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Digital Foundry: Thief for Xbox One edges out the PS4 version

Hurf

Neo Member
Any developer using UE3 in the Year of our Lord 2013 should be shut down, their IPs sold to the highest bidders and the remains of their development tools scattered to the four winds.
 

NBtoaster

Member
VS 100% install from Gaf User on PS4:
0nH7CdS.jpg

Not the same scene. Its not a permanent gameplay issue.
 

RedAssedApe

Banned
Any developer using UE3 in the Year of our Lord 2013 should be shut down, their IPs sold to the highest bidders and the remains of their development tools scattered to the four winds.

game has been in development for a long time. to get it ready for simultaneous launch on all consoles it probably made the most sense.
 

StuBurns

Banned
Irrational, in the context of this thread i.e. game performance.

What has he argued that is irrational?
It's nothing to do with this thread. He thinks buying consoles is immoral. I consider that to be irrational, not everyone would, of course, I wasn't really making fun of him or anything, I was just surprised he'd back this article in any way, because I think it seriously down plays the advantage of the PC version in context of the XBO version.
 

Zen

Banned
I can't believe how out the DF is on this comparison. I guess it makes sense considering they were a blatant PR arm for the whole 'balanced' bullshit, but it's really disappointing to see a site basically lose its credibility.
 
It's nothing to do with this thread. He thinks buying consoles is immoral. I consider that to be irrational, not everyone would, of course, I wasn't really making fun of him or anything, I was just surprised he'd back this article in any way, because I think it seriously down plays the advantage of the PC version in context of the XBO version.

You ain't crazy.
 

arhra

Member
Edit: have DF clarified anything about he parallax mapping differences, and whether enabling parallax mapping on PC messes up the AF?

The X1 version definitely has parallax occlusion mapping as well, they just seem to have picked surfaces to apply it to completely at random.

Grabbed a quick video to demonstrate - the bricks on the left are using it, but the otherwise-identical bricks on the right don't. Why? God alone knows. As with a bunch of other stuff in the game, probably the product of a troubled development period, platform switching (remember, it's been in dev since at least 2009, so they definitely weren't targetting PS4/XB1 initially), and most likely a nasty crunch to get it out the door. They probably just started turning it off in various areas until they hit performance targets as they were crunching for release with the game running like shit.

Looking at the screens and videos, it seems that the PS4 version is similar, but maybe with a few more surfaces spared the axe.

It's certainly no great technical feat on either platform, though, and the sooner UE3 gets put out of it's misery the better.
 

KageMaru

Member
Their conclusions are sensible. The resolution difference is not obvious. It's a dark game which reduces visible aliasing and the AF difference means textures are blurrier on PS4 anyway. They say the texture streaming is a minor issue that doesn't manifest for very long in gameplay.

Both versions have framerate problems with jerky stuttering. The X1 drops slightly harder, but its not a relevant difference because of how unpleasant the stuttering is on both.

Both games are technical disappointments, as they said.

Shhh logic has no place in a DF thread on GAF.

Personally, I don't even understand why a tech site suddenly takes a U-turn, and resorts to using subjective and questionable definitions of what is noticeable and what is not. Their job is to talk about the hardware; the pure and plain facts about how software runs on it, and acknowledge if one of the consoles is at times running the same games at twice the resolution or framerate. Their job is not to downplay the differences. Whether everyone sees (or wants to see) the differences or not is utterly insignificant, especially as that point of view was never brought forth in the PS3 vs. 360 comparisons. At least when the 360 was on the top.

There has been no u-turn. They have awarded the "win" to ports with technical shortcomings before, such as Dead Island where the 360 version was a lower resolution and worse filtering.

You seem way too bitter over this.
 

Sean*O

Member
Bullshit article. Careful DF, or you guys will be out of a job soon. Your audience does not want to see you pander to one platform or the other, and this one is heavily skewed to the Xbone.

First they say - 900p vs 1080p PS4 advantage does not matter. Then they say less stable and lower frame rate on Xbone is no big deal. Then they say a lessideal AA (apparently, to them) = Xbone version superior, but I thought blurry didn't matter because 900p vs 1080p doesn't matter, right?

Then there are GIFs of texture streaming issues on the Xbone, not the PS4, and screen caps and input from people playing the game saying these texture problems DF saw are nowhere to be found. WTF?
 
