not mentioned like the limited draw distance in the rear mirrors.

Disagree. Forza 7 running in native 4K with all things cranked is a pretty challenging ordeal for anything south of a 1070.


Instead - I'd argue the reason GT won was because it didn't focus on pc. Moreover
car details, modeling, accuracy, lighting, and shaders don't magically breathe into existence with more horsepower. The accomplishment for Gran Turismo is equal parts hardware and artistic flare.
 
I'll watch the video when I can, but is GTS meant to be a GaaS type of game? If so, I hope they do what DC did and add weather as a patch. Same with dynamic TOD.
 
I really prefer the engine choices that gts makes over fm7. Materials detail, real time shadows and post processing are all what I prefer. Why do both games avoid object motion blur in game play as an option though? Even on PC?

Obviously FM7 is massively limited by the base xb1, yet I am curious why their, presumably, physically based material model is much less impressove in the end. The lacking specular occlusion (or real time ssao as I can see) and simplified dual-coat / metal flake material really make the cars much more detached from their differently shaded and shadowed environment. Perhaps they just have a workflow that is not as detail oriented given the volume of cars, or, they have less frametime / not enough passes available to have multiple complex and different material models per car.

Fake edit: TIRE WALLS!
 

Aceofspades

Banned
so GT has better:

Car models and interiors.
track draw distance and details.
tree modeling.
better lightning.
Split screen at 60fps.
HDR (not mentioned here)
dynamic shadows (lower resolution)
Replays
VR
60 fps reflections (24 hz when interior*)



Forza has:
dynamic ToD (when car moves only)
static shadows (high resolution)
higher resolution (because of PC version used)
30 fps reflections.

both games running at stable 60 fps.

Good work by dark10. much appreciated.
 
Objectively loot boxes used to cost extra money.
Loot boxes can’t even be paid for yet. The game’s progression is far too generous even with them present, so what point are you trying to make?

As GHG said, regardless of your opinion it’s not even relevant here anyway.
 
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