Yup. Did you read my previous post?

This is a message board and you're welcome to post whatever you want, but you're kind of derailing the thread with your childish master race PC comments as usual. That being said, I agree with most the comparison is sloppy at best and the game is hot garbage anyways.
 

Melchiah

Member
There has been no u-turn. They have awarded the "win" to ports with technical shortcomings before, such as Dead Island where the 360 version was a lower resolution and worse filtering.

You seem way too bitter over this.


Lion Heart worded it pretty well already.
It seems like every time the Playstation platform is the better version, there is some sort of controversy with DF.

Back in the day when 360 was winning everything, the articles were fairly uninteresting from a narrative point of view. The author would say the 360 is better for and x and y, yada yada yada, please buy the 360 version. Sure they would stretch the truth or exaggerate the difference but the verdict was the same, like with Bayonetta he would boast the 360s hardware or with Red Dead he would emphasis certain words like:

This entails a full 720p resolution on Xbox 360 along with 2x multi-sampling anti-aliasing. PlayStation 3 on the other hand renders at a significantly lower resolution: 1152x640, with a very selective implementation of the blur-inducing quincunx anti-aliasing.

Although thats nothing compared to the difference now.

When Playstation comes out on top, theres the developer to blame for not tapping the 360 hardware (FF13), capture issues (BF4), leap of logic (Thi4f), etc. Considering we are still in the beginning of the hardware cycle, it will be interesting to see how much longer this can continue.

Seems to me the rules of the comparisons have been changed in the wake of this generation.


EDIT: As for the Dead Island article...
http://www.eurogamer.net/articles/digitalfoundry-dead-island-face-off?page=3
On the console side of things, Sony's system offers up a small lead in image quality, with a sharper presentation and better texture filtering giving the game a mildly clearer look to it. But at the same time it's a real shame that Techland couldn't deliver a suitable level of performance to go along with the slightly better presentation on offer. There's no getting away from the fact that the various issues with heavy frame-rate drops and near continuous screen-tearing more than outweigh the benefits in other areas. In that respect, the Microsoft platform is home to the most consistent gameplay experience, and one that comes with very little cost when it comes down to the overall look of the game. As such, it should be the number one choice for those without a semi-decent PC.

Of course, there is another consideration to make, and that is with regards to online support. Dead Island has clearly been designed with co-operative play in mind with the drop-in/drop-out system allowing various players to interact with each other at any point during the game's campaign. But is this enough to make the PS3 version a worthwhile investment? The overall experience certainly feels better when there are a group of people playing together and while that doesn't mitigate any of the PS3 code shortcomings, it means that you shouldn't completely ignore it if it's your only option.
 

antitrop

Member
I wonder if they'll wait for the 360 version.

I would assume they'll just do 2 separate articles. One near launch comparing the XB1 version to PC, and then another a few weeks later comparing the 360 port to the others.

I doubt they would want to miss out on the hype and potential traffic of not putting that analysis up when the game is fresh on everyone's lips at launch next week.
 
Bullshit article. Careful DF, or you guys will be out of a job soon. Your audience does not want to see you pander to one platform or the other, and this one is heavily skewed to the Xbone.

First they say - 900p vs 1080p PS4 advantage does not matter. Then they say less stable and lower frame rate on Xbone is no big deal. Then they say a lessideal AA (apparently, to them) = Xbone version superior, but I thought blurry didn't matter because 900p vs 1080p doesn't matter, right?

Then there are GIFs of texture streaming issues on the Xbone, not the PS4, and screen caps and input from people playing the game saying these texture problems DF saw are nowhere to be found. WTF?

Yes!
 
"next" gen, still no 2001 pc equivalent texture filtering

how did the xbox win out btw, seems like they're both pathetic (20-25 fps ? REALLY?) but the xbone one seems even worse framerate wise

anyhow I hope you guys aren't giving these clowns any clicks
 

Skeff

Member
Lion Heart worded it pretty well already.


Seems to me the rules of the comparisons have been changed in the wake of this generation.


EDIT: As for the Dead Island article...
http://www.eurogamer.net/articles/digitalfoundry-dead-island-face-off?page=3

Hmmm so we have:

Dead rising:
PS3 looks better
360 better frame rate

360 wins

Thief
PS4 and XB1 look different, both have advantages and disadvantages and it comes down to personal preference
PS4 has better frame rate.

XB1 wins.

There is just a lack of consistency with Digital Foundries subjective interpretations of the objective facts.
 

NBtoaster

Member
Hmmm so we have:

Dead rising:
PS3 looks better
360 better frame rate

360 wins

Thief
PS4 and XB1 look different, both have advantages and disadvantages and it comes down to personal preference
PS4 has better frame rate.

XB1 wins.

There is just a lack of consistency with Digital Foundries subjective interpretations of the objective facts.

These are not equivalent situations.
 
Hmmm so we have:

Dead rising:
PS3 looks better
360 better frame rate

360 wins

Thief
PS4 and XB1 look different, both have advantages and disadvantages and it comes down to personal preference
PS4 has better frame rate.

XB1 wins.

There is just a lack of consistency with Digital Foundries subjective interpretations of the objective facts.

Um, you're kind of breezing over some stuff here.

This manifests more aggressively on Microsoft's platform, where drops down to 20fps are possible, as compared to 25fps on PS4 - but in amongst the frame-pacing issues this is trivial

Frame pacing issues trivialize any advantage in fps. Trilinear filtering blurs the image and negates the sharper image that a higher resolution gives. I'm really not seeing the conspiracy.
 

Gxgear

Member
Writer from crave redeemed? Or not really because he's wrong about the framerate and the Xbone version is better for a different reason.
 

MaLDo

Member
The X1 version definitely has parallax occlusion mapping as well, they just seem to have picked surfaces to apply it to completely at random.

Grabbed a quick video to demonstrate - the bricks on the left are using it, but the otherwise-identical bricks on the right don't. Why? God alone knows. As with a bunch of other stuff in the game, probably the product of a troubled development period, platform switching (remember, it's been in dev since at least 2009, so they definitely weren't targetting PS4/XB1 initially), and most likely a nasty crunch to get it out the door. They probably just started turning it off in various areas until they hit performance targets as they were crunching for release with the game running like shit.

Looking at the screens and videos, it seems that the PS4 version is similar, but maybe with a few more surfaces spared the axe.

It's certainly no great technical feat on either platform, though, and the sooner UE3 gets put out of it's misery the better.

I think it's tessellation what are you pointing in these bricks. It's a different effect.
 
I can't wait for ANY Titanfall thread around launch. The amount of salt is going to be absolutely hilarious

I know, right!? Stuff like this are why forums were invented! If the game gets high scores, PS4 fanboys are will try to dismiss it as cod with mechs, and if it gets middling reviews Xbone fanboys will say everyone's taking money from Sony!

God, it's gonna be great.
 
I think DF should just stop trying to pick a winner for these analysis. Keep it purely technical and no personal opinions.

Just tell us the raw technical differences and let people sort it out on their own. All the problems DF have come when some fuckwith starts inserting their opinion it the article.
 

antitrop

Member
I think DF should just stop trying to pick a winner for these analysis. Keep it purely technical and no personal opinions.

Just tell us the raw technical differences and let people sort it out on their own. All the problems DF have come when some fuckwith starts inserting their opinion it the article.
Yup, let the forums duke it out for a "winner". DF should just be worried about providing the facts, Jack.
 

Skeff

Member
I think DF should just stop trying to pick a winner for these analysis. Keep it purely technical and no personal opinions.

Just tell us the raw technical differences and let people sort it out on their own. All the problems DF have come when some fuckwith starts inserting their opinion it the article.

I certainly agree with this.
 

KageMaru

Member
I have a feeling that the Titanfall comparison is going to be predictable and boring. I'll be interesting to see how far they had to scale back the 360 version though.

Lion Heart worded it pretty well already.


Seems to me the rules of the comparisons have been changed in the wake of this generation.


EDIT: As for the Dead Island article...
http://www.eurogamer.net/articles/digitalfoundry-dead-island-face-off?page=3

The only thing his post helped to prove is that perception is more important than reality. It "seems" to you guys that there is a controversy at DF when the playstation version wins. However I don't remember much controversy when games like GTA5, saints row 3, DNF, or other games were deemed better on the PS3. Sorry but I don't subscribe to conspiracy theories, especially when they require cherry picking to support.

Also not sure why you quoted the DI FO when it supports what I said above.
 

HTupolev

Member
Frame pacing issues trivialize any advantage in fps.
Depends what exactly you're calling "frame pacing" issues. If it's your standard triple-buffered stuttery mess, it doesn't trivialize anything; a 25% higher framerate is still going to feel smoother, even if they both suck.

Trilinear filtering blurs the image and negates the sharper image that a higher resolution gives.
To an extent, yes. Higher resolutions *sort of* result in better texture filtering, since the higher pixel density means you can sample from lower MIP levels without fearing shimmering, and the higher resolution will still be quite advantageous with regards to aliasing in geometry and some pixel shader effects.

But yes, in some of those shots, the texture representation is overall significantly cleaner in the XB1 side despite the lower resolution.
 

MaLDo

Member
I think DF should just stop trying to pick a winner for these analysis. Keep it purely technical and no personal opinions.

Just tell us the raw technical differences and let people sort it out on their own. All the problems DF have come when some fuckwith starts inserting their opinion it the article.

Mainly the problem starts when nobody in DF can do a real deep tech analysis. Then they talk opinions.
 

Melchiah

Member
The only thing his post helped to prove is that perception is more important than reality. It "seems" to you guys that there is a controversy at DF when the playstation version wins. However I don't remember much controversy when games like GTA5, saints row 3, DNF, or other games were deemed better on the PS3. Sorry but I don't subscribe to conspiracy theories, especially when they require cherry picking to support.

Also not sure why you quoted the DI FO when it supports what I said above.


The Dead Island article fits what I posted pretty well.
Personally, I don't even understand why a tech site suddenly takes a U-turn, and resorts to using subjective and questionable definitions of what is noticeable and what is not. Their job is to talk about the hardware; the pure and plain facts about how software runs on it, and acknowledge if one of the consoles is at times running the same games at twice the resolution or framerate. Their job is not to downplay the differences. Whether everyone sees (or wants to see) the differences or not is utterly insignificant, especially as that point of view was never brought forth in the PS3 vs. 360 comparisons. At least when the 360 was on the top.

When there was a minor difference in the PS3/360 resolution, it was "significant" if the 360 version ran at a higher resolution, and a "small lead" when it was the other way around, like the DI article also shows.
 

Jabba

Banned
Hmmm so we have:

Dead rising:
PS3 looks better
360 better frame rate

360 wins

Thief
PS4 and XB1 look different, both have advantages and disadvantages and it comes down to personal preference
PS4 has better frame rate.

XB1 wins.

There is just a lack of consistency with Digital Foundries subjective interpretations of the objective facts.

Which I believe was someones point, Melchiah's maybe, earlier in the thread. I think he stated, whenever there's subjectivity, it goes to the Microsft camp and that DF has never given the nod to a PS3 game that had better filtering and worse resolution/framerate.
 

coldfoot

Banned
As far as I'm aware Digital Foundry's comparison was between XB1, PS4 and PC. I'm sorry that you don't like the outcome but you'd better get used to it, you'll be seeing it a lot over the next few years.
I'm used to PC having better graphics, but I've had enough bitching from PC owners about console versions of games. You're not going to get it on consoles so why do you care?
 

NBtoaster

Member
Which I believe was someones point, Melchiah's maybe, earlier in the thread. I think he stated, whenever there's subjectivity, it goes to the Microsft camp and that DF has never given the nod to a PS3 game that had better filtering and worse resolution/framerate.

X1 wasn't really given the nod here. They just said it looks a little better. Performance is bad on both but they're pretty close versions.
 

KageMaru

Member
The Dead Island article fits what I posted pretty well.


When there was a minor difference in the PS3/360 resolution, it was "significant" if the 360 version ran at a higher resolution, and a "small lead" when it was the other way around, like the DI article also shows.

So the multiple analysts that write these articles follow this hive-mind mentality? Ooook.....

Also by saying the DI comparison supports your theory, are you really trying to tell me you can understand how the 360 came out on top? In actuality that article proves that they don't determine the winner entirely based on a few technical advantages, which is what you claimed they did a u-turn on.

I have and love the ps4, but I still can't understand being so invested in a platform that something like this would require you to look at the past and make up conspiracy theories.
 

Dead Man

Member
More importantly, it's not the same writer.

While that is true, for a site that wants to be seen as making objective analysis, a site wide policy for making those sorts of judgements would help. Or even just stop picking winners (especially when both consoles are shithouse) and let the data stand on their own.
 
